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Seven The Days Long Gone Game Guide by gamepressure.com

Seven The Days Long Gone Game Guide

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Technomagi contracts | Walkthrough Seven Game Guide

Last update: 22 February 2018

This page contains walkthroughs for Technomagi contracts that are available in Seven: The Days Long Gone - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

This page contains walkthroughs for Technomagi contracts that are available in Seven: The Days Long Gone. These quests don't have a specific place where you can start them. Use any of the Technomagi contracts machines that are scattered around the game's world - an example of one of these machines is presented in the picture. They can be found, e.g. near some of the security checkpoints. Rewards can be claimed from any of them.

Heart of Madness

How to unlock: Reach any of the Technomagi contracts machines at any point of the game.

The objective of this contract is to hunt and eliminate the Wildermage in The Mire - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

The objective of this contract is to hunt and eliminate the Wildermage in The Mire. As a reward you will receive 120 auryte.

The Mire is located in the north-west part of zone 3 - prepare to climb a lot. You may also need to defeat infected and monsters before you reach that place. Also, avoid falling from heights as well as touching discharges (in a form of a trap that resembles a turret and electrified surfaces). The Wildermage's hideout is located in the center of The Mire. This place is easy to notice thanks to the purple energy walls (see the picture).

Get there and start sneaking - crouch while moving and keep using, e - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

Get there and start sneaking - crouch while moving and keep using, e.g. invisibility. The Wildermage can start hunting you when he detects the hero prematurely. The enemy can teleport which means that from now on you would have to start running and dodging a lot. Don't attack the Wildermage because even if you manage to defeat him, he will go back to life and start attacking Teriel (he is protected by a magic heart).

Reach his heart (see the picture) and examine it in Sense Mode. You learn that it is surrounded by a force field.

1 - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide
Find five pylons and sabotage them to get rid of the field - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

Find five pylons and sabotage them to get rid of the field. The cables, that lead to the pylons, are visible in Sense Mode - scan at least one of them. Three pylons are easy to access but the remaining two are harder to reach:

  1. The pylon from the picture 1 is under the wooden balcony, the one on which you probably started exploring this area.
  2. The pylon from the picture 2 is on the outer concrete balcony.

Don't attack the Wildermage if he finds you while you are sabotaging the pylons. Even if you manage to beat him, the enemy will resurrect. Run and jump to avoid massive damage. After that you can go back to the heart and take it. This kills the Wildermage immediately (you don't have to fight him).

You can distract the Wildermage and reach the pylons without problems - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

You can distract the Wildermage and reach the pylons without problems. Speak with a Technomagi who was captured by him. He asks you to find his gloves. Imprisoned Technomagi Gloves are in the stash presented in the picture above (next to the chasm). Take the gloves back to the Technomagi. He then calls his allies and starts attacking the Wildermage. You still have to reach the pylons and take the heart but the Wildermage won't have that much time to chase Teriel.

Defeat the Wildermage and go back to any of the contracts machines.

Knowledge is Power

How to unlock: Reach any of the Technomagi contracts machines at any point of the game.

The goal of this contract is to find Compact Cluster Drives - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

The goal of this contract is to find Compact Cluster Drives. They are scattered around the entire map - set this quest as active to learn their approximate locations. The picture above shows one of these items. Activate Sense Mode when you are near one of the Compact Cluster Drives to find them quicker.

You have to find five Cluster Drives. You can go back to contracts machines every time you find one or you can go back when you find all of them. You receive auryte for each one of them.

Note - Start searching for them when your character gets a better gear. Most of the Cluster Drives are in locations with traps and powerful enemies. (details below).

The first Compact Cluster Drive can be found in the quarantine zone located in Lewmers cliffs in the zone 1 (you can reach the cliffs by going from Lewmer) - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

The first Compact Cluster Drive can be found in the quarantine zone located in Lewmer's cliffs in the zone 1 (you can reach the cliffs by going from Lewmer). The device is in the place presented in the picture above. You have to search the building but be careful because Teriel will be attacked by the infected. Reach the closed door and open it with a lockpick or a Multi-tool.

The second Compact Cluster Drive is located north from the security checkpoint 03, in the center part of the zone 3 - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

The second Compact Cluster Drive is located north from the security checkpoint 03, in the center part of the zone 3. Watch out for the infected, similar to those from the quarantine zone (the first Drive), and for the purple substance (don't touch it). The picture above shows the location of the item. Jump on the ledges and get the device.

