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Shadowrun Returns Game Guide & Walkthrough by gamepressure.com

Shadowrun Returns Game Guide & Walkthrough

Table of Contents

The Union - Safehouse | Walkthrough Shadowrun Returns Guide

Last update: 11 May 2016

Map

Another visit to the Seamstresses underground. This time without big news.

1 - The Union - Safehouse - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough

1. Player's Locker - You can change your gear here.

2. Dr. Sara Castle (Merchant) - Sells medical supplies and upgrades.

3. Aljernon (Merchant) - Responsible for magic and spirits.

4. Eric Mersmann (Merchant) - Deals with clothes.

5. T. B. Gruberman (Merchant) - Weapons, drones and everything what explodes.

6. David Fry II (Merchant) - Electronic equipment and hacker programs.

7. Johnny Clean (NPC) - Quest: The Union Part 2 (Main quest).

Merchants

Dr. Sara Castle

The only person who is worried about your health - The Union - Safehouse - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
The only person who is worried about your health

Location: In her office in front of elevator [2].

Description: She will heal you and even sell part of their medicines. She has a new supply.

Sells: Basic Medkit, Advanced Medkit, Premium Medkit, Doc Wagon Basic Trauma Kit, Doc Wagon Gold Trauma Kit, Doc Wagon Platinum Trauma Kit.

Cyberware: Vision Magnification Eyes (Basic) Vision Magnification Eyes (Alpha), Datajack, Aztechnology Cyberleg (Basic) Universal Omnitech Cyberleg (Alpha), Yamatetsu Cyberarm (Alphaware), Wired Reflexes With Reflex Trigger, Silver Tech Cyberarm (Basic), Shaiwase Bone Lacing (Plastic), Shiawase Bone Lacing (Kevlar), Ares Dermal Plating (Basic), Ares Dermal Plating (Alpha).

Aljernon

Enigmatic fetishes seller - The Union - Safehouse - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
Enigmatic fetishes seller

Location: In the right corner of the main room [3].

Description: Chief mage and shaman. You can buy from him anything related to magic. He has new supply.

Sells: Force I Fire Elemental Fetish, Force I Earth Elemental Fetish, Force I Air Elemental Fetish, Force II Water Elemental Fetish, Force II Earth Elemental Fetish, Force II Fire Elemental Fetish, Force II Air Elemental Fetish, Force III Water Elemental Fetish, Force III Fire Elemental Fetish, Force III Earth Elemental Fetish, Force III Air Elemental Fetish, Force IV Water Elemental Fetish, Force IV Fire Elemental Fetish, Force IV Earth Elemental Fetish, Force IV Air Elemental Fetish, Force V Fire Elemental Fetish, Force V Earth Elemental Fetish, Force V Air Elemental Fetish, Force V Water Elemental Fetish, Force VI Fire Elemental Fetish, Force VI Earth Elemental Fetish, Force VI Air Elemental Fetish, Force VI Water Elemental Fetish, Magic Resistance I, Killing Hands, Mana Fist, Stride, Counterstrike, Magic Resistance II, Quick Strike, Mystic Armor, Pain Resistance, Magic Resistance III, Slow I, Haste I, Slow II, Silence, Air Barrier III, Quiet Bomb, Fog, Lightning Barrier III, Haste II, Shadow, Fire Barrier III, Haste III, Haste IV, Slo-Mo, Mana Static, Hellstorm Barrier III, Weaken Armor I, Manabolt I, Flamethrower I, Lightning Bolt I, Distraction I, Armor I, Acid Stream I, Stunbolt, Mind Wipe, Manaball I, Heal Wound, Dispel Magic, Aim I, Flamethrower II, Distraction II, Weaken Armor II, Manabolt II, Lightning Bolt II, Armor II, Aim II, Fireball I, Blindness, Stunball, Manaball II, Ball Lightning I, Acid Stream II, Manabolt III, Flamethrower III, Aim III, Lightning Bolt III, Weaken Armor III, Glue, Fireball II, Armor III, Petrify, Manaball III, Confusion, Powerbolt I, Powerbolt II, Powerbolt III.

Eric Mersmann

Barman with clothes - The Union - Safehouse - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
Barman with clothes

Location: Behind his bar in the main room [4].

