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Resident Evil Zero HD Game Guide & Walkthrough by gamepressure.com

Resident Evil Zero HD Game Guide & Walkthrough

Table of Contents
Resident Evil Zero HD - Map M1: Train
Resident Evil Zero HD - Map M1: Train
You begin the game here. Zombies appear in this carriage later in the game.
You will encounter first group of zombies here and more monsters will appear later on.
There are stairs here leading to floor 2F. Later in the game you must also use a Hookshot launcher here to get to the roof - (M1,17).
This carriage has a few side rooms. You will be attacked by dogs here early in the game, but zombies will also appear later on.
There's a key here for the restaurant car - (M1,6).
Room 202 - contains a file.
Room 201 - contains a file and a typewriter (used for saving the game).
Restaurant car - floor 1F. You need a key from (M1,3) to open it.
There's a file by the stairs.
Restaurant car - floor 2F. You'll encounter the first leech zombie here.
There's a ladder here leading to the roof of the train - (M1,8).
Train roof. You can get here using a ladder from the restaurant car - (M1,7).
Kitchen - floor 2F. You can get here from the roof - (M1,8).
The kitchen contains a key to the conductor's room (M1,11) and a service lift.
Kitchen - floor 1F. There's a service lift here and an interactive floor panel.
Conductor's room which can be opened using the key from the kitchen - (M1,9).
You can find a train map, a file, a briefcase and a ladder leading to the bar (M1,12).
Bar. You will fight a Stinger boss here (large scorpion), but only after you've picked up the ice pick.
There's a panel opener on the ground and it's needed for a panel from the kitchen (M1,10).
You can find an ice pick here and it's needed to open the kitchen door on the floor 2F - (M1,9).
Later on leeches appear here and the stairs to floor 1F become fully accessible.
Room 101 - contains a hunting gun.
You must open a panel in the kitchen (M1,10) to get here.
A gold ring for the briefcase can be found here.
Outside balcony. A Hookshot launcher can be collected here.
Later in the game you must activate brakes here. Magnetic card from (M1,20) is needed.
You can reach the roof from the floor 1F - (M1,2).
Jumping into a hole will allow you to reach a room on floor 2F - (M1,18).
You can reach this room from the roof - (M1,17). It contains a silver ring for the briefcase.
You can get here after obtaining a Blue Keycard (it's inside the briefcase).
Driver's cabin. There's a magnetic card here and you must also activate the brakes.
Enlarge this map

Map [M1] | Ecliptic Express Train Walkthrough Resident Evil Zero HD Guide

Last update: 02 February 2017

Key points of Resident Evil Zero HD - Map M1: Train

Descriptions of the rooms from the map

Descriptions of the rooms from the map

You begin the game here. Zombies appear in this carriage later in the game.

You will encounter first group of zombies here and more monsters will appear later on.
There are stairs here leading to floor 2F. Later in the game you must also use a Hookshot launcher here to get to the roof - (M1,17).

This carriage has a few side rooms. You will be attacked by dogs here early in the game, but zombies will also appear later on.
There's a key here for the restaurant car - (M1,6).

Room 202 - contains a file.

Room 201 - contains a file and a typewriter (used for saving the game).

Restaurant car - floor 1F. You need a key from (M1,3) to open it.
There's a file by the stairs.

Restaurant car - floor 2F. You'll encounter the first leech zombie here.
There's a ladder here leading to the roof of the train - (M1,8).

Train roof. You can get here using a ladder from the restaurant car - (M1,7).

Kitchen - floor 2F. You can get here from the roof - (M1,8).
The kitchen contains a key to the conductor's room (M1,11) and a service lift.

Kitchen - floor 1F. There's a service lift here and an interactive floor panel.

Conductor's room which can be opened using the key from the kitchen - (M1,9).
You can find a train map, a file, a briefcase and a ladder leading to the bar (M1,12).

Bar. You will fight a Stinger boss here (large scorpion), but only after you've picked up the ice pick.
There's a panel opener on the ground and it's needed for a panel from the kitchen (M1,10).

You can find an ice pick here and it's needed to open the kitchen door on the floor 2F - (M1,9).
Later on leeches appear here and the stairs to floor 1F become fully accessible.

Room 101 - contains a hunting gun.

You must open a panel in the kitchen (M1,10) to get here.
A gold ring for the briefcase can be found here.

Outside balcony. A Hookshot launcher can be collected here.
Later in the game you must activate brakes here. Magnetic card from (M1,20) is needed.

You can reach the roof from the floor 1F - (M1,2).
Jumping into a hole will allow you to reach a room on floor 2F - (M1,18).

You can reach this room from the roof - (M1,17). It contains a silver ring for the briefcase.

You can get here after obtaining a Blue Keycard (it's inside the briefcase).

Driver's cabin. There's a magnetic card here and you must also activate the brakes.

Above you can see the map of the whole Ecliptic Express train in which the game starts. All areas you can visit are marked and described on the map. Many of them are unavailable at the start and more details about the suggested order in which you can visit and unlock new rooms can be found in our walkthrough. References to the map can be also found in the walkthrough. For example, reference (M1,4) suggests that you should look at point 4 in the train map (M1).

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