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Risen 2: Dark Waters Game Guide by gamepressure.com

Risen 2: Dark Waters Game Guide

Table of Contents

Firearms | Hero - Special Skills Risen 2 Guide

Last update: 11 May 2016

Critical Hits - gives a small chance of a critical hit with each shot. If you're using firearms, this skill will be very important to you - you'll have greater chances in a fight. Requires Firearms at 1.

Nuff Said! - gives the opportunity to shoot the foe during a conversation. It's a way to avoid fighting with certain enemies, but there are maybe four enemies in the whole game who can be killed by it. It doesn't pay off completely. Requires Firearms at 2.

Nuff Said! - Firearms - Hero - Special Skills - Risen 2: Dark Waters - Game Guide and Walkthrough
Nuff Said!

Left-handed - reduces the loading time. The game has a bug which doesn't activate it (or the difference is so small that I wasn't able to measure it with a stopwatch in hand). Requires Firearms at 4.

Gunsmith - enables creating your own weapons. You'll find a lot of pistols, muskets and shotguns during your adventures, and the best of them will be given to you for quests or you'll buy them from traders - so it's not a particularly good choice. It doesn't look good on the economical side either - schematics needed for creating weapons are often much more expensive than the weapon itself! Requires Firearms at 6.

Gunsmith - Firearms - Hero - Special Skills - Risen 2: Dark Waters - Game Guide and Walkthrough
Gunsmith

Marksman - doubles the chance of a critical hit. It's a worthwhile investment if you're using muskets or shotguns (which the skill concerns). Requires Firearms at 8.

Blazing Barrels - another skill that doesn't work. What's more - loading the best muskets and shotguns takes only 2 seconds, so reducing that time would make them machine guns. Requires Firearms at 10.

Pistols - Firearms - Hero - Special Skills - Risen 2: Dark Waters - Game Guide and Walkthrough
Pistols

Muskets - each subsequent level of this skill increases damage dealt by muskets by 5 points. It's a moderately worthwhile investment if muskets are just what you're using. Subsequent levels of this skill require Firearms at: 3, 6 and 9.

Shotguns - each subsequent level of this skill increases damage dealt by shotguns by 5 points. It's a moderately worthwhile investment if shotguns are just what you're using. Subsequent levels of this skill require Firearms at: 2, 5 and 8.

Pistols - each subsequent level of this skill increases damage dealt by pistols by 5 points. Since this type of weapons isn't too useful, it's not worth the investment. Subsequent levels of this skill require Firearms at: 1, 4 and 7.

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