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Sid Meier's Civilization VI Game Guide

Build your own civilization!The Sid Meier's Civilization VI game guide contains a complete set of information explaining all the rules of gameplay. It also recommends the best strategies and describes the characteristics of each of the nations available in the game.

This unofficial guide for Civilization VI is a complete set of information explaining all the rules of gameplay. The advice provided here will help less experienced players to get started with this game and become successful in the multiplayer mode. Veterans of the series will find a detailed description of the new mechanics that creators introduced in the latest installment of the series.

The guide explains the basic issues such as the interface, game mechanics, system requirements and controls. What's more, you will find a chapter with advice, which will encompass all the key advice regarding every element of the game.

An important part of the guide is a detailed description of each of the nations available in the game with an emphasis on their unique characteristics, strengths and recommended style of gameplay. An integral part of the guide are illustrations: they help you to follow the content easily and underline the most important elements of the game.

In other chapters you will find a detailed description and advice on key mechanisms of the gameplay, such as scientific and ideological research, management and economics. The guide will also provide a description of units, raw materials, buildings and their upgrades available in the game.

Civilization VI is the sixth full-fledged installment of the cult series of turn-based strategy games. Firaxis Games is the studio behind the production; it's been associated with the series from the very beginning. The latest production brings into play a number of changes and improvements, which may be problematic for the veterans of the series. This guide will help both the experienced players and the newbies easily navigate the new features introduced in the sixth installment.

The Civilization VI game guide contains:

  1. Chapter with general advice;
  2. Detailed description of the game interface;
  3. Extensive commentary of the available factions;
  4. Explanation of the basic mechanics of city management;
  5. Useful advice on technologies and political systems;
  6. Advice on diplomacy and foreign affairs;
  7. Detailed description of units and buildings;
  8. Description of system requirements and controls;
  9. Advice and information on religions;
  10. Key information about acquiring Great People and how it benefits us.

Lukasz Wisniewski (www.gamepressure.com)

About Sid Meier's Civilization VI Game Guide

Author : Lukasz "Keczup" Wisniewski for gamepressure.com

last update : October 21, 2016

Guide contains : 59 pages, 233 images.

Use the comments below to submit your updates and corrections to this guide.

Hot Topics of Sid Meier's Civilization VI Game Guide

Sid Meier's Civilization VI Video Game

Sid Meier's Civilization VI
  • genre: Strategy

  • developer: Firaxis Games
  • publisher: 2K Games
  • platform: PC

Sid Meier’s Civilization VI is the sixth installment of the legendary strategy game series that lets us build and develop an empire throughout several thousand years of human history. Once again, Sid Meier assumed the position of the spiritual and artistic guide of the production, but was not directly involved in the development process.

Sid Meier’s Civilization VI is a classical turn-based 4X strategy game. While playing, we choose one of historical civilizations and then lead it to dominance (that can be achieved in five different ways) by shaping the politics and development direction throughout several thousand years. The first key novelty introduced in Civilization VI is the way we develop cities. Similarly to Endless Legend, they now occupy more than one tile on the map, and where the players want to establish new districts of their metropolis as its population grows it up to them. Districts are divided into four categories: industrial, research, commerce, and military. Scientific development was also changed. The developers did not abandon the classical technology tree but decided to make it slightly more fun. Almost every invention has an assigned mini-quest that, once completed, will give us a 50% bonus to research in a given technology branch.

Military conflict is an important part of every game. Support units, such as siege towers, cannons, or antiaircraft artillery, can be now attached to a standard unit. Similar protection can also be provided to settlers and workers. This isn’t everything, though— two identical units can be joined in a group called a formation. As technology progresses, we can assign a larger number of soldiers to it, thus creating divisions and armies.

Diplomacy was also subject to significant changes. Each computer-controlled leader now has certain agendas (behavior patterns) that influence his internal policies and relations with neighbors.

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