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Outriders Guide by gamepressure.com

Outriders Guide

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Outriders: Technomancer - Skills Outriders guide, walkthrough

Last update: 15 April 2021

On this page of the Outriders guide, you will find a detailed description of all Technomancer skills.

The Technomancer is one of four character classes available in Outriders. He is a long-range character, which means that during the game you will keep your opponents at a distance, without having to risk your health or approach your target at a deadly range. The Technomancer has a Support role, but with proper development can become a damage dealer. The character in question has an assortment of 8 unique skills, which can be changed at will during gameplay, depending on the preferred build.

Class traits

  1. Long range weapon damage increased by 15%;
  2. Skill Life Leech increased by 15%;
  3. Weapon Life Leech increased by 15%.

Melee skill

The Technomancer's melee ability is unique in that it not only deals damage but also Freezes targets in front of the character - rendering them immobile and vulnerable to attacks.

Healing mechanic

The Technomancer boasts the highest healing potential, as he converts a portion of his damage into Health points. Thanks to the unique features of this class, Life Leeching weapons and skills have been increased by up to 15%.

All skills

Scrapnel Bomb - Outriders: Technomancer - Skills - Technomancer - Outriders Guide

Scrapnel Bomb

Level: 1;

Interrupt: yes;

Recharge: 22 seconds;

Effect: throw a proximity mine that deals damage and Interrupts the enemy's ability to recharge within range of the explosion.

Cryo Turret - Outriders: Technomancer - Skills - Technomancer - Outriders Guide

Cryo Turret

Level: 3;

Interrupt: freezes the target;

Renewal time: 24 seconds;

Effect: Place an Auto Turret that deals damage and Freezes hit targets.

The health of the Cryo Turret decreases over time and after receiving damage.

Pain Launcher - Outriders: Technomancer - Skills - Technomancer - Outriders Guide

Pain Launcher

Level: 4;

Interrupt: yes;

Renewal time: 40 seconds;

Effect: place a rocket launcher and bomb the area in front of you. Each bullet does 18 damage, and every hit Interrupts enemies' ability recharges.

Blighted Rounds - Outriders: Technomancer - Skills - Technomancer - Outriders Guide

Blighted Rounds

Level: 6;

Interrupt: no;

Renewal time: 50 seconds;

Effect: fill the weapon's magazine with toxic bullets that cause a Toxic effect.

Enemies near the target are also poisoned and take 50% damage.

The skill lasts until you reload or change your weapon.

Tool of Destruction - Outriders: Technomancer - Skills - Technomancer - Outriders Guide

Tool of Destruction

Level: 9;

Interrupt: yes;

Renewal time: 46 seconds;

Effect: summon a rocket launcher, capable of dealing high damage and Interrupting enemies' abilities. Hold this ability to summon a Minigun, capable of dealing permanent damage.

The skill ends when you run out of ammunition or when you change weapons.

Fixing Wave - Outriders: Technomancer - Skills - Technomancer - Outriders Guide

Fixing Wave

Level: 13;

Interrupt: no;

Recharge: 18 seconds;

Effect: release your energy to restore 33% Health to all allies and 50% Health to towers, regardless of distance.

Cold Snap - Outriders: Technomancer - Skills - Technomancer - Outriders Guide

Cold Snap

Level: 17;

Interrupt: no;

Renewal time: 17 seconds;

Effect: drop the gadget to Freeze all enemies around the character - works over a large area.

Blighted Turret - Outriders: Technomancer - Skills - Technomancer - Outriders Guide

Blighted Turret

Level: 22;

Interrupt: no;

Renewal time: 7 seconds;

Effect: Place an Auto Turret that deals damage and applies a Toxic effect to hit targets.

The turret's health decreases over time and after receiving damage.

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