The third Compact Cluster Drive is located in the Mire in the west part of the zone 3 - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

The third Compact Cluster Drive is located in the Mire in the west part of the zone 3. The device is on a balcony of one of the buildings full of the infected. The picture above shows its location.

The fourth Compact Cluster Drive can be found in the infected zone that is adjacent to Port Terminus in the Wardens Hold (zone 4) - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

The fourth Compact Cluster Drive can be found in the infected zone that is adjacent to Port Terminus in the Warden's Hold (zone 4). That area is west from the Repositorum. Start in the port and jump down carefully on the lower ledges. Don't touch the purple substance. Keep jumping on the tiny islands and bigger ledges. Watch out for the infected and the giant worms that hide in the ground. The picture above shows the location of the device.

The last, fifth, Compact Cluster Drive is in the infected sector in the zone 7, near the excavation site - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

The last, fifth, Compact Cluster Drive is in the infected sector in the zone 7, near the excavation site. This area is only reserved for excavation workers. You can get their outfit or you will have to avoid Technomagi soldiers at all cost. Go down. The Drive is in a place that is hard to reach because the container with the Driver is surrounded by the purple substance. Be careful when you jump on safe spots and try to land perfectly on the partially submerged container (see the picture). Open it. Take the Drive, turn 180 degrees and repeat all of the steps described above to go back on the surface.

Where the Wilder Things Are

How to unlock: Reach one of the contracts relocation machines.

You have to track down and eliminate a Wildermage in Everglade Swamps - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

You have to track down and eliminate a Wildermage in Everglade Swamps. For that you will get 170 auryte.

Everglade Swamps are located in the east end of the zone 3. You must reach Kaleidos ruins located on the swamps. Watch out for various monsters and bandits. You can escape from most of them. Head to the ruins' lower entrance (see the picture) - you can get there by crossing the narrow bridge or by jumping on small stone ledges.

The Wildermage isn't inside the ruins. Activate Sense Mode and find a note. Also, remember to take a Nectar vessel before you leave.

Your next destination is Giants Graveyard located in the zone 7 - the area, presented in the picture above, filled with a deadly purple substance - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

Your next destination is Giant's Graveyard located in the zone 7 - the area, presented in the picture above, filled with a deadly purple substance. You can reach that place by going from the excavation site (get an Excavation Worker outfit before you go there) or by going from the eastern blocked entrance to the zone 7 (jump on the stone ledges on the left of the laser barrier).

2 - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide
Only one path leads to the place where the Wildermage is - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

Only one path leads to the place where the Wildermage is. You must be very careful there because you can die easily. Walk on narrow footbridges and pipes. Watch out for the infected because you can easily lose a solid ground under your feet when you fight with them. You must also watch out in places where the purple substance is leaking from pipes (example in the picture 1). Lastly, start jumping on the protruding metal elements (the picture 2) and reach the higher ledges.

Reach the Wildermage and act in one of the two possible ways:

  1. Promise the Wildermage to help him in his experiments. This unlocks Now Who's The Crazy One quest. Complete it (the description can be found below).
  2. Refuse. You have to leave the zone 7 (go back by using the same path) and return to the previously examined laboratory on Everglade Swamps. This time the Wildermage will be there. He is easy to defeat. Take Kaleidos Ruins Wildermage's Heart.

Go back to one of the contracts relocation machines with the heart or after completing Now Who's The Crazy One quest.

Now Who's The Crazy One

How to unlock: Say that you want to help the Wildermage during your conversation with him (Where The Wilder Things Are quest).

In order to start this quest, you need to tell the Wildermage from Where The Wilder Things Are quest (Giants Graveyard in the zone 7 - see the picture) that you want to help him with the experiment - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

In order to start this quest, you need to tell the Wildermage from Where The Wilder Things Are quest (Giant's Graveyard in the zone 7 - see the picture) that you want to help him with the experiment. If you refuse, the angered Wildermage will move to Everglade Swamps. You will have to defeat him.

Note - You can also meet this Wildermage during your exploration of the zone 7. You don't need to have Where The Wilder Things Are quest in your journal.

Reach another area in Giants Graveyard - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

Reach another area in Giant's Graveyard. Watch out for the purple substance that can pour down from pipes (example in the picture). Move forward (fast!) only when the path is safe. Also, watch out for the new infected. Reach the new place where you have to meet with the Wildermage again.

