This page of our guide to Psychonauts 2 describes the level - Cassie's Collection.
In this level you will find:
- 5 Emotional Baggage
- 2 Memory Vaults
- 2 Half-A-Minds
- 4 Nuggets of Wisdom
- 227 Figments
Below, we present the next stages of solution of this level:
- 1st book
- The next part of the library
- 2nd book
- Getting to Cassie's
- 3rd book
- Part A
- 1st door
- Part B
- 2nd door
- Part C
- 3rd door
Cassie's Collection begins in the library. You need to do a few things to progress. There are many secrets you can collect in this area.
If you want to skip looking for them, head to "Children's Corner". Simply grab the lever and open the passage forward.
Immediately after going through the passageway, you'll get into a fight. You must first destroy the new enemy who heals and empowers remaining foes.
Slowly walk across books and bookshelves to reach the new book. It's necessary for you to proceed.
Once you reach the book, you must get to the pages' end to appear in another area. First, go to the end of the page and move on to the next one.
Afterwards, make a few wall jumps on the left and then jump across the elevated words to reach the exit.
Once you leave the book, you'll meet Cassie and receive a new ability - Projection. It will come in handy for progression and discovering many secrets.
Create a paper companion and order it to open the door. It'll squeeze its way through a narrow gap and open the way forward.
Now, let's move on. The Archetype will be useful in a few areas. To reach the next part of this level you need to open yet another passageway.
Afterwards you'll also encounter a door, which your companion can open.
The next part of the library
After entering the next area, you'll get in a fight once again. To continue exploring you must first defeat all enemies.
Reach the next part of this area by moving across shelves and books. You'll encounter some iron bars with the book right behind them. You need to open the way forward by using a lever.
The book must be opened to proceed.
Once again you'll need to get through various notes. Jump all the way up until you reach the next passageway, then slide down the musical notes. Thaw way, you'll reach the exit.
Getting to Cassie's
Your next objective is reaching Cassie, who's waiting on one of the books. After talking to her you'll be taken to the center of the library, from where you can continue exploring.
Reaching Cassie shouldn't be problematic. Jump across books and slow down time when needed.
The next book can be found on the upper shelf in the library. You'll reach it by jumping across books and shelves with documents.
This time the task ahead will be more problematic. This book doesn't contain sentences or words, you'll need to jump across singular letters.
Once you get outside, you need to get onto a paper boat and reach the next area.
Jump into the paper tunnel when you see it. You can easily squeeze through the bars.
There, you'll need to summon your Archetype, who'll get through the subsequent bars and open the way forward to the right.
Leave the tunnel, jump onto the boat and head for the wall to the right.
Once you get there, summoning the companion will once again let you open the bars and proceed.
Once again, you'll end up in an encounter. To reach the door, you'll need to defeat all enemies. If any are left behind, you won't be able to open the way forward.
The door will let you into the notebook where one of the clues hides. Simply reach the end of the page and you'll appear on the second one, where you can find the clue.
You'll reach the next part by using a rope. You won't fall off, so don't worry.
You should jump onto the files which will lead you all the way up.
Once again, summon the Archetype who'll pull the lever for you, letting you proceed.
Reach the door by jumping across fish. They'll submerge down into the water if you stay on them for too long. Be careful and quickly reach your objective.
Inside this book you'll need to move vertically and horizontally. At the very end, on the left, you'll find the clue you need.
It's time for the final part of the level. You need to move across paper fish which submerge if you stay on them for too long. Jump quickly and don't hesitate.
Time to head up. Simply jump across the books and ropes to reach the next part of this area.
It's time for the final encounter and the final door. You need to dispatch all enemies before you can reach the next passageway.
The final book is very simply, get onto the other page and reach the clue. Now you can head to the final door of this area.
After finding all three clues, you can head to the door. It'll lead you directly to the boss fight.
We've described the fight on a separate page of this guide.