Go to the direction of the temple courtyard, right from the fountain. You will meet Farah after the leaving for fresh air. You will see the Vizier's lucid form after a while, flowing in the distance above the ground. He is beyond your reach and he will vanish soon. Time for acting. Lower to the ground from the platform you are standing on. You will be attacked by new kind of enemies you - Chameleons. After quite small problems (enemies are invisible until to the first hit) kill six of adversaries and head for left.
You will reach the temple. You will find the carved casket near the wall with 10 sand credits opposite to the impressive stairs leading to the (closed) entrance. After shaking out its content, return under platform you lowered to the courtyard from and this time go to the other direction. Behind the bend turn right and then right again. If you don't have the extra weapon yet, there is the rack with weapons nearby the column, between two iron gratings.
There is a relief in the wall of the huge pillar opposite. Run vertically over the pillar and stick the dagger into the bas-relief. Jump from this position upwards, catch the decorative stone frieze. Holding on to with hands, head right to the opposite side of the pillar. Stand with your back to the nearest column and jump to it. Climb its top, localize the relief on the wall of the adjacent building. Take off to relief sinking the blade of the dagger in it. Bounce off this position to the right, run horizontally over the wall and take off from the springboard to the balcony close by.
Farah who is watching your actions will help you downing with the arrow the bell hanging near by. Jump to the terrace where the bell fell down to. Be vigilant because the Chameleon is lurking there. After deadening him move the bell under gap in the wall, above your head. Climb the bell, run vertically over the wall, catch the gap brink and climb through it to the inside of the building.
The rectangular mechanism is sticking in the wall in front of you. Run vertically over the wall and stick the dagger into the groove of the mechanism, while falling down you will open two doors. Farah will run towards one of them and you have to get to other, located to the left. Let go the mechanism, jump down from the gap on the bell, and then run horizontally over the wall to the direction of the balcony with the open passage. Catch the balcony brink, clamber up it and go through the door.
Turn left inside the building. Run horizontally over the left wall to the opposite wall. Go over the stone ledge to the right. Ahead of bend localize the relief on the other side of the abyss. Jump to it sticking your dagger into it. Take off from this position to the left and running along the wall horizontally catch the stone window-sill. It is fragile and is creaking underfoot so before it collapses, move over fast to the left end. When you reach the wall, jump to relief on the left and sink the blade of the knife in it.
Hanging seized on the bas-relieves bounce off right. Running along the wall horizontally catch the stone ledge. Move over it right to the end, jump up and stick the dagger into relief above you. Jump backwards to the opposite wall where the rectangular mechanism is installed. Stick the blade into the groove of the mechanism, and falling down you will pull out the stone window-sill under you. Fall onto it, move over to its left end.
Jump to the ledge in the opposite wall. It is instable so jump up at once in order to catch the stone window-sill above. Clamber up it and before it collapses, go left with lightening speed. Jump at his end upwards catching the crack in the wall stretching above your head. Move on hands to the right, lower down behind the bend to the stone ledge. Go over it to the right and before the end take off backwards to the opposite wall. You will fall into relief, stick the dagger into it.
Bounce off the relief to the left and running along the wall horizontally take off from it hard in front of bend. You will fly left over the precipice and then you will land on the corridor floor. Go on directly, run vertically over the wall and catch the ledge. Climb it, jump backwards reaching the higher floor brink. Clamber up the floor and move to the gate leading to the building courtyard. You will be attacked by the group of Hounds, so if you don't have any extra weapon, run between two round, smashed towers. The rack with weapons is being found near the wall.
After chopping all Hounds move back and head to the right from the courtyard entrance gate. Switch on the panoramic view in order to mark out the more far-away road and to locate useful roughness in the wall. Climb the big boulder near the wall, run straight ahead over the wall horizontally above the abyss and when you will reel substantial arch, bounce off much from the wall reaching the horizontal bar above you. Swing yourself and take off straight ahead to the rectangular mechanism located in the smashed tower. Stick the dagger into the oblong groove of the mechanism, and falling down you will make the stone block in the depth of the yard pulled out.
Jump down to the ground and run to the pulled out block. Run vertically over it, then make horizontal run over the wall to the right. You will land on the wooden floor of the ruined tower. Run horizontally over the inner wall of the building and being on the arch take off backwards to the horizontal bar. Jump from the horizontal bar on the piece of the tower wall sticking out high, stand on it. Localize the wall with relief near by. Jump to the platform under the bas-relief, run vertically over the wall and stick the dagger into relief.
Bounce off to the left from the hanging position, run horizontally over the wall and in front of the bend jump to the horizontal bar, sticking out of the adjacent wall. Swing yourself, then jump to the bar straight ahead, stand on it. Take off again to the left and reach the high room above the courtyard, where the Sand Gate is located. Lower down to the courtyard and kill (recommended speed kill attack) three Guards, including the Sand Guard. This one stands closest to the Gate and it is better for you if he won't manage to stick his knife into the magic pile (reinforcements!)
After clearing the backyard of enemies come up the Gate of Time. Stick the dagger into the pile - you will receive the fifth slot of the sand. Push the bell lying close by to the corner on the other side of the courtyard. Two relieves arranged vertically are located there. Push the bell close to the wall with relieves, climb it. Run vertically over the wall and stick the dagger into the lower bas-relief. Take off from this position upwards sinking the blade into relief above. Jump up, catch the top of the wall and leave to the top.
You are now on the quite big square with three revolving mechanisms. Farah will show up on the one of towers. She will suggest, to manipulate mechanisms suitably so she can leave this location. Go to the mechanism (1), i.e. jump over the rail straight ahead and jump down on the smashed tower floor. Run vertically over the wall vis-a-vis, jump over the rail. Catch the lever and rotate the mentioned mechanism.
Return now to ruined tower. Climb the stone table, stand under relief. Run vertically over the wall sticking the dagger into the bas-relief. Bounce off to the right, run horizontally over the wall and stick the blade into adjacent relief. Hanging on the shaft of the knife, repeat the previous action again catching the last bas-relief to the right this time. Jump upwards, jump over the gap in the wall and lower to the grass on the other side of tower. Rotate the mechanism (2), and then (3). Now the way for Farah is open.
Come up again to the mechanism (2) and switch the lever over. The archer will travel the next pitch. Catch the lever third time and rotate the mechanism (2), and Farah will reach the next tower. Now you will be attacked by four hounds, kill them. Return after the struggle back to ruined tower, get through to the mechanism (1) and rotate it.
You have opened way for Farah, so she will help you now shooting down with the arrow the bell hanging near the vault of broken tower. Run to the bell, and then push it to the wall with the rectangular mechanism with the groove in it. Climb the bell, run vertically over the mechanism and stick the dagger into it. Falling down you will open the door to the left, head it. Climb to the inside of the building and turn right.
There is an abyss in front of you. Head for the narrow ledge near the left wall and move over it carefully forward. When the way ends, localize relief on the opposite wall. Jump on the bas-relief, sticking the dagger into it. Take off from it to the left and running along the wall horizontally reach the corridor floor. Come up to the wall opposite the abyss. Run vertically over it and stick the dagger into relief above you. Jump upwards catching the ledge, clamber up it. Head right, jump to the higher ledge. Go to the end left, jump up and stand on tiny stone window-sill above you.
Take off from the window-sill backwards to the opposite wall, where relief is located in. Stick the dagger into the bas-relief, and then take off from it to the left. Running along the wall horizontally reach the floor brink. Clamber up the floor. Head right over the corridor, and then turn left. There is a fountain near the wall a little bit further. It was the difficult level so drink as much as you can.