This page of the guide to Resident Evil 3 Remake contains a detailed description of the third battle with Nemesis. This duel with the boss takes place in NEST 2 - Umbrella Corporation's secret laboratory. The fight takes place in a large circular tank - Nemesis will be accompanied by regular zombies. The Nemesis itself will be in Stage 2 form.
The fight will begin shortly after reaching the great hall in NEST 2 presented in the picture above. The fight starts when you get on the stairs. Save the game and replenish stocks before facing Nemesis. A typewriter and items chest can be found in Workers' Break Room.
We recommend taking as much magnum, grenade launcher and rifle ammunition as possible and at least two medications to make a full recovery. There are supplies in the "arena", but you will have to watch out for Nemesis and regular zombies.
The battle begins after Nicholai throws Jill into the arena, which is a large circular tank.
In the first part of the fight, it is best to attack Nemesis with a grenade launcher. A few hits should be enough to keep the boss in place. Grenade launcher rounds will make it significantly harder for Nemesis to move towards Jill.
As with the previous fight at the clock tower, Nemesis will try to use melee attacks. The most dangerous ones are powerful upper limb ground slams, leaps, and charges. Try to keep a safe distance from the monster and dodge to the side when you see that he is planning to hit the ground with his paw or charge at you.
The second part of the fight will start after a short cut-scene showing Carlos. He will help Jill figure out where Nemesis is hiding.
During the second phase of the fight, Nemesis will run around the edge of the arena from time to time. Don't attack him then, just do other activities - attack regular zombies and pick up supplies.
Unfortunately, regular monsters will also appear in the arena. We don't advise ignoring them completely, because there's a high risk they will attack Jill from behind while you are busy fighting Nemesis. There are two main ways to solve this problem:
- Use a Burst gun or shotgun to knock zombies to the ground. Don't waste your time killing them.
- Attack Nemesis with the grenade launcher when there are zombies near him. Chances are a grenade attack will hit both targets.
Nemesis will be hiding behind the tanks - listen to Carlos' comments. He will give you the tank's number. In the example above, you can see Tank number 4.
Find the tank quickly and shoot 1 or 2 red buttons. Nemesis will get electrocuted.
Note - If you miss the red buttons, the boss will jump out from the tank. If you fail to avoid this attack, you will receive a lot of damage or even die.
If you manage to electrocute the boss, Nemesis will fall to the ground and be vulnerable for some time. Use this opportunity to attack him. Since the boss can't move, you can use the magnum - you don't have to worry about missing any shots.
In the second phase of the fight, the boss will also begin to use stronger variations of his melee attacks. Watch out first for the attack signaled by a moving tentacle. If possible, move away quickly from Nemesis - a tentacle attack can be vertical (hitting the ground) or horizontal (making a wide swing).
Continue using the grenade launcher, magnum, shotgun and shrapnel grenades to weaken Nemesis. Deal him enough damage to trigger a cut-scene.