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Rise of Nations: Rise of Legends Game Guide by gamepressure.com

Rise of Nations: Rise of Legends Game Guide

Table of Contents

Desert's Edge, Azar Harif | Alin Rise of Nations ROL Guide

Last update: Wednesday, May 11, 2016

Desert's Edge

Head westwards - Desert's Edge, Azar Harif - Alin - Rise of Nations: Rise of Legends - Game Guide and Walkthrough

Head westwards. Destroy two Circles of Sand on your way (1). When you reach the settlement (2), destroy everything and follow the journeyman and the artifact. Your Clockwork Men are pretty useless here - they will eventually fall apart.

Destroy the other Circles of Sand (3). You'll reach a construction made of dark glass (4). The journeyman will turn out to be an evil Genie and attack you, but you'll be saved by Alin reinforcements.

1 - Desert's Edge, Azar Harif - Alin - Rise of Nations: Rise of Legends - Game Guide and Walkthrough
2 - Desert's Edge, Azar Harif - Alin - Rise of Nations: Rise of Legends - Game Guide and Walkthrough

Azar Harif

First you have to resist a heavy attack from Dark Alin (1) - Desert's Edge, Azar Harif - Alin - Rise of Nations: Rise of Legends - Game Guide and Walkthrough

First you have to resist a heavy attack from Dark Alin (1). Build a Circle of Sand and train as much infantry as you can. Use Arri's Summon Rukh ability to get a free additional unit. You are being attack simultaneously from three sides. Thing are worst on the South, where Marwan himself is commanding his troops. When you defeat all attackers, you will be automatically transported to your new base, which you have to expand in order to prepare for the next attack.

Start with getting a second mine to the South (2). Your goal is to build a Sand Spire, a Circle of Sand and take over the nearby Trading Post (3). The thing is, Dark Alin will come and attack you in large numbers when you complete this task. Their attack is tough to defend if you don't have a lot of good units, so take your time to build up and don't rush things up. There's a second city (4) to the North that can prove useful. It's not heavily guarded, Giacomo and Arri together will manage to take it over.

When you complete the quest, Dark Alin will appear from below the ground. First you have to survive their attack. Their toughest blow strikes at the Trading Post (3), so concentrate your troops there. Remember that about your heroes' abilities, they can save your butt a few times in here.

3 - Desert's Edge, Azar Harif - Alin - Rise of Nations: Rise of Legends - Game Guide and Walkthrough
To finish the mission, you have to destroy all 5 Glass Spires - Desert's Edge, Azar Harif - Alin - Rise of Nations: Rise of Legends - Game Guide and Walkthrough

To finish the mission, you have to destroy all 5 Glass Spires. None too easy, as Dark Alin troops and buildings are quite resistant to damage. Build a Circle of Glass and have some Glass Cannons ready for them. You don't get to control many mines here, unfortunately, so it will take some time.

HINT: In (5) there's Don Sclario's outpost. There's a bonus quest related to it, that tells you to destroy all of his troops (ALL of them, you let one go and you're gonna have to search for it on the whole map).

HINT: There's a second bonus quest to take over the Floating Castle in (6). It has insane amounts of HP, so don't even think about it without Glass Cannons. The castle itself is a kind of a mobile unit factory that lets you quickly buy large numbers of troops for an acceptable fee.

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