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Rise of Nations: Rise of Legends Game Guide by gamepressure.com

Rise of Nations: Rise of Legends Game Guide

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Kahal | Cuotl Rise of Nations ROL Guide

Last update: 11 May 2016

Kahal

The time has come to finally get rid of the False Gods and finish the game - Kahal - Cuotl - Rise of Nations: Rise of Legends - Game Guide and Walkthrough

The time has come to finally get rid of the False Gods and finish the game. In order to reach Czin and his destructive apparatus (there's a time limit, but not very demanding), you have to deactivate three energy barriers that separate him from Giacomo. You control two separate units, both consisting of best units and heroes of all three races.

The pace at which you advance further into the enemy territory is the most important factor here. You don't want to rush in there all Rambo-like and stuff, but on the other hand it's pointless to engage into an endless struggle for each small building there is on your way.

The point is to destroy the generators in (1)-s, (2)-s, and (3)-s on the map. It's best to do it symmetrically, meaning destroying both (1)-s, then both (2)-s and so on. The question is: should you regenerate your strengths between attacking the generators or just go for it? Well, if you are effective in commanding your army (use the pause, I dare you!), you have more than enough troops to handle the task without any reinforcements from your "bases". High-level hero skills can really save the day. Try Sawu's Summon Elder Glass Dragon and laugh as your opponent tries to react to that.

Oh, and don't feel sorry for heroes and units dying in the end of this phase. Eventually, it will even prove useful to you. Read on.

1 - Kahal - Cuotl - Rise of Nations: Rise of Legends - Game Guide and Walkthrough
When you destroy all the barriers, Giacomo will show himself in (4) - Kahal - Cuotl - Rise of Nations: Rise of Legends - Game Guide and Walkthrough

When you destroy all the barriers, Giacomo will show himself in (4). "Whaaa?" - bet you now say, seeing his overwhelming "strike force", consisting of a few Clockwork Man and infantry units. Well, if you have any enchantments left in your upper-right corner of the screen, now's the time to use them. There's an ability to "Summon Berserker Camp" in this campaign. Lucky you, if you still have it, as using it here allows you to summon heroes that you just surely lost outside this fortified corridor. If you don't have it, well... Good luck.

Czin (5) is accompanied by some heavy units from the start. Moreover, he'll summon even more high-level Cuotl units when he's hurt. I don't see any brilliant strategies for this encounter. Just do your best to slay the wretched beast and you're done. Hooray, you're done with this game. Don't expect any spectacular ending, though.

2 - Kahal - Cuotl - Rise of Nations: Rise of Legends - Game Guide and Walkthrough
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