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Resident Evil Zero HD Game Guide & Walkthrough by gamepressure.com

Resident Evil Zero HD Game Guide & Walkthrough

Table of Contents
Resident Evil Zero HD - Map M2: Training Facility
Resident Evil Zero HD - Map M2: Training Facility
You begin here after the train crash.
You'll find all the items from the train here (those that you dropped and those that you didn't pick up).
Passageway in the sewers - it leads to the main hall (M2,3).
Main hall - it has two levels.
There's a typewriter on the lower level.
There's a statue with a scale on the upper level - puzzle. Solving it unlocks access to the basement (M3,1).
Room with a document and a Crank Handle. The crows will attack after you pick up the handle.
Conference room. You'll find a document and a typewriter here.
Later in the game you'll solve a puzzle here - disk from (M2,22) is needed.
There are zombies in this corridor.
Monkeys appear here later in the game.
This room contains a map of the facility, microfilm A and an elevator which can be operated after taking a crank handle from (M2,4).
Later in the game you must use a lighter here to ignite a lamp next to a closed door.
This room can be visited for the first time after using the elevator in (M2,7). Insects can be found here.
Later in the game you solve the clock puzzle here - an iron needle from (M2,18) is needed.
Courtyard with a fountain and medical supplies. It's guarded by crows.
A huge room where you collect a Facility Key from the cage and engage in a battle with the Centurion boss.
There are stairs here leading to the lower level - (M2,11).
Corridor which connects the large room from floor 3F (M2,10) with the main hall (M2,3).
Room with insects, a grenade launcher and a white statue.
Later in the game you can use a key from the basement (M3,13) to open a locked door.
Dining room - zombies can be found here.
Kitchen - you can access it using a key from the large room (M2,10).
Lighter fluid can be found here.
Corridor. Left path leads to the basement (M3,6) and you can use it after solving the puzzle in (M3,4).
The right path leads to a new room.
Room with zombies, a new Shotgun and a black statue.
There's a ladder here leading to the balconies (M2,17).
Balconies with zombies and herbs. You visit this area for the first time by using a ladder in a room in (M2,16).
Monkeys appear here later in the game.
Room with a document and an iron needle. You can visit if after obtaining a key in (M2,10).
You can visit the room after solving the clock puzzle in (M2,8). Microfilm B is here.
Corridor - leech zombie appears here later on.
Bathroom filled with supplies
Room with zombies and a projector unlocked after completing the clock puzzle in (M2,8). You need microfilm A from (M2,7) and microfilm B from (M2,19).
Corridor with zombies unlocked after completing the puzzle in the conference room (M2,5).
Monkeys appear here later in the game.
Room with patients beds, supplies and a file.
Later in the game you can obtain Green Chemical here while playing as Rebecca.
Room with the chessboard puzzle. The reward for completing it is the Black Wing.
Library - it can be unlocked using Billy's lighter. Angel wings can be found here.
Corridor guarded by a leech zombie.
Room with a leech zombie and a Vise handle.
Bar with a piano. You can collect a battery here from a secret stash (use Billy to play the piano).
Corridor. Leech zombie appears here later on.
Room with zombies. Use a vise handle from (M2,28) to collect an Obedience Tablet.
Room with various medical supplies.
Area outside the building - it becomes accessible after solving the conference room puzzle (M2,5).
You can use a battery here from (M2,29) and then push a crate to gain access to the Discipline Tablet.
Upper level of the observatory unlocked after completing the conference room puzzle - (M2,5).
Lower level of the observatory.
In order to solve the puzzle you need the tablets from (M3,8), (M2,31) and (M2,33). This will unlock access to the laboratory.
An elevator which can be used to reach the train wreck. Using the elevator becomes possible while visitng the factory and choosing Lv1 in (M5,10).
Main hall - it has two levels.
There's a typewriter on the lower level. There's a statue with a scale on the upper level (puzzle).
Enlarge this map

Map [M2] | Umbrella Training Facility Walkthrough Resident Evil Zero HD Guide

Last update: 02 February 2017

Key points of Resident Evil Zero HD - Map M2: Training Facility

Descriptions of the rooms from the map

1 � You begin here after the train crash.
You'll find all the items from the train here (those that you dropped and those that you didn't pick up).