You need to kill certain types of the infected - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

You need to kill certain types of the infected. You can recognize them by the green traces visible in the Sense Mode - the picture above shows an example. Attack only the "green" infected and try to ignore the rest of the enemies. If you need to heal then you can perform a few rolls and quickly use a syringe or any other strong medicine. Don't leave this location because this cancels the experiment and you would have to start all over again. You need to kill five unique infected.

After that you have to reach the laboratory in the ruins in Everglade Swamps. The Wildermage gives you 3 crystals. Go on the ruins' rooftop. Look at the sundial and place the crystals into the right slots (you should save the game beforehand). Putting crystals in the right spots ends the ritual. Failing the ritual turns the Wildermage into a powerful monster that you will have to kill. Both endings give you Kaleidos Ruins Wildermage's Heart. Take it to any of the contracts relocation machines (this allows you to complete Where The Wilder Things Are quest).

A Prickly Maneater

How to unlock: Reach any of the Technomagi contracts relocation machines at any point of the game.

To complete this contract, you have to hunt and eliminate a Wildermage from The Tower of Thorns - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

To complete this contract, you have to hunt and eliminate a Wildermage from The Tower of Thorns. Your reward will be 150 auryte. The Tower of Thorns is located in the north end of the island. You can get there by passing the security checkpoint 06. Ignore the bandits who stand on the destroyed bridge and move a little bit to the east. Reach the tower by jumping on the stone ledges presented in the picture. Listen to the conversation with the Wildermage and Artanak and then move through the first portal.

Keep moving through the portals. Use trial and error method. Going through a wrong portal moves you back to the starting point. Repeat your previous steps and choose a different portal. This allows you to reach the Wildermage's (empty) private chamber. Explore the tower and be prepared to face a group of infected. Climb up, this can take you a while, and reach the Wildermage.

Defeating him shouldn't be that much of a problem. After that you have to reach the now unprotected The Tower of Thorns Wildermage's Heart. Take it and go back to one of the contracts relocation machines.

Scouting Pods Recovery

How to unlock: Reach any of the Technomagi contracts relocation machines after completing Memory Lane main quest.

This contract becomes available after completing Memory Lane main quest - Technomagi contracts | Walkthrough - Side Quests - Seven The Days Long Gone Game Guide

This contract becomes available after completing Memory Lane main quest. You have to reach a few Technomagi capsules and activate their transmitters (always remember to use Sense Mode and then reach the capsules to interact with them). The capsules are in four places somewhere on Peh island and you can reach them in any order. Below you can find more information about them:

  1. The capsule in Warden's Hollow is located near Port Terminus and Repositorum. However, you have to reach the very bottom to be able to get closer to it. Avoid any contact with the purple substance.
  2. The capsule in The Dread Plains is in the zone 5 which means that you need to buy a Visa Pill level 5 or go around the Technomagi checkpoint. Also, a few bandits stay near the capsule. You can "send" the nearby monsters to attack them or use stealth and invisibility to get closer to the capsule.
  3. The capsule in Everglade Swamps is located on the cliff's edge (that cliff is on the east end of the swamps). You have to climb carefully above a chasm and reach the "balcony" presented in the picture.
  4. The capsule in Lewmer Cliffs is on the rooftop of the tall building located in the quarantine zone. That building is "occupied" by infected. You can either avoid or defeat them in battle.

Activate all 4 transmitters and go back to any of the contracts relocation machines to receive your rewards - 80 auryte and Armour Coating Upgrade Fire Resist II Schematic.

Graveyard of Giants and Men

How to unlock: reaching one of the contract machines after completing previous assignments.

This contract can be started only after you've completed all of the above described technomagi assignments (aside from the Knowledge is Power quest - this one is not mandatory).

You must head to the research facility that was previously inaccessible and speak with doctor Boron about his experiments. You will be given a task to acquire the prototype of a device and you will need to venture to the Giant's Graveyard. During the exploration of the location you should watch out for the infected and the violet substance (technomore) that you must avoid contact with. One of the technomagi will still be alive and you will need to speak with the main to acquire the prototype.

Once you've acquired the prototype, you must use it on the four technomore veins - use the detection mode to pinpoint their location. This will stop the technomore from spreading any further. Afterwards, go back and report to Boron.

Note - the research facility where Boron can be found might be severely damaged if you've completed A Wanted Man quest and you've taken the shadow key from the Labyrinth. However, this won't affect the possibility to complete this quest.

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