Description: He sells a variety of clothing and armor. He has new supply.

Sells: Secure Shaman Clothing, Secure Samurai Clothing, Secure Rigger Clothing, Secure Mage Clothing, Secure Decker Clothing, Secure Clothing, Secure Adept Clothing, the Black Hat, Thaumaturgic Armor, Salish Runner, The Tourist Look, Secure Ninja Clothing, Alley Punk, Stealth Suit, Kunai Ninja Suit, Urban Mystic Outfit, Slick Decker Outfit, Salish Pendant, Milspec Flight Suit, Matrix Courier, Golden Boy, First Nation Armor, Alley Mage Outfit, Refurb UCAS Shock Gear, Ganger Mask, High Grade Street Armor, Corp Mage, The Mechanic, Street Monk Outfit, Agent Provocateur, Occult Robes, Stealth Rigger, Ocult Coat, Street Brawler Set.

T. B. Gruberman

You can always count on this Orc - The Union - Safehouse - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
You can always count on this Orc

Location: In his explosive stand next to the bar [5].

Description: He provides all kinds of weapons and explosives. He got new delivery.

Sells: Simple Drone Repair Kit, Advanced Drone Repair Kit, Expert Drone Repair Kit, Smoke Grenade, Fichetti Concussion Grenade, Fichetti Frag Grenade, Cavalier Concussion Grenade, Cavalier Frag Grenade, Phosphorus Grenade, Ares Concussion Grenade, Ares High Explosive Grenade, HE Phosphorus Grenade, Smoker Drone, Doberman Drone, RoboDoc Drone, Strato-9 Drone, Sundowner Drone, Steel Lynx Drone, Wolfhound Drone, Guardian Drone, Baseball Bat, Machete, Katana, Axe, AK-97, Hand-Forged Katana, Dragon Sword, Semopal vz/88V, Heckler & Koch G12A3z, FN HAR, Colt M23, Ares Alpha, Street Sweeper, Benelli Raffaello, Mossberg CMDT, Remington 990, Enfield AS-7, Defiance T-250, Beretta Model 70, Uzi III, Ingram Smartgun, Colt Cobra TZ-110, SCK Model 100, Heckler & Koch HK227, Fichetti Security 500, Ceska Black Scorpion, Cavalier Deputy, Ares Predator, Browning Max-Power, Ruger Super Warhawk, Colt Manhunter, Ruger Thunderbolt.

David Fry II

David moves around his stand - The Union - Safehouse - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
David moves around his stand

Location: In his glowing booth [6].

Description: A hacker and merchant in one. The best equipment for Deckers. He has a new supply.

Sells: Sony CTY-360, Renraku Kraftwerk-1, Fuchi VirtuaX, Fairlight Excalibur, Execute Shield ESP, Execute Exploder ESP, Execute Attacker ESP, Execute Assassin ESP, Sniffer Lvl 1, Slow Lvl 1, Shield Lvl 1, Medic Lvl 1, Killer Lvl 1, Firewall Lvl 1, Erosion Lvl 1, Degrade Lvl 1, Blaster Lvl 1, Suppression Lvl 1, Killjoy Lvl 1, Sniffer Lvl 2, Medic Lvl 2, Shield Lvl 2, Killer Lvl 2, Firewall Lvl 2, Erosion Lvl 2, Degrade Lvl 2, Blaster Lvl 2, Killjoy Lvl 2, Sniffer Lvl 3, Medic Lvl 3, Shield Lvl 3, Killer Lvl 3, Firewall Lvl 3, Erosion Lvl 3, Degrade Lvl 3, Blaster Lvl 3.

Quests

The Union Part 2

Main quest.

Everything good as new - The Union - Safehouse - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
Everything good as new

Objective: Find Johnny Clean in the Safehouse.

One you get down, go to David Fry's II stand [6]. You'll find here Johnny Clean [7]. Talk to him and you'll get an access to Matrix.

In the net you'll be welcomed by Baron Samedi. Talk to him and accept his offer. Leave Matrix and talk to Johnny Clean [7]. It is time to hire a team. Start conversation with Mr. Delilah standing next to the elevator. Choose a suitable team and then leave the location.

Reward: 4 KP and 8000 nuyen.

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