2 � Passageway in the sewers - it leads to the main hall (M2,3).

3 � Main hall - it has two levels.
There's a typewriter on the lower level.
There's a statue with a scale on the upper level - puzzle. Solving it unlocks access to the basement (M3,1).

4 � Room with a document and a Crank Handle. The crows will attack after you pick up the handle.

5 � Conference room. You'll find a document and a typewriter here.
Later in the game you'll solve a puzzle here - disk from (M2,22) is needed.

6 � There are zombies in this corridor.
Monkeys appear here later in the game.

7 � This room contains a map of the facility, microfilm A and an elevator which can be operated after taking a crank handle from (M2,4).
Later in the game you must use a lighter here to ignite a lamp next to a closed door.

8 � This room can be visited for the first time after using the elevator in (M2,7). Insects can be found here.
Later in the game you solve the clock puzzle here - an iron needle from (M2,18) is needed.

9 � Courtyard with a fountain and medical supplies. It's guarded by crows.

10 � A huge room where you collect a Facility Key from the cage and engage in a battle with the Centurion boss.
There are stairs here leading to the lower level - (M2,11).

11 � Corridor which connects the large room from floor 3F (M2,10) with the main hall (M2,3).

12 � Room with insects, a grenade launcher and a white statue.
Later in the game you can use a key from the basement (M3,13) to open a locked door.

13 � Dining room - zombies can be found here.

14 � Kitchen - you can access it using a key from the large room (M2,10).
Lighter fluid can be found here.

15 � Corridor. Left path leads to the basement (M3,6) and you can use it after solving the puzzle in (M3,4).
The right path leads to a new room.

16 � Room with zombies, a new Shotgun and a black statue.
There's a ladder here leading to the balconies (M2,17).

17 � Balconies with zombies and herbs. You visit this area for the first time by using a ladder in a room in (M2,16).
Monkeys appear here later in the game.

18 � Room with a document and an iron needle. You can visit if after obtaining a key in (M2,10).

19 � You can visit the room after solving the clock puzzle in (M2,8). Microfilm B is here.

20 � Corridor - leech zombie appears here later on.

21 � Bathroom filled with supplies

22 � Room with zombies and a projector unlocked after completing the clock puzzle in (M2,8). You need microfilm A from (M2,7) and microfilm B from (M2,19).

23 � Corridor with zombies unlocked after completing the puzzle in the conference room (M2,5).
Monkeys appear here later in the game.

24 � Room with patients beds, supplies and a file.
Later in the game you can obtain Green Chemical here while playing as Rebecca.

25 � Room with the chessboard puzzle. The reward for completing it is the Black Wing.

26 � Library - it can be unlocked using Billy's lighter. Angel wings can be found here.

27 � Corridor guarded by a leech zombie.

28 � Room with a leech zombie and a Vise handle.

29 � Bar with a piano. You can collect a battery here from a secret stash (use Billy to play the piano).

30 � Corridor. Leech zombie appears here later on.

31 � Room with zombies. Use a vise handle from (M2,28) to collect an Obedience Tablet.

32 � Room with various medical supplies.

33 � Area outside the building - it becomes accessible after solving the conference room puzzle (M2,5).
You can use a battery here from (M2,29) and then push a crate to gain access to the Discipline Tablet.

34 � Upper level of the observatory unlocked after completing the conference room puzzle - (M2,5).

35 � Lower level of the observatory.
In order to solve the puzzle you need the tablets from (M3,8), (M2,31) and (M2,33). This will unlock access to the laboratory.

36 � An elevator which can be used to reach the train wreck. Using the elevator becomes possible while visitng the factory and choosing Lv1 in (M5,10).

The map above shows the whole Umbrella training facility in which you end up after the train crashes. This is a very large location consisting of four levels. A lot of rooms are unavailable now and you can access them only after solving some puzzle or finding a key. The walkthrough on the next pages describes a suggested order of exploring the building. You will find some references to the map in the text. For example (M2,4) means that you should look at point 4 of the facility map (M2).

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