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Seven The Days Long Gone Game Guide by gamepressure.com

Seven The Days Long Gone Game Guide

Table of Contents

Remaining quests | Walkthrough Seven Game Guide

Last update: 22 February 2018

This page contains descriptions for side quests in Seven: The Days Long Gone that don't have a specific starting location. They can be connected to, e.g. valuable items that you can find in various parts of Peh island.

Gold Rush

This quest requires you to collect Nectar vessels, a substance that allows Teriel to use abilities and their upgrades - Remaining quests | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

This quest requires you to collect Nectar vessels, a substance that allows Teriel to use abilities and their upgrades.

This quest is added to your journal after you get closer to one of the vessels for the first time - Artanak will inform you about that (see the picture). From now on, Artanak will do that every time when you get closer to one of these vessels (their locations aren't added to your map automatically, you have to find them yourself).

You have to find 11 Nectar vessels scattered around the entire world (you can also get them as rewards for other quests but they dont count here) - Remaining quests | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

You have to find 11 Nectar vessels scattered around the entire world (you can also get them as rewards for other quests but they don't count here). One of the locations with a Nectar vessel is presented in the picture (Sense Mode can help you in locating them). The quest disappears from your journal after you find all 11 vessels.

Warning - Most of the Nectar vessels are in locations occupied by powerful enemies and monsters. You can also come across dangerous traps. You should start looking for them when Teriel gets better weapons, pieces of armour and abilities.

Hunters Lodge quests

The Hunters Lodge is a unique organization on Peh that deals with the association of hunters - Remaining quests | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

The Hunter's Lodge is a unique organization on Peh that deals with the association of hunters. The camps of the organization can be found throughout the island, but initially members of the Hunter's Lodge won't show any interest in cooperation or trading with Teriel. What's more, you can't join the organization right away, as you need to first complete the three trials required to acquire the hunting license. In order to join the Hunter's Lodge, you must meet with Elias in the city of Warden's Hold (as shown in the above picture). The list of tasks related to the Hunter's Lodge can be found below (those are unlocked one by one).

Tick Tock Toff

You must find a pocket watch that was lost in the Everglade Swamps. Be careful, as there's a large group of ghouls in the area where the watch can be found. By using the detection mode and thanks to the sounds made by the watch you will find out that the item was eaten by one of the monsters. Kill that ghoul the get the watch back. Afterwards, get back to Elias and give him the item.

A Feather in Your Cap

You must acquire 4 feathers of rare penguins. These birds can be found in the area marked with the blue circle on the map. You can attack the penguins, but they will run away once in danger. A much better solution is to use stealth. This will allow you to slowly approach the birds (necessarily from the back) and acquire the feathers. Afterwards, go back to Elias and give him the items you've acquired.

On the Rampage

You must stop the feral bandelisk - this creature can be found near the Birdcage (to the north of Lewmer). If you have a good ranged weapon you can use it to hunt the beast from a safe distance, but you must place Teriel in a place where the bandelisk won't be able to reach him. If you want to fight the creature in melee combat, watch out for its powerful charge attacks. Once the creature is dead, collect the bandelisk fang and go back to Elias.

You will be accepted into the Hunter's Lodge. You can now take on the next task and from this moment you will be able to visit and use the services of traders in Hunter's Lodge camps scattered throughout Peh.

The Huntress and the Hunted

In order to start this quest you must meet with Emaline, first in the city and then in the Malkin's Pass. The task is about helping in the murder of a powerful monster - female tyroflex. The key to winning this encounter is to cooperate with Emeline who will help Teriel to get rid of the aggressive female from the canyon. The main character needs to occupy the enemy in melee combat. However, you don't need to attack her - you can just run around her and dodge her attacks. Don't get away from the battlefield to prevent the female from hiding in the ground. Keep the monster occupied long enough for Emeline to perform 3 shots that will finally kill the tyroflex. Once the encounter is over, you will acquire the fangs and will need to decide how you want to finish the quest:

  1. Give the fangs to Emeline and receive the standard payment.
  2. Request a higher payment from Emeline.
  3. Attack Emeline to keep the whole reward for the contract for yourself. If you manage to kill her, get back to Elias and give him the fangs.
  4. Retreat from the battlefield without talking to Emeline or use pickpocket option on the woman. In both cases you will need to get back to Elias, but Emeline will storm into the building as you talk with the man. You will be forced to resolve the conflict with her by defeating her in the arena in the Crucible.

A Great Honour

This quest can be started by finding one of the unique blue safes scattered around the world of the game - Remaining quests | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

This quest can be started by finding one of the unique blue safes scattered around the world of the game. An example of such a safe can be seen in the above screenshot. The safes can be found in the following locations:

  1. Everglade Swamps - the safe is located in the northern part of the swamp.
  2. Dapple Woods - search for the safe near one of the Drugun's shrines.
  3. The Mire - examine the stone ledges near the cliff in the north-western part of the location.
  4. Warden's Hold - located in the quarantine zone, in the poor's district.

Each safe must be opened (a mini-game) and you must take a note out of it. Head to the Blackwood estate in the Warden's Hold and meet with Elbenok van Lumier who was the author of the letters. Reach the indicated vault in the northern part of the island. An easy puzzle requiring you to activate colored fields in pairs await you in the vault. Use the detection mode to determine the colors of the fields. If you make a mistake, a group of enemies will appear - you will be able to continue with the puzzle once you take them out. The reward for completing the quest is the chance to plunder the mage's tomb.

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