Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App

Phantom Doctrine Game Guide by gamepressure.com

Phantom Doctrine Game Guide

Table of Contents

Chapter VI | KGB campaign walkthrough in Phantom Doctrine Game Phantom Doctrine Guide and Walkthrough

Last update: 23 September 2018

This section contains a complete description of the passage of Chapter VI of the KGB campaign in Phantom Doctrine. Here you will find a detailed description with screens.

For the beginning wait until Omikron stops hunting for the Wave - Omikron will start to scan most of the agents in your team. It will end up you have to kill one agent in MK Ultra because he may sell information to Beholder. Execute the execution. Then find the Renegade somewhere in the ZSSR and attack. The mission consists in collecting secret documents - gather a strong team, taking these documents will trigger an alarm. Obtain these files and run away.

When you return to the base, analyze the gathered data about the Soviet space program Leonidas - Chapter VI | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

When you return to the base, analyze the gathered data about the Soviet space program Leonidas. Meanwhile, send 4 agents on a special mission to Plesetsk to collect information and recruit a Polyus agent so he may sell you more information about this program.

During the installation of the Almaz upgrade in the Workshop you will get a mission of finding a way to stop the renegade's plans on the Soviet space program. Attack a station in Moscow. To reach the server room, turn off the lasers (console screen) first.

There is one guard in the server room, which is easy to bypass - Chapter VI | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

There is one guard in the server room, which is easy to bypass. Reach your computer and check it out. It turns out that it has been cleared of codes. Return to the base.

Beholders agent will contact you once again with Evelyn Pocockes killing mission - command observing her first - Chapter VI | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

Beholder's agent will contact you once again with Evelyn Pococke's killing mission - command observing her first.

After that, send one agent to inspect the Beholder building, then attack an office building in Chicago (equip your agents with silencers and smoke/flash grenades) - Chapter VI | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

After that, send one agent to inspect the Beholder building, then attack an office building in Chicago (equip your agents with silencers and smoke/flash grenades). The mission objective is to retrieve a briefcase about the Iceberg project and optionally, to complete the mission quietly. The whole office building is covered with lasers - you have to turn them off one by one. The first console that turns off the lasers is at the location shown on the screen. Along the way you will find a patrol guard - overpower him.

Next console is located here - Chapter VI | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

Next console is located here.

Along the way, youll find a patrol agent - overpower him - Chapter VI | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

Along the way, you'll find a patrol agent - overpower him. Watch out for cameras that are above the door on the way to the console. Then go to the room about the optional goal shown in the screen below. Enter with a breakthrough - there are two guards inside.

After completing the optional objective, you can go to the main mission objective peacefully - Chapter VI | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

After completing the optional objective, you can go to the main mission objective peacefully.

But before you take the secret documents with you, go onto the roof and overpower the two guards because they will make it difficult for you to escape - Chapter VI | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

But before you take the secret documents with you, go onto the roof and overpower the two guards because they will make it difficult for you to escape. (The entrance to the roof is right next to the main mission target). You will find guards in the places shown in the screen below (start with one that's above). After you overpower them, secure the evacuation area.

When confidential information is taken away, an alarm will trigger loud noise - its a good time to evacuate - Chapter VI | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

When confidential information is taken away, an alarm will trigger loud noise - it's a good time to evacuate. To prevent additional attack of military reinforcements, throw flash grenades at their direction and protect your positions with smoke grenades.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Good Shepherd Entertainment or CreativeForge Games. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.