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Shadowrun: Hong Kong Game Guide by gamepressure.com

Shadowrun: Hong Kong Game Guide

Table of Contents
Shadowrun: Hong Kong - M1 Docks
Shadowrun: Hong Kong - M1 Docks
Place where this quest begins.
Investigate the wall.
Terminal, which opens the gate.
Second terminal.
Chest, that blocks the path - push it.
Place of meeting - target.
Escape point.
Tekko inside the chest.
Basic Medkit inside the red motorcycle.
Money among ropes.
Enlarge this map

Docks M1 | Frequently asked questions Shadowrun: Hong Kong Guide

Last update: 11 May 2016

Key points of Shadowrun: Hong Kong - M1 Docks

Yellow - Main quest points.

White - Optional quests points.

Green - Items to collect.

Enemies (in brackets their ammount).

Traders.

Yellow - Main quest points.

1 � Place where this quest begins.

2 � Investigate the wall.

3 � Terminal, which opens the gate.

4 � Second terminal.

5 � Chest, that blocks the path - push it.

6 � Place of meeting - target.

7 � Escape point.

8 � Tekko inside the chest.

9 � Basic Medkit inside the red motorcycle.

10 � Money among ropes.

Docks is the starting location of the game. There are no special ways to complete this level - there is only one way for you to follow. However, you are going to have initial encounters here, so it would be good if your character had, at least, a one-point specialization in a weapon, thanks to which you receive it into your inventory. In total, there are three groups of opponents to fight here. Also, this is where you learn the basic mechanics of the game. You do not take any key decisions here and your main objective is to fight your way through the final wave of police units, up to the end of the map. There are three useful items that you may find here, which you can use later during the game.

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