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Phantom Doctrine Game Guide by gamepressure.com

Phantom Doctrine Game Guide

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Chapter VII | KGB campaign walkthrough in Phantom Doctrine Game Phantom Doctrine Guide and Walkthrough

Last update: 23 September 2018

This section contains a complete description of the passage of Chapter VII of the KGB campaign in Phantom Doctrine. Here you will find a detailed description with screenshots.

Start by analyzing information about the Iceberg project. Then attack the Beholder base on Grenada. Choose a strong team for this mission (just in case take two flash grenades and agents with a lot of Health Points). Your goal will be to explore the base, turn off the power supply, reach the control center, kill the traitor (optional), kill the main antagonist and enter codes to destroy the satellites. First, reach the main mission objective.

There are several civilians and one guard (the civilian in the centre of the room is stationary, and the guard patrols the room) - Chapter VII | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

There are several civilians and one guard (the civilian in the centre of the room is stationary, and the guard patrols the room). All you have to do is enter and leave the room. Your next objective is to turn off the power supply - unfortunately, on the way you will encounter lasers, you can turn them off at a lower level of the complex (there is only a one civilian you can overpower - you will come back later to this place).

Before you turn off the power, there are locked doors next to the mission goal (see screen above, left) - Chapter VII | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

Before you turn off the power, there are locked doors next to the mission goal (see screen above, left). Set a minimum of 3 agents there (two of them must have a flash grenade) - it's very possible that when the power is turned off, the alarm will sound (although not always and sometimes it wakes up when you load the recording of the game right after the power is turned off). Now you can turn off the power and wait for the development of the situation. With the door closed and agents set in positions, an additional objective will appear: kill a traitor-agent accompanied by two pretty strong enemies. You can play this in two ways (save the game before this): if the alarm is on, throw them two grenades. If not, consider entering through a breakthrough with suppressed weapons - it may happen that you don't kill everyone. Depending on how they are positioned, perform a maneuver so that they don't notice you when the breakthrough is over and you can kill two opponents - the third opponent will be able to overpower you.

1 - Chapter VII | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide
Then, you have to get to the management center - there will be a lot of civilians and 3-4 enemies - Chapter VII | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

Then, you have to get to the management center - there will be a lot of civilians and 3-4 enemies. By default, use breakthrough mechanics with suppressed weapons if you are in infiltration mode (try to see what are the routes of the civilians - it's possible to make a breakthrough so that civilians don't realize that something has happened).

Then kill Valhalla, the campaigns main antagonist - Chapter VII | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

Then kill Valhalla, the campaign's main antagonist. He sits in the last room with his vanguards. Here, you will have to use a breakthrough if you are still in infiltration mode (the screen below shows the location of Valhalla - in the top right corner).

After completing this action, return to the control center and turn off the two satellites - Chapter VII | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

After completing this action, return to the control center and turn off the two satellites. Evacuate yourself. This is the end of the campaign.

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