This page of the Oddworld Soulstorm game guide contains the fourth part of the walkthrough of level 6 - Phat Station. Our guide has information on how to safely pass through the Tank Row 3D section, where to find new Mudokons, how to properly escort allies, how to avoid triggering alarms and how to solve the puzzle with a pole.
Additional note: the green color in this walkthrough stands for secrets and unique locations / activities associated with the badges (challenges) in the game. Mission 6 badges were described on a separate page of the guide.
- Go through Tank Row 3D to unlock the cargo car
- Pole puzzle
- Scavenge enough Moolah to get past the gate
- Take the cargo car to the Fueling Tower
Go through Tank Row 3D to unlock the cargo car
Abe will reach the Tank Row 3 section using the Cable Car for the second time. Just after starting to explore the new location, we will come across a battery vending machine. It is worth considering spending some cash on it (Moolah). Batteries are a rare component for producing Stun Mines. If you get common materials and create mines, you can be used them later to stun some problematic enemies.
In the same place, you can also pick up the Brew Bottles for free. Go to the right and use the Smoke Screens grenades to blind the Slig and the scanner. Destroy the crates and use the entrance to Tank Row 3D.
Near the entrance of Tank Row 3D, you will meet 3 Mudokons, and you can give them a command to follow Abe. There are also containers to search and a vending machine with free Brew Bottles.
A machine with a big smile is patrolling a nearby corridor. You have to use the Smoke Screens to avoid Abe and the other Mudokons being detected, but a single Smoke Screen is not enough. Keep throwing more grenades to create new clouds close to each other. Do not worry - smoke grenades are made of easily accessible components, and even if you use a large quantity of them, you can easily produce more. If you still don't feel safe, then you can use Smoke Screen Plus grenades, but not use too much of them here.
You have to use grenades in the lower corridor too to avoid detection by a moving machine. You should not rush - just throw more grenades regularly to make sure that all the characters will safely pass through the location.
You will reach an area with two scanners, a Slig and a Guard Posts. Order Mukodoms to stay back and begin by examining all the lockers. Slig from the top shelf is worth getting rid of using the Smoke Screen Plus grenade - after it is stunned, tie it. Now, reach the button on the ground floor and press it to unlock the exit. Go there with the Mudokons. Even if the alarm goes off, you should be able to escape before the reinforcements arrive. Use the elevator and go down.
A harder puzzle is ahead of you. It requires very specific actions if you want to bring the Mudokons to the exit. Order the Mudokons to remain in the starting area and proceed to explore the area alone. You can search the bins, get to the recycling machine and pick up the free Brew Bottles.
Wait for the Slig patrolling the area to get underneath you. Jump down and sprint to the left. Hide on the top shelf before Slig shoots Abe.
Wait for Slig to show up here. Since it is far away from the Chant Suppressor, you can use the Possession on the Slig.
Use the possessed Slig to climb the blue pole - this is a new "ability" of Sligs, which will also appear in the following stages of the game.
You still control the possessed Slig. Avoid traps. At the end of this platform, you will find the lever. Pull it and stun Slig (don't kill him!).
If the Slig dies because of the traps on the way to the levers, another Slig will come out of the Guardhouse below. You can use possession on it as well.
Quickly, summon the Mudokons at a distance. You can already reach the newly unlocked lower left exit from this location with your companions.
Scavenge enough Moolah to get past the gate
Before we use the Moolah Gate, you can send the Mudokons back through the Bird Porta. To open the gate, you need to spend 60 Moolah, and of course, if you lack a sufficient amount of cash, you will need to check the containers from the previous location.
Take the cargo car to the Fueling Tower
After leaving Tank Row 3D, you will find a vending machine with free Brew Bottles, and you can recruit 2 Mudokons. Us the Work Wheel and reach the first area with Steam Zones and Sligs.
It is worth moving confidently here and throwing Smoke Screen grenades in Sligs to sneak behind them quickly along with 2 other Mudokons. Watch out for the flying Slig, though.
Leave the Sligs at the left end of the area with the opponents and move to the upper right platforms. There is 1 Mudokon to recruit (picture above), and when you try to join it in, watch out for flying Sliga. Go left. In the next area, there is 1 Mudokon to recruit. Recruit him and search the bins on your way, and optionally use the vending machine (free Brew Bottles).
Reach the checkpoint and the Work Wheel unlocking the entrance to a larger location.
Start by ordering the Mudokons to hide in the Steam Zone. Head down on our own. Jump to the Monkey Bar to be able to reach the lower right area shown in the picture. This is the secret area where you will find the hidden Royal Jelly.
In the main part of the location, we will meet 2 walking Sligs and 1 flying Slig. You can use the Smoke Screen Plus grenade to get rid of at least 1 "common" enemy.
In this location, there are 2 Mudokons to recruit, and the more problematic is the one from the attached picture (upper left platform) - you need to get to it when flying Slig will fly to the left. It'll give you plenty of time to get the Mudokon back to the main group.
The exit from the site is located in the lower-left part of the site. Sneak up with the whole group remembering the flying Sling and using smoke grenades (regular or plus) if necessary.
Use the Work Wheel and reach the Bird Portal, thanks to which you can send away the currently escorted Mudokons. If we have saved all the Mudokons so far, 20 of the 32 companions have been saved. The last 12 Mudokons will be found during the climb in the final part of the stage.
Use the elevator and optionally use a machine you pass. With the gate open, we wait for Slig to turn in the opposite direction. Smoke grenades will be used to evade new Sligs and scanners, and it's will be easier with no Mukodons to escort.
Finally, you will return to the cable car - for the last time, you have to turn it on by pulling the lever.