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Prison Architect Game Guide by gamepressure.com

Prison Architect Game Guide

Table of Contents

Reports Prison Architect Guide

Last update: 25 May 2016

Clicking on the reports icon opens a special window containing a series of useful information regarding your prison. It's one of the most important tools in the game, worthy of a more detailed analysis. Below you can find descriptions of all elements available in the tab.

X - icon of Reports, which triggers a report window - Reports - The interface - Prison Architect - Alpha 11 - Game Guide and Walkthrough

X - icon of Reports, which triggers a report window;

1 - Staff - lets you find and fire given employees;

2 - Prisoners - this tab contains a list of all prisoners. It lets you switch off the inflow of prisoners;

3 - Jobs - a list of all currently active jobs. It's useful is you can't tell why a given mission isn't accepted (it's then marked in red and the reason is given);

4 - Needs - contains information on the needs of prisoners and the satisfaction levels. Works only if you have a Psychologist. It's such an important part of the gameplay that we dedicated a separate chapter of the guide to it: Prisoner needs.

5 - Contraband - a list informing about illegal goods in the prison and about how much the prisoners want to acquire them.

6 - Regime - lets you set a plan of the day in the prison. You need a Warden to display this tab. The Regime has a separate chapter dedicated to it: Order of the day;

7 - Grants - contains a list of available missions and possible prizes. You should activate all of them at the very beginning, as there is no time limits in which you have to complete them. Afterwards you can move to completing them;

8 - Finance - a list of all profits and losses in the budget. It works if you have an Accountant. It's useful if you don't know why your institution isn't profitable. Goods manufactures by the prisoners aren't considered here;

9 - Valuation - a tab showing the overall value of the prison and received penalties. It doesn't affect the gameplay much;

10 - the window of the chosen tab, showing detailed data.

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