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Nightmares from the Deep: The Siren's Call Game Guide & Walkthrough by gamepressure.com

Nightmares from the Deep: The Siren's Call Game Guide & Walkthrough

Table of Contents

Chapter 8: Get Kraken! | Walkthrough Nightmares from the Deep: TSC Guide

New Objective: Open the gong

Approach the pulpit [1] and take the wooden seal - Chapter 8: Get Kraken! | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough

Approach the pulpit [1] and take the wooden seal. Then, walk over to [2], , read the note and collect the clock face.

Go down to the apartment and put the wooden seal in [1] - Chapter 8: Get Kraken! | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough

Go down to the apartment and put the wooden seal in [1]. You will activate a HOP. After you complete it, you will receive gong pieces.

Enter again and activate the gong pieces on the gong itself (Chapter 8: Gong).

Collect the chest seal.

Objective completed: Open the gong

Return to the Yard - Chapter 8: Get Kraken! | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough

Return to the Yard. Discharge the harpoon at the place specified by the fisherman[1]. Collect the Golden Fish. Enter the Quarters[2].

Put the meat in the aquarium [1] and use the fire poker to fish for another Golden Fish - Chapter 8: Get Kraken! | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough

Put the meat in the aquarium [1] and use the fire poker to fish for another Golden Fish. Approach the chest [2] and put the chest panel in it. Read the note and read the sticky resin in the chest. Collect the stained-glass disk.

Return to the Captain's cabin and approach the window.

New Objective: Patch the stained glass window

In the empty space, put the stained-glass disk (Chapter 8: Captain's cabin).

Objective completed: Patch the stained glass window

Use the blade to pry the boards and, in the spot marked by the beam of light, collect the Golden Fish.

Return to the Foyer - Chapter 8: Get Kraken! | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough

Return to the Foyer. Activate the HOP in [1] and collect the clock hands. Then, approach the clock [2].

 

New Objective: Fix the clocks

Fix the clock (Chapter 8: The Clock). Collect the last, 12th, Gold Fish.

Objective completed: Fix the clocks

Return to the Captains cabin - Chapter 8: Get Kraken! | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough

Return to the Captain's cabin. Approach the table [1] and put in the chest all of the Golden fish tokens, while watching an interesting story in parts.

Objective completed: Twelve fish tokens

Then, use the chest seal pearl and open the chest to collect the conch from.

Return to the Yard and go to the Apartment[1] - Chapter 8: Get Kraken! | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough

Return to the Yard and go to the Apartment[1].

Talk to the fisherman [1] - Chapter 8: Get Kraken! | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough

Talk to the fisherman [1]. Go upstairs [2].

Untie Calliope[1] with the knife and hand her the conch - Chapter 8: Get Kraken! | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough

Untie Calliope[1] with the knife and hand her the conch. Take pleasure in watching the last cutscene in the game. Congratulations!

Objective completed: Restore Calliope's power

Will the good prevail again? - Chapter 8: Get Kraken! | Walkthrough - Walkthrough - Nightmares from the Deep: The Sirens Call Game Guide & Walkthrough
Will the good prevail again?
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