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Resonance Game Guide & Walkthrough by gamepressure.com

Resonance Game Guide & Walkthrough

Table of Contents

Walkthrough - Controls and Interface Resonance Guide

Last update: 11 May 2016

Controls and Interface

LTM: short for Long term memory - Controls and Interface - Resonance - Game Guide and Walkthrough

LTM: short for Long term memory. Important information and events are automatically saved here. Choose a memory to view it again. Memories stored in LTM can be used during conversations.

STM: Short term memory - Controls and Interface - Resonance - Game Guide and Walkthrough

STM: Short term memory. This is where we can put interactive objects to use later during conversations. To place an object here, drag it on the STM window and it will open automatically.

INV: once picked up, usable items are put here - Controls and Interface - Resonance - Game Guide and Walkthrough

INV: once picked up, usable items are put here. Sometimes an item has to be dragged over an interactive object, other times you need to combine two of them together to create a new one. Items from this menu are indicated in blue.

Character Selection Menu: this is where you select the character you want to play with in a current moment - Controls and Interface - Resonance - Game Guide and Walkthrough

Character Selection Menu: this is where you select the character you want to play with in a current moment. Other characters can only follow you after selecting the Follow me command during a conversation.

RMB/LMB: short for the right and left mouse buttons - Controls and Interface - Resonance - Game Guide and Walkthrough

RMB/LMB: short for the right and left mouse buttons. The left mouse button enables interaction with a selected element. Holding the left mouse button on an item will move it. The right mouse button provides additional information about a selected item, for example a number on a locker.

Orange: serves as a label for usable interactive objects (for example, a Terminal) - Controls and Interface - Resonance - Game Guide and Walkthrough

Orange: serves as a label for usable interactive objects (for example, a Terminal).

Brown: characters and persons which appear in the game are indicated in brown - Controls and Interface - Resonance - Game Guide and Walkthrough

Brown: characters and persons which appear in the game are indicated in brown.

Circle/square/arrow: if on one screen there are several usable items, they are indicated by different markings - Controls and Interface - Resonance - Game Guide and Walkthrough

Circle/square/arrow: if on one screen there are several usable items, they are indicated by different markings. In the text, they're put in brackets beside the object's name.

Points: your actions are awarded with points - Controls and Interface - Resonance - Game Guide and Walkthrough

Points: your actions are awarded with points. A large number of points is optional. Some require a proper action. It's not possible to score the maximum number of points after the first play. The counter is in the upper right corner of the screen.

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