On this page of the Outriders guide, you will find a detailed description of all Technomancer skills.
The Technomancer is one of four character classes available in Outriders. He is a long-range character, which means that during the game you will keep your opponents at a distance, without having to risk your health or approach your target at a deadly range. The Technomancer has a Support role, but with proper development can become a damage dealer. The character in question has an assortment of 8 unique skills, which can be changed at will during gameplay, depending on the preferred build.
- Long range weapon damage increased by 15%;
- Skill Life Leech increased by 15%;
- Weapon Life Leech increased by 15%.
The Technomancer's melee ability is unique in that it not only deals damage but also Freezes targets in front of the character - rendering them immobile and vulnerable to attacks.
The Technomancer boasts the highest healing potential, as he converts a portion of his damage into Health points. Thanks to the unique features of this class, Life Leeching weapons and skills have been increased by up to 15%.
Recharge: 22 seconds;
Effect: throw a proximity mine that deals damage and Interrupts the enemy's ability to recharge within range of the explosion.
Interrupt: freezes the target;
Renewal time: 24 seconds;
Effect: Place an Auto Turret that deals damage and Freezes hit targets.
The health of the Cryo Turret decreases over time and after receiving damage.
Renewal time: 40 seconds;
Effect: place a rocket launcher and bomb the area in front of you. Each bullet does 18 damage, and every hit Interrupts enemies' ability recharges.
Renewal time: 50 seconds;
Effect: fill the weapon's magazine with toxic bullets that cause a Toxic effect.
Enemies near the target are also poisoned and take 50% damage.
The skill lasts until you reload or change your weapon.
Tool of Destruction
Renewal time: 46 seconds;
Effect: summon a rocket launcher, capable of dealing high damage and Interrupting enemies' abilities. Hold this ability to summon a Minigun, capable of dealing permanent damage.
The skill ends when you run out of ammunition or when you change weapons.
Recharge: 18 seconds;
Effect: release your energy to restore 33% Health to all allies and 50% Health to towers, regardless of distance.
Renewal time: 17 seconds;
Effect: drop the gadget to Freeze all enemies around the character - works over a large area.
Renewal time: 7 seconds;
Effect: Place an Auto Turret that deals damage and applies a Toxic effect to hit targets.
The turret's health decreases over time and after receiving damage.