Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App

Seven The Days Long Gone Game Guide by gamepressure.com

Seven The Days Long Gone Game Guide

Table of Contents

Memory Lane | Walkthrough | Main quest Seven Game Guide

Last update: 22 February 2018

Memory Lane is the seventh main mission in Seven: The Days Long Gone. This quest is unusual because most of it takes places in Savaash's memories. The last part takes you back to Repositorum from which you will have to escape.

Important note - Savaash's mind isn't that different from the rest of the game. You can use all weapons and abilities and you still have to heal the hero after receiving damage. The only difference is that you can't save the game freely. Because of that you should save your progress before you go into Savaash's mind.

Leave the cell and follow the linear path - Memory Lane | Walkthrough | Main quest - Main Quests - Seven The Days Long Gone Game Guide

Leave the cell and follow the linear path. New levitating platforms always appear when Teriel gets closer to them so don't worry that you can't see a clear path that leads to another location. The problems start when you reach the throne room. Teriel is now in an arena - prepare for the upcoming fight. Focus ONLY on attacking Savaash. Don't attack the rest but you shouldn't ignore them completely either. Avoid their attacks and keep attacking Savaash's copies. He uses smoke bombs so try to find him as fast as you can and continue hitting the enemy.

Start attacking the rest of the enemies only after you deal with Savaash. You should attack them one after another. If you received too much damage then you should quickly move away from enemies or activate invisibility. Hide, e.g. behind the statue in the center and use your best medicaments.

Defeat all enemies on the arena - Memory Lane | Walkthrough | Main quest - Main Quests - Seven The Days Long Gone Game Guide

Defeat all enemies on the arena. After that Teriel will arrive in a new location. Follow the linear path that goes through swamps and a temple. You are now near Mortbane. Slide down the rope and exit the building. Here, you must watch out for Technomagi who search the area. Don't bother fighting with them because you would have to face a few enemies at the same time. Instead, you should rely on stealth. Use bushes, invisibility or throw rocks to distract enemies' attention.

Your goal is to reach the church in Mortbane. Watch another cut-scene. Artanak brings Teriel back to Repositorum. You also unlock Boomerang ability.

Biomancers are attacking Repositorum but your first problem is that there are two of them in Savaashs cell - Memory Lane | Walkthrough | Main quest - Main Quests - Seven The Days Long Gone Game Guide

Biomancers are attacking Repositorum but your first problem is that there are two of them in Savaash's cell. Act quickly. Activate Invisibility as fast as you can, sneak behind one of the enemies and backstab him. This should either kill or critically injure this enemy. Kill the second Biomancer.

Clear the room and decide about Savaash's fate. The more obvious solution is to let him stay connected to the device. The less obvious variant is to disconnect him and let the man die. This decision will affect who you will have to defeat in the finale of the game (details can be found in the walkthrough of the The Vault main quest).

Leave the cell and listen to the conversation with general Orad - Memory Lane | Walkthrough | Main quest - Main Quests - Seven The Days Long Gone Game Guide

Leave the cell and listen to the conversation with general Orad. Your task is to escape the Repositorum. You can use the fact that Biomancers are fighting with Technomagi. Don't join any of the fights and don't get closer to NPCs who are in a middle of a battle. You can leave this place in two ways:

  1. Hack into the cargo transport system - this is a better choice. Reach the overseer terminal (presented in the picture), complete a hacking mini-game (this unlocks a new fast travel branch) and use Sense Mode on the fast travel point to activate it.
  2. Reach the Repositorum's exit - this option is more challenging. Avoid NPCs who fight with each other and at least two Biomancers who guard the entrance. You can think about using rolls to get past them and lose your pursuers quickly.

The quest ends when you leave the Repositorum.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the IMGN.PRO or Fool's Theory. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.