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Shadowrun Returns Game Guide & Walkthrough by gamepressure.com

Shadowrun Returns Game Guide & Walkthrough

Table of Contents

Moving Parts | Walkthrough Shadowrun Returns Guide

Last update: 11 May 2016

Map

Optional visit to Seamstresses, but quite important. It is worth to stock up before you head off.

1 - Moving Parts - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough

1. Player's Locker - Your gear locker.

2. Mr. Delilah (NPC) - Quest: Moving Aparts (Main quest).

3. Dr. Sara Castle (Merchant) - Deals with medical items and upgrades.

4. Aljernon (Merchant) - Deals with magic.

5. Eric Mursmann (Merchant) - Quite impressive clothing store.

6. T. B. Gruberman (Merchant) - Got everything what explodes.

7. David Fry II (Merchant) - Paradise for hackers and Deckers.

Merchants

Dr. Sara Castle

One of the nicer characters in the game - Moving Parts - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
One of the nicer characters in the game

Location: Sits at her clinic, in front of the entrance [3].

Description: Cares about your health, sells med kits and upgrades. No new supplies.

Sells: Basic Medkit, Advanced Medkit, Doc Wagon Basic Trauma Kit, Doc Wagon Gold Trauma Kit, Doc Wagon Platinum Trauma Kit.

Cyberware: Vision Magnification Eyes (Basic), Datajack, Aztechnology Cyberleg (Basic), Wired Reflexes With Reflex Trigger, Silver Tech Cyberarm (Basic), Shaiwase Bone Lacing (Plastic), Ares Dermal Plating (Basic).

Aljernon

A substantial list of items does not increase - Moving Parts - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
A substantial list of items does not increase

Location: On the right of the bar [4].

Description: Master of magic that will sell you all the existing spells. There are no new products.

Sells: Force I Fire Elemental Fetish, Force I Earth Elemental Fetish, Force I Air Elemental Fetish, Force II Water Elemental Fetish, Force II Earth Elemental Fetish, Force II Fire Elemental Fetish, Force II Air Elemental Fetish, Force III Water Elemental Fetish, Force III Fire Elemental Fetish, Force III Earth Elemental Fetish, Force III Air Elemental Fetish, Force IV Water Elemental Fetish, Force IV Fire Elemental Fetish, Force IV Earth Elemental Fetish, Force IV Air Elemental Fetish, Magic Resistance I, Killing Hands, Mana Fist, Stride, Counterstrike, Magic Resistance II, Quick Strike, Mystic Armor, Pain Resistance, Magic Resistance III, Slow I, Haste I, Slow II, Silence, Air Barrier III, Quiet Bomb, Fog, Lightning Barrier III, Haste II, Shadow, Fire Barrier III, Haste III, Weaken Armor I, Manabolt I, Flamethrower I, Lightning Bolt I, Distraction I, Armor I, Acid Stream I, Stunbolt, Mind Wipe, Manaball I, Heal Wound, Dispel Magic, Aim I, Flamethrower II, Distraction II, Weaken Armor II, Manabolt II, Lightning Bolt II, Armor II, Aim II, Fireball I, Blindness, Stunball, Manaball II, Ball Lightning I, Acid Stream II, Powerbolt I, Powerbolt II.

Eric Mursmann

I wonder if he earns extra money as a bartender - Moving Parts - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
I wonder if he earns extra money as a bartender

Location: You can find him behind the bar [5].

Description: Wizard of fashion. He has everything fashionable in the world of shadows. Unfortunately, there is now nothing new.

Sells: Secure Shaman Clothing, Secure Samurai Clothing, Secure Rigger Clothing, Secure Mage Clothing, Secure Decker Clothing, Secure Clothing, Secure Adept Clothing, the Black Hat, Thaumaturgic Armor, Salish Runner, The Tourist Look, Secure Ninja Clothing, Alley Punk, Stealth Suit, Kunai Ninja Suit, Urban Mystic Outfit, Slick Decker Outfit, Salish Pendant, Milspec Flight Suit, Matrix Courier, Golden Boy, First Nation Armor, Alley Mage Outfit, Refurb UCAS Shock Gear, Ganger Mask.

T. B. Gruberman

Those boxes ... - Moving Parts - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
Those boxes ...

Location: In his corner, next to the bar [6].

Description: Runs underground armory. No new supplies.

Sells: Simple Drone Repair Kit, Advanced Drone Repair Kit, Smoke Grenade, Fichetti Concussion Grenade, Fichetti Frag Grenade, Cavalier Concussion Grenade, Cavalier Frag Grenade, Smoker Drone, Doberman Drone, RoboDoc Drone, Strato-9 Drone, Baseball Bat, Machete, Katana, Axe, AK-97, Semopal vz/88V, Heckler & Koch G12A3z, FN HAR, Street Sweeper, Benelli Raffaello, Mossberg CMDT, Remington 990, Beretta Model 70, Uzi III, Ingram Smartgun, Colt Cobra TZ-110, Fichetti Security 500, Ceska Black Scorpion, Cavalier Deputy, Ares Predator, Browning Max-Power.

David Fry II

Johnny is back - Moving Parts - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
Johnny is back

Location: In the glowing booth near the bar [7].

Description: Runs technological facilities. There is nothing new on sale.

Sells: Sony CTY-360, Renraku Kraftwerk-1, Fuchi VirtuaX, Execute Shield ESP, Execute Exploder ESP, Execute Attacker ESP, Execute Assassin ESP, Sniffer Lvl 1, Slow Lvl 1, Shield Lvl 1, Medic Lvl 1, Killer Lvl 1, Firewall Lvl 1, Erosion Lvl 1, Degrade Lvl 1, Blaster Lvl 1, Suppression Lvl 1, Killjoy Lvl 1, Sniffer Lvl 2, Medic Lvl 2, Shield Lvl 2, Killer Lvl 2, Firewall Lvl 2, Erosion Lvl 2, Degrade Lvl 2, Blaster Lvl 2, Killjoy Lvl 2.

Quests

Moving Parts

Main quest.

A very complex task which ends where it begins - Moving Parts - Walkthrough - Shadowrun Returns - Game Guide and Walkthrough
A very complex task which ends where it begins

Objective: Talk to Mr. Delilah to Hire Runners.

The whole quest is limited to the conversation with Mr. Delilah [2], who can be found next to the entrance. Your task is to hire some help for the next quest. Once you accept your choice, you'll be moved to the next location. Remember to be good prepared because you won't see next shop quickly.

Reward: None.

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