1. Crypt (V)
See Quest 9: North bound.
2. Cave in the marshes
Enemies: Ogr e Barbarian, Annis - hag, green hags
Loot: Chest - Recipes, throwing axe +1, dire rat tail
3. Dragon Caves
See Quest (West Harbor): Deal with the Dragons.
4. Shadow Cult (V)
See Quest (Crossroads Keep): Shadow Fading.
5. Circle of the Mire
See Quest (West Harbor): Whispers in the Marsh.
6. Phandlin Cold Iron Mine(V)
See Quest (Phandalin): The Cold Iron Mining Company.
7. Night's Rest Inn
This location appears as the main storyline progresses (see Quest 3: Missing Associates).
8. Crystal Cave
See Quest (Crossroads Keep): Tribute.
9. Skullsmasher's Cabin
Loot: Skullsmasher's Body - magic Morning Star +1 (can drain Dexterity on hