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Phantom Doctrine Game Guide by gamepressure.com

Phantom Doctrine Game Guide

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Chapter III | KGB campaign walkthrough in Phantom Doctrine Game Phantom Doctrine Guide and Walkthrough

Last update: 28 August 2018

This section contains the full walkthrough (with detailed descriptions and screenshots) of Chapter III of the KGB campaign in Phantom Doctrine.

It turns out that one of your agents/informers is a "sleeper agent" who works with the hostile organization.

Start with the special mission during which you have to retrieve HMS Conqueror report - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

Start with the special mission during which you have to retrieve HMS Conqueror report. You should also change your base - the mission in Glasgow has increased the danger level.

Find Lamster who is currently hiding somewhere in USA - send single agents to those locations - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

Find Lamster who is currently hiding somewhere in USA - send single agents to those locations. At that moment you will create a dossier with intel regarding the Beholder ship - collect intel, analyze it and connect facts. Send an agent to ask Lamster about Ivory Coast.

The analysis of the Beholder ship shows that HMS Conqueror has received shipment from CS Marquis ship - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

The analysis of the Beholder ship shows that HMS Conqueror has received shipment from CS Marquis ship.

Contact with Tai-Pan in Hong Kong - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

Contact with Tai-Pan in Hong Kong. He tells you to infiltrate WindJammer Logistic - send your best agents, equipped with the best armors. This mission is a trap - Tai-Pan has betrayed you. Order your agents to observe Tai-Pan (this requires four agents).

You need to force Tai-Pan to cooperate - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

You need to force Tai-Pan to cooperate. Interrupt the party in which his partner, Sunspot, is participating (you will need two agents).

Then, you have to ruin Tai-Pans business (this requires two agents) - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

Then, you have to ruin Tai-Pan's business (this requires two agents).

 

After that Sunspot will hire a private plane - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

After that Sunspot will hire a private plane. She wants to meet with the leaders of the local cartels. Shoot down the plane and kidnap her (this isn't a tactical mission; requires 2 agents).

Interrogate her (this gives you access to Valhallas dossier) and then execute - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

Interrogate her (this gives you access to Valhalla's dossier) and then execute. Tai-Pan will have to accept your ultimatum.

In the meantime, you must retrieve reports from Ivory Coast operation kept in the American embassy in Stockholm. The tactical mission has an optional objective in which you can disable the cameras in two places. You will also have to remain undetected throughout this process. The cameras are placed in the spots presented in the pictures.

1 - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide
This mission is easy, especially when you have an agent who uses a disguise - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

This mission is easy, especially when you have an agent who uses a disguise. You can simply enter inside, take what you need and then leave. A hostile agent is in the second room but you don't have to worry about him - the agent won't leave that room, he sometimes looks through the window in the door.

Run the analysis on the collected intel and Turncoat report - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

Run the analysis on the collected intel and Turncoat report. Lamster joins your organization - he starts with Loyalty perk. Don't forget about Valhalla and Tai-Pan dossiers. After analyzing Ivory Coast report, you must attack Beholder in Dubrovnik. Equip your agents' weapons with silencers. You have to rescue an agent, collect the MK ULTRA blueprints and kill three project's overseers (optional goal). In this mission you can come across two or more hostile agents - one of them is in the room where you can deactivate cameras (located on the ground floor; see the screen below). The second agent is on the first floor - you can find him by going up the stairs (see the picture below; the stairs are on the right side of the screen, in the corridor). Eliminate them first - thanks to that they won't be a problem to you.

Wizard, the agent you have to rescue, is easy to find - he is on the first floor and is guarded by one soldier - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

Wizard, the agent you have to rescue, is easy to find - he is on the first floor and is guarded by one soldier.

Deactivate the lasers before you decide to eliminate the projects overseers - the console is on the ground floor (watch out - one of the soldiers has a good view on the console - wait for him to go on a patrol) - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

Deactivate the lasers before you decide to eliminate the project's overseers - the console is on the ground floor (watch out - one of the soldiers has a good view on the console - wait for him to go on a patrol).

The picture below shows you where the projects overseers are located - they are on the first floor - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

The picture below shows you where the project's overseers are located - they are on the first floor. Use the Breach mechanic to eliminate them fast.

The MK ULTRA blueprints are also on the first floor, near the room where the overseers are - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

The MK ULTRA blueprints are also on the first floor, near the room where the overseers are.

You can now create Iceberg dossier - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

You can now create Iceberg dossier. You also get access to a control phrase - develop it immediately in the Workshop. After that you will be able to kidnap Tai-Pan from his base in Hong Kong. This mission is difficult to complete undetected - Tai-Pan is surrounded by police officers. Choose your best agents for this mission - it is highly probable that there will be a few hostile agents.

The ladder allows you to go around the entire building - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

The ladder allows you to go around the entire building. Watch out, there are civilians on the balcony - incapacitate them if you don't want to alarm the enemies.

Get in quick, capture Tai-Pan alive, kill everyone on your path and escape from the base - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

Get in quick, capture Tai-Pan alive, kill everyone on your path and escape from the base.

Brainwash the captured agent, release him and wait for information on Beholder technology.

// Brainwashing - wstawic filmik //

Perform recon and then attack Beholder in Riga - find the Beholder cargo - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

Perform recon and then attack Beholder in Riga - find the Beholder cargo. This mission is rather simple, especially when you have an agent who can use a disguise. First, you have to check if the cargo is in the top of the main building.

It turns out that the cargo has been moved on the boat - the area is guarded by enemy agents - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide

It turns out that the cargo has been moved on the boat - the area is guarded by enemy agents. Neutralize them quietly and get rid of the bodies. Deactivate the cameras before you take the cargo - the console is on the first floor (the one with a civilian). After that you can take the cargo, wait for evac and return to the base.

2 - Chapter III | KGB campaign walkthrough in Phantom Doctrine Game - KGB Campaign - Phantom Doctrine Game Guide
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