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PlanetSide 2 Game Guide by gamepressure.com

PlanetSide 2 Game Guide

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Types of bases | Territories and seizing territories PlanetSide 2 Guide

Last update: 11 May 2016

And so, this is the famed base of the empire!? - Types of bases - Territories and seizing territories - PlanetSide 2 - Game Guide and Walkthrough
And so, this is the famed base of the empire!?

In PlanetSide 2 you can differentiate four types of bases, i.e. Warpgate, Amp Station, Bio Lab and Tech Plant. The first one is nothing else than the faction's HQ, which performs the role of a field base. That is where the soldiers of the individual factions spawn, each time after they access the server. There is no way to seize it, due to the indestructible defense shield, in the form of a gigantic dome. There are various consoles in there, and especially the panel that allows you to change continents and to transfer to the training arena.

Amp Station

This is some fortress. - Types of bases - Territories and seizing territories - PlanetSide 2 - Game Guide and Walkthrough
This is some fortress.

Amp Station is a huge base that consists of tall walls (mounted with turrets), which surround the main building (at the top, there are landing pads with ammo for aircraft). In the center, there is the checkpoint, protected with two energy shields o one side (they make it impossible to cross for any enemy units) and the SCU (the barrier that protects it disappears after half of the time necessary to seize the territory has elapsed). It is also possible to gain access to the building at the other side however, the access is protected by the energy shield of the abovementioned SCU. Around the walls, there also are two other shields operating , but these are set only to block off the enemy vehicles. The generators for all these barriers are in the building complex. To the north of the checkpoint, there is the respawn point, for the soldiers who are defending this region. It is connected with the main building with special corridors. The Amp Station, as the special territory, decreases the time to overheat the turrets in all of the basses of that faction, on this continent. What is worth noting, the scheme presented above concerns the typical Amp Stations, because there may be single derivations, which differ, e.g. in the number of checkpoints.

Bio Lab

From this perspective, it looks like a turtle, a bit. - Types of bases - Territories and seizing territories - PlanetSide 2 - Game Guide and Walkthrough
From this perspective, it looks like a turtle, a bit.

Bio Lab is a unique base that consists of a gigantic structure, in the shape of a dome, which has been put on tall pillars. Inside, somewhat in the center, there is an SCU, protected with a shield generated by the nearby generator. Right next to the SCU, there is a teleport which allows you to travel to the area right under the dome, between the structure's pillars. It is protected with a shield, generated by the abovementioned generator. After the shield is deactivated, this allows you to gain access and destroy the vehicle consoles, used by the defenders. The respawn point of the defending faction is located inside the dome, next to one of its walls. At the premises of the building complex, there are three checkpoints. The surroundings of the Bio Labs is very diverse and these come in two versions. In the first one, around the structure, there are several (2-4) small satellite bases, which you seize just like checkpoints. There are teleports in there and trampolines to the main base and, which is most important, a separate spawn point. The second version is that these teleports and trampolines to the dome, which embraces the entire building complex, are in the neighboring provinces. So, seizing these separate regions, and activating your own spawns there, makes it possible for you to gain access to the Bio Lab. The Bio Lab, as a special area, ensures all of the units of the faction, on that continent, with a passive (quite slow) health regeneration.

Tech Plant

If you view it from the point of view of defenses, the Amp Station is definitely the safest one. - Types of bases - Territories and seizing territories - PlanetSide 2 - Game Guide and Walkthrough
If you view it from the point of view of defenses, the Amp Station is definitely the safest one.

Tech Plant is a sprawling base that consists of the huge main building and a whole lot of smaller ones. Inside, there is the only checkpoint at the territory. It also has a very tall defense tower, where there are, among others, turrets and consoles for purchasing aircraft. All entrances to this building are protected with energy shields. Only two small passages, at the front of the building, are to be singled out. Opposite those passages, there is an SCU generator (the barrier that protects it, disappears after half of the time, necessary to seize the territory, has elapsed) and a spawn for the defenders (there is a net of energy streams underneath, which allow you fast passage into the building). At the sides, there also are two more generators, which power the abovementioned barriers of the main building. As a special territory, Tech Plant ensures access to heavy vehicles (the faction's tanks), which can be bought at the majority of the bases, thanks to this upgrade (initially, this option functions only in Warpgates).

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