Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Download Game Guide PDF, ePUB & iBooks

Sherlock Holmes Chapter One Guide by gamepressure.com

Sherlock Holmes Chapter One Guide

Table of Contents

Sherlock Holmes Chapter One: Training - walkthrough Sherlock Holmes Chapter One guide, walkthrough

On this page of the Sherlock Holmes Chapter One game guide you will find a description of the training that will allow you to operate a firearm. This is the only way to obtain a weapon in the game. Additionally, thanks to this you will get access to more quests.

Last update: 01 December 2021

On this page of the guide to Sherlock Holmes Chapter One, you will find a description of the training that will allow you to operate firearms. This is the only way to get a weapon in the game. This will also give you access to more tasks. For completing it, you will receive a Child's Play achievement.

Key information

Unlocking method: complete The Master of Disguise police case and acquire a firearm.

Reward a firearm.

Trophy: none.

Reception desk

If you want to get firearms and access to more police cases, you need to get a training - Sherlock Holmes Chapter One: Training - walkthrough - Police cases - Sherlock Holmes Chapter One Guide

If you want to get firearms and access to more police cases, you need to get a training. You'll start with a conversation at the front desk. The man will give you all the most important information, and then transfer you to the training area.

Starting the training

Once you're in the basement of the police station, you'll see an older man - Sherlock Holmes Chapter One: Training - walkthrough - Police cases - Sherlock Holmes Chapter One Guide

Once you're in the basement of the police station, you'll see an older man. You need to talk to him to get the first task.

Shooting range

You'll start by shooting at the targets - Sherlock Holmes Chapter One: Training - walkthrough - Police cases - Sherlock Holmes Chapter One Guide

You'll start by shooting at the targets. You will learn how to slow down time for a few seconds. This is very helpful in aiming. You will have a better chance of hitting the target.

Rolling and running

1 - Sherlock Holmes Chapter One: Training - walkthrough - Police cases - Sherlock Holmes Chapter One Guide
If you haven't discovered it by now, Sherlock can roll and run - Sherlock Holmes Chapter One: Training - walkthrough - Police cases - Sherlock Holmes Chapter One Guide

If you haven't discovered it by now, Sherlock can roll and run. The man will constantly cheer you.

Weak points and armor

2 - Sherlock Holmes Chapter One: Training - walkthrough - Police cases - Sherlock Holmes Chapter One GuideWhen you slow the time down, you will see yellow and blue elements - Sherlock Holmes Chapter One: Training - walkthrough - Police cases - Sherlock Holmes Chapter One Guide

When you slow the time down, you will see yellow and blue elements. The former are responsible for stunning the enemy. The other one, for their armor. You need to get rid of it to be able to stun an opponent.

You should focus on stunning enemies. Try to avoid killing them as much as possible. Sherlock and Watson won't like it, and neither will any of the police.

Practice

Time for the last part of training - Sherlock Holmes Chapter One: Training - walkthrough - Police cases - Sherlock Holmes Chapter One Guide

Time for the last part of training. You have to defeat 3 enemies. Keep in mind that you have to stun them. Start by shooting at the yellow point, preferably on the enemy or right next to him.

Then slow the time down (marked by a circle above the enemy), run up to him and hit - Sherlock Holmes Chapter One: Training - walkthrough - Police cases - Sherlock Holmes Chapter One Guide

Then slow the time down (marked by a circle above the enemy), run up to him and hit. That way, you will eliminate the opponent. Do this three times to complete the task.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Frogwares or Frogwares. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.