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Prison Architect Game Guide by gamepressure.com

Prison Architect Game Guide

Table of Contents

Bureaucracy Prison Architect Guide

Last update: 25 May 2016

Bureaucracy in Prison Architect has a similar role to technology tree in other strategies. Discovering new bureaucratic techniques let you unlock more rooms, items and members of staff, what improves the prison. Bureaucracy bookmark, on the bottom of interface (screen above), becomes active only after hiring a Warden.

The bureaucracy menu can be found in the lower part of the interface (screen above) and becomes available only after you hire a Warden - Bureaucracy - Prison Architect - Alpha 11 - Game Guide and Walkthrough

The bureaucracy menu can be found in the lower part of the interface (screen above) and becomes available only after you hire a Warden.

The main role of the warden is inventing basic bureaucracy techniques, i - Bureaucracy - Prison Architect - Alpha 11 - Game Guide and Walkthrough

The main role of the warden is inventing basic bureaucracy techniques, i.e.: Security, Finance, Maintenance, Mental Health, Health, and Legal. They become available right after you hire this employee, but require money and time to become fully developed (exactly 6h per each "invention"). It can be seen in the above screenshot.

Each one of them lets you hire a new member of staff: the chief, the accountant, the foreman, the psychologist, the doctor and the lawyer. A full description of them can be found in the Staff section, while below there's a table describing given types of bureaucracy.

Name

Responsible official

Cost

Description

Security

Warden

500$

Lets you hire the Chief, responsible for developing security techniques.

Deployment

Chief

1500$

Unlocks the deployment menu in the lower part of the interface (see: Deployment). Lets you deploy guards throughout the prison and assign prisoners to work in given rooms.

Riot Guards

Chief

2000$

They don't work at this moment.

Cctv

Chief

2000$

Open access to Cctv and Monitor.

Finance

Warden

500$

Lets you hire an Accountant which takes care of the finances of the prison.

Land Expansion

Accountant

1000$

Lets you buy new land for development.

Maintenance

Warden

500$

Lets you hire a Foreman who takes care of the prison cleanness and assigns prisoners to work.

Cleaning

Foreman

2000$

Gives access to the Janitor who sweeps the floors in the prison.

Grounds Keeping

Foreman

2000$

Lets you hire a Gardener who takes care of the trees and lawns in the prison.

Prison Labour

Foreman

1000$

Lets you hire prisoners in the workshop, laundry and kitchen or to sweep the corridors.

Clone

Foreman

1500$

Doesn't work at the moment.

Mental Health

Warden

500$

Lets you hire a Psychologist who opens access to needs in the reports menu (see: Prisoners' needs).

Health

Warden

500$

Lets you hire doctors who treat wounded prisoners and members of staff.

Legal

Warden

500$

Lets you hire a lawyer who currently has no role.

Reduce Penalty

Lawyer

5000$

10000$

20000$

50000$

100000$

Doesn't work at the moment.

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