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Divinity: Original Sin II Game Guide by gamepressure.com

Divinity: Original Sin II Game Guide

Free iOS App iPhone & Ipad Download Game Guide PDF, ePUB & iBooks
Table of Contents

Wizard Class Divinity: Original Sin II Guide

This is a class that combines HP regeneration with spells with combination of abilities into combos. The best race, in this case, is Lizard, due to his innate predisposition towards this type of classes. It should also be noted that the class talent increases the distance of spells, which may be important even in the case of ranged opponents.

Below, you can view starting parameters for this class.

Wizard in the class selection screen. - Wizard Class - Classes - Divinity: Original Sin II Game Guide
Wizard in the class selection screen.

Attributes

In the case of Wizard, there are two attributes that have been buffed by default.

Attribute's name

Value

Significance

Intelligence

+2

This is another character that can use magic and Intelligence provides you with a bonus to this attribute. Additional intelligence increases slightly the magical armor.

Constitution

+1

Thanks to the increased HP, the character is not as likely to die in the initial stage of a fight.

Abilities and talent

In the case of Wizards, three abilities were improved.

Name

Value

Notes

Pyrokinetic

1

Increased fire spells damage and general fire damage

Geomancer

1

More damage from poison (skills and weapons).

It also increases physical armor, which can be replenished with skills such as Fortify.

Loremaster

1

This allows the hero to identify items and get info on enemies such as their resistance for particular elements, the number of initiative points or allocated skills.

Talent

Far Out Man - zwieksza zasieg zaklec i zwojów.

Starting abilities

Icon

Name

Notes

Searing Daggers - Wizard Class - Classes - Divinity: Original Sin II Game Guide

Searing Daggers

Shoot three fire daggers that deal damage and can ignite enemies. You can damage three different enemies, even far from each other.

Ignition - Wizard Class - Classes - Divinity: Original Sin II Game Guide

Ignition

Damage all enemies around the character, dealing fire damage with chance of burning. Also ignites all flammable substances (e.g. oil).

This one has a significant advantage - costs only 1 AP.

Fossil Strike - Wizard Class - Classes - Divinity: Original Sin II Game Guide

Fossil Strike

Works great combined with a bonus to fire damage. You can generate a patch of spilled oil and then ignite it with one of the above skills.

Wizard and Races

Rasa

Predispositions

Commentary

Elf

None

There are few things that you can use here. OF course, if you want to, you can create an Elf wizard, but it will be difficult to obtain any tangible effects.

Human

Moderate

Just like above. The only difference here is that thanks to higher initiative, human can gain advantage.

Dwarf

None

Nothing to work with here.

Lizard

High

The doubled bonus to Intelligence considerably increases chances of dealing severe damage. Additionally, Lizard can use his racial ability thanks to which you can, e.g. set a pool of oil on fire.

Which abilities are worth choosing?

A Wizard has access to two schools (Pyrokinetic and Geomancer) which means that this class can choose from 8 starting abilities. You should make small changes and select the abilities that are presented in the table below.

Icon

Name

Notes

Searing Daggers - Wizard Class - Classes - Divinity: Original Sin II Game Guide

Searing Daggers

A default ability that is great at the beginning of the game.

Poison Dart - Wizard Class - Classes - Divinity: Original Sin II Game Guide

Poison Dart

An ability that should be selected instead of Ignition. Allows you to deal poison damage, poison your target and create a poison spot under target's feet which can be later set on fire by using Searing Daggers (or any other Fire ability).

Fossil Strike - Wizard Class - Classes - Divinity: Original Sin II Game Guide

Fossil Strike

A default ability.

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