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Return to Monkey Island Walkthrough by gamepressure.com

Return to Monkey Island Walkthrough

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Return to Monkey Island: Get a disguise - walkthrough Return to Monkey Island walkthrough

Getting the disguise is required to fool the quartermaster in Part 1 of the Return to Monkey Island. Our solo explains how to steal the eye patch from the museum and how to use it, as well as how to outwit the ship's quartermaster LeChuck.

Last update: Friday, September 23, 2022

One of the mandatory tasks in the first chapter of Return to Monkey Island is to trick the Quartermaster by getting a Disguise. The walkthrough in our guide contains instructions on how to obtain the Eyepatch disguise, how to add magical features to the Eyepatch, and how to properly use it to board LeChuck's ship.

Disguise

This is one of the tasks that you will receive after meeting the Quartermaster at LeChuck's ship - Return to Monkey Island: Get a disguise - walkthrough - Part 1 - A Friendly Place - Return to Monkey Island Walkthrough

This is one of the tasks that you will receive after meeting the Quartermaster at LeChuck's ship. We described this conversation on the Talk to Pirate Leaders page. Guybrush needs to get a Disguise to trick the Quartermaster who recognized him earlier.

Head to Low Street. You will find a Real Voodoo store here. Go inside, head right and talk to the Voodoo Lady.

She will give you a Book of Hints, which will be added to your inventory. It allows you to get hints for solutions to current problems. You can only ask for small hints or for almost complete solutions to puzzles. The book is also available in Hard Mode.

After the conversation, examine the Disguises container and you will learn about the Eyepatch of Jon Laney and its magical properties - Return to Monkey Island: Get a disguise - walkthrough - Part 1 - A Friendly Place - Return to Monkey Island Walkthrough

After the conversation, examine the Disguises container and you will learn about the Eyepatch of Jon Laney and its magical properties.

Eyepatch

Reach the Lookout Point or the passage behind the Governor's Mansion to bring up the Melee Island map screen - Return to Monkey Island: Get a disguise - walkthrough - Part 1 - A Friendly Place - Return to Monkey Island Walkthrough

Reach the Lookout Point or the passage behind the Governor's Mansion to bring up the Melee Island map screen. Choose the Forest as your destination.

Ignore the forest and go right - Return to Monkey Island: Get a disguise - walkthrough - Part 1 - A Friendly Place - Return to Monkey Island Walkthrough

Ignore the forest and go right. There is a museum run by the curator Conrad - talk about every topic. You will also receive a Business Card.

You can see the display case with Jon Laney's Eyepatch - Return to Monkey Island: Get a disguise - walkthrough - Part 1 - A Friendly Place - Return to Monkey Island Walkthrough

You can see the display case with Jon Laney's Eyepatch. The cabinet is locked and is also guarded by a parrot.

Examine the Storeroom using the passage in the museum - Return to Monkey Island: Get a disguise - walkthrough - Part 1 - A Friendly Place - Return to Monkey Island Walkthrough

Examine the Storeroom using the passage in the museum. Take the Cracker Mix.

Go back to the Low Street location in town and visit Wally's Maps-n-More - Return to Monkey Island: Get a disguise - walkthrough - Part 1 - A Friendly Place - Return to Monkey Island Walkthrough

Go back to the Low Street location in town and visit Wally's Maps-n-More.

You can steal the second Monocle - it is in the same place where the first one was.

If you haven't obtained your first monocle yet, check the Get the mop walkthrough page. Complete the steps described there related to using this item to open Otis' cell in the prison.

Open your inventory and combine both monocles - Return to Monkey Island: Get a disguise - walkthrough - Part 1 - A Friendly Place - Return to Monkey Island Walkthrough

Open your inventory and combine both monocles. You will receive a Double Monocle.

Go back to the museum - Return to Monkey Island: Get a disguise - walkthrough - Part 1 - A Friendly Place - Return to Monkey Island Walkthrough

Go back to the museum. Select the Double Monocle from the inventory and use it to read the Serial Number from the lock of the case with the legendary Eyepatch.

Visit the locksmith on High Street - Return to Monkey Island: Get a disguise - walkthrough - Part 1 - A Friendly Place - Return to Monkey Island Walkthrough

Visit the locksmith on High Street. Select the serial number of the case lock from the inventory and show it to Locke Smith. You will receive a Museum Display Case Key.

Choose crackers from the inventory you took from the museum store and offer them to Locke Smith - Return to Monkey Island: Get a disguise - walkthrough - Part 1 - A Friendly Place - Return to Monkey Island Walkthrough

Choose crackers from the inventory you took from the museum store and offer them to Locke Smith. This will allow you to take the Crackers from the plate.

Go back to the museum - you have to steal the Eyepatch - Return to Monkey Island: Get a disguise - walkthrough - Part 1 - A Friendly Place - Return to Monkey Island Walkthrough

Go back to the museum - you have to steal the Eyepatch; do these two actions in the fixed order:

1) Use crackers on the parrot (they must be crackers from the locksmith's shop) - her attention will be diverted.

2) Use the key to open the display case - by distracting the parrot, it will not trigger an alarm - Return to Monkey Island: Get a disguise - walkthrough - Part 1 - A Friendly Place - Return to Monkey Island Walkthrough

2) Use the key to open the display case - by distracting the parrot, it will not trigger an alarm. You can now steal the eyepatch.

If the parrot has not been fed crackers, it will alert Conrad when you open the display case. This does not mean that the quest will be failed, but you will be asked to leave the store, meaning you will try to steal the item again.

Give the band magical properties

Return to the Real Voodoo store with the Eyepatch - Return to Monkey Island: Get a disguise - walkthrough - Part 1 - A Friendly Place - Return to Monkey Island Walkthrough

Return to the Real Voodoo store with the Eyepatch. Talk to the woman and select the option to show the Eyepatch. You will learn that you need to obtain The Bite of a Thousand Needles to grant the Eyepatch its magical properties.

Return to the Forest and enter it - Return to Monkey Island: Get a disguise - walkthrough - Part 1 - A Friendly Place - Return to Monkey Island Walkthrough

Return to the Forest and enter it. On the first screen, you should find a Carnivorous Plant. Select the Knife from the inventory and use it on the plant - it will be added to your inventory.

As a reminder, you can buy the knife in the voodoo store - we described it in the walkthrough on the Get the mop page.

Go back to the voodoo priestess, select the Carnivorous Plant from the inventory and hand it over - Return to Monkey Island: Get a disguise - walkthrough - Part 1 - A Friendly Place - Return to Monkey Island Walkthrough

Go back to the voodoo priestess, select the Carnivorous Plant from the inventory and hand it over. The Eyepatch will gain magical properties (Enchanted Eyepatch) and can turn Guybrush into a dead man - this will be your disguise.

Quartermaster recognizes me and won't hire me

You can finish the first act of Return to Monkey Island if - Return to Monkey Island: Get a disguise - walkthrough - Part 1 - A Friendly Place - Return to Monkey Island Walkthrough

You can finish the first act of Return to Monkey Island if:

  1. You have built your own mop - we described it on the previous page Get the mop.
  2. You got the Eyepatch and enchanted it - we have described it on this page.

Return to LeChuck's ship docked in port. Select the Enchanted Eyepatch from the inventory - if you use it, Guybrush will turn into a dead man.

Talk to the Quartermaster again about the job offer - Return to Monkey Island: Get a disguise - walkthrough - Part 1 - A Friendly Place - Return to Monkey Island Walkthrough

Talk to the Quartermaster again about the job offer. You have to show him the mop you built earlier. You will be allowed on the ship and you will advance to the second chapter.

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