This chapter of the Outlast II guide is a complete walkthrough for the stage called The Chapel. Here, you can find hints that will help you complete it. Moreover, recordings and notes that have to be recorded with the camcorder as well as the location of batteries and bandages, which are integral part of the gameplay, are listed in this section.
You are struck several times and fall from the stairs. All you can do is run, otherwise the man will walk downstairs to deal the finishing blow.
Run straight on, exit the building, and run to the building in front of you. Jump over the obstacle, storm inside, and lock the door. This will give you a few seconds' advantage. Right next to the door, on the left side, you will find a hatch to the basement. To reach it, you have to run around all obstacles. Jump down the hatch and then go straight on. Seconds later, you will have to crawl. There, you will encounter another oppressor, but if you start to crawl right at once, you will manage to avoid him.
Once you've exited the underground, it turns out that you're surrounded by the locals. Run straight to the open door of the house in front of you. Inside, turn left. Blake will squeeze through the bars and block the path behind him.
You're still not safe. Go forward as quickly as possible. One of the oppressors will bash the door in front of you. Run to the left around him and then down the stairs to the right. There waits another enemy. Bypass him and open the door. Go through them and lock them. Run up to the shelving and move it to the right to pave the way.
Next, run straight through the corridor until you reach the place shown in the picture. Record the woman (The Show Room #36) , and then move the blockade  to exit the room. Next, you will come across more bodies. You have to move through the ledge to the right. On your way, you will find another note (Accept My Suicide #37). Go further through the tunnel.
When you reach the house and open the door on the ground floor, the pursuit begins again. Run to the attic and crouch to enter the terrace. Jump down to the ground over the railing and run to the fence marked in the picture. Then, turn right and race forward. You will see a breach ahead of you. Quickly crawl inside. Move to the edge of the house.
Don't stop even for a second and come out from beneath the building as fast as possible. Use the spacebar to jump into the wooden structure ahead, and then press the key indicated on the screen to make a hole in the floor. Crawl quickly until you've come out from beneath the construction.
Run straight on, sticking to the right side. You will quickly see a narrow window in the building's foundation. Go through it. The pursuit stops for a moment.
After exiting the room, you will see the above location. There is a note (Gospel Duty#38)  behind the door on the right. The further path leads through the corridor on the right . After a while, you enter a chapel. Record the sign and the woman's body laying there (Why You Have To Die? #39). On the far side of the building, there is a door that leads to the upper level of the chapel. Use it.
In the attic, you will find another note (Lesson Plan #40). Read it and jump out the window to exit the chapel. Stick to the left side of the fence and you will find a note (A Letter to Mom #41) in a baby trolley. Having read it, move towards the gate.
To walk through it, you have to push the nearby wooden cart into it. Having jumped through the gate, you come to be right at the heretics' settlement entrance that was previously inaccessible.
Walk around the praying woman and, moving along the chapel's wall, reach the place visible in the picture. There is another note (Gnoth's Gospel Chapter 10. #42)  on the right and bandages on one of the shelves. The nearby buildings are closed so you can only move deeper into the area .
You will find another building with lights on on the left. Enter it, take bandages on the right and move forward. Then, you will walk into a small yard. Moving along the fence, you will reach an elevation by which there is a note (Temple Gate Act of Contrition#43). In a wooden shed next to the elevation, there is a battery. Walk around the yard along the fence and you will reach the path you exited earlier.
There is a hole in the fence  ahead of you and a gate to your left . If you go left, the woman with a pickaxe will appear. To avoid her, you have to go through the hole in the fence as quickly as possible. Wait there until the woman has run around the house and go back outside through the hole. There is a cart in front of you that you will later have to push into the gate. Don't do it now, because if you do, the woman will hear it.
Instead, hide in the porch of one of the nearby houses  and wait until the characteristic music stops. Then, push the cart, and then hop on it to jump over the gate.
Go straight on. Go inside the first building on the right , move the shelving in the room on the left, and you will find a note (Val's Journal part 4 #44) in a secret room. Having read it, go towards the hangman . Behind the buildings on the left, you can see a chapel (The Chapel #45). Record it by targeting the bell tower.
Go in its direction and you will see an open gate on the left. Go around the statue and then head towards the light. There, you will find a note (Rest These Bones #46). Read it and then go the chapel.
Inside, you will see a small table. Next to the Blessed Virgin figurine, there is a note (Letter From Nick to Knoth #47) . Then, move deeper inside the building . There, you will find a live inhabitant. After a second, go inside the confessional to hide from the enemies. You will see a story cutscene. After it ends, exit and record the bodies of the tortured couple (Tortures #48). When you get close to the exit, a pursuit will start.
Run straight on towards the hangman. Then, continue on. The gate in front of the chapel's entrance is not open. Run in the direction of light and the cowshed door. You have to act quickly. Open the door quite wide and run inside. Turn left and you will find an exit behind the shelves. Not the one in front of the entrance, but the one on the left wall (looking from the entrance gate).
Run out through the door and walk up the stairs. At the very top, jump forward. Blake will grab the edge of the wooden structure and climb up. The oppressors won't be able to reach you. You're safe for the moment.