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Quake 4 Game Guide & Walkthrough by gamepressure.com

Quake 4 Game Guide & Walkthrough

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Strogg Medicial Facilities | Walkthrough Quake 4 Guide

Last update: 11 May 2016

You'll see long animation. Kane will be dismembered at the beginning and then put together again, but this time for the Stroggos similarity (#89). Fortunately, remaining Rhino Squad members will rescue their comrade, before you'll join foreign armies for good. The operation causes some changes in the game play. Kane now moves faster, has 125 health and armor points and can use automats hanging on walls (Heath Station), in purpose of regeneration.

1 - Strogg Medicial Facilities - Walkthrough - Quake 4 - Game Guide and Walkthrough
Run behind your team - Strogg Medicial Facilities - Walkthrough - Quake 4 - Game Guide and Walkthrough

Follow Anderson

Run behind your team. Just behind the door you'll find the Shotgun (for beginning it's enough). After short walk, you'll reach communication centre, where Voss will divide team into two groups (#90). Follow Anderson. After a while, you will be the witness of destruction of the aircraft that was supposed to rescue you.

Regroup with Rhino Squad

Get with Anderson deep into the medical complex. Your comrade will be captured after a while. Kill all Scientist and push the button (#91) in the same cabin, which the medic has been shut earlier in. Walk ahead and jump onto conveyor belt (#92). Kill enemies in the next room and use the panel to call elevator. Travel up.

You'll leave medical complex. You should find the Rocket Launcher, which will settle permanently from now on in your arsenal. Walk ahead, open the hatch and take the stairs to the top. Hard struggles awaits you there - apart from the enemy's ordinary soldiers, also the Gladiator will show up. Behind the next door, look on the right (#93). If you jump over the rail onto the pipes, you'll locate the some armor without any problem.

2 - Strogg Medicial Facilities - Walkthrough - Quake 4 - Game Guide and Walkthrough
3 - Strogg Medicial Facilities - Walkthrough - Quake 4 - Game Guide and Walkthrough
4 - Strogg Medicial Facilities - Walkthrough - Quake 4 - Game Guide and Walkthrough
Taking the only available patch, youll reach the elevator - Strogg Medicial Facilities - Walkthrough - Quake 4 - Game Guide and Walkthrough

Taking the only available patch, you'll reach the elevator. Use it. You'll see small gap nearby (#94), and the ladder behind it. If you climb up, you should find some armor and Grenade Launcher. After short walk, you run into conveyor belt (#95), where the containers with captured people inside are moving. It'll lead you to the bigger hall. Stand on the moving platform (#96) and remember that container mustn't dump you into the abyss. After a while, you will move over about 90% - it'll let you reach the next belt conveyor. In nearby room you'll meet Voss. Unfortunately, the commander will fall down into the abyss along with the Strogg that attacked him.

5 - Strogg Medicial Facilities - Walkthrough - Quake 4 - Game Guide and Walkthrough
Walk ahead and take the next elevator - Strogg Medicial Facilities - Walkthrough - Quake 4 - Game Guide and Walkthrough

Regroup

Walk ahead and take the next elevator. You'll walk into the room where long gunfire will take place with predominating enemy's forces. There's a Rocket Launcher located just next to door. Return to the earlier hall and go through the next gate. You'll find yourself in the laboratory where bloodthirsty Stroggos are making medical experiments. Kill Scientists and go through the door. At present, you're located above the round hall with the machinery distributing containers (#97).

6 - Strogg Medicial Facilities - Walkthrough - Quake 4 - Game Guide and Walkthrough
You will have two alternative ways - Strogg Medicial Facilities - Walkthrough - Quake 4 - Game Guide and Walkthrough

You will have two alternative ways. First go left, where you'll find health and armor, and than move right to the elevator. It's almost the end of visiting in the enemy's medical complex. In order to break through the exit, you'll have to crawl and to take the tunnel (#98). Check all branches of channels because ammunition and HyperBlaster are there. Before you'll get to the hatch which ends your stay on this level, you'll have to kill the new enemy, mutated dog (Teleport Dropper). He has the very unpleasant ability of dropping balls that summon the opponent's soldiers. Take care of Teleport Dropper as soon as possible and turn left. Push the button to open the exit.

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