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Shadowrun Returns Game Guide & Walkthrough by gamepressure.com

Shadowrun Returns Game Guide & Walkthrough

Table of Contents

Corporate Extraction | Walkthrough Shadowrun Returns Guide

Last update: 11 May 2016

Map

A location for the largest side quest. It even has its own location in Matrix.

1 - Corporate Extraction - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough

1. First door - Quest: Corporate Extraction (Main quest).

2. Ventilation shaft - Quest: Corporate Extraction.

3. Computer with data - Quest: Corporate Extraction.

4. Jackpoint - Quest: Corporate Extraction.

5. Lab door - Quest: Corporate Extraction.

6. Office door - Quest: Corporate Extraction.

7. Saada (NPC) - Quest: Corporate Extraction.

Red dots - Enemies.

Quests

Corporate Extraction

Side quest.

You cant bypass the guard - Corporate Extraction - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
You can't bypass the guard

Objective: 1. Infiltrate the Secret Lab. 2. Destroy Lab's Research.

You'll start in a small room. Go through the lower entrance to encounter the first enemy - Lonestar Guard. After a moment Lonestar Enforcer and another Lonestar Guard will appear. Get rid of them and move forwards heading south.

After a moment you'll come across the first door [1]. If you have drone, send him through the ventilation shaft [2] to flank enemies. There are four of them - 2 Lonestar Enforcer, Lonestar Guard and Lonestar Heavy Gunner. Get rid of them and go to the computer [3] in lower part of the room. If you have Decking 6, you can get some valuable data. Otherwise, move forwards to the next door [5].

There are many enemies inside. In addition they have a gun aimed at the door. If you have Decker in your team, you can enter Matrix through Jackpoint [6] and then activate the core Turret to gain control over it. The core is guarded by White IC, White Sentry IC and White Sparky IC, so remove them before you start hacking the turret.

In the next room you'll have to defeat Corporate Mage, 2 Lonestar Enforcer, Lonestar Heavy Gunner and 3 Basilisk. The latter creatures can paralyze opponent for two rounds, so keep a safe distance from them.

Once you deal with all opponents, go through the door [7] in the next room and talk to Saada [8]. You can now decide whether to take him with you to complete the quest, let him go or make him to pay to let him go. If you take him to the corporation, you'll get 9000 nuyen. If you try to get money to let him free, you'll receive 5000 nuyen. And if you just let him go, you won't get anything except Karma. In addition, if you managed to get data from the computer, you can sell it at Mr. Johnson for 1500 nuyen.

Reward: 8 KP and 9000/5000/0 nuyen or 8 KP and 10500/6500/1500 nuyen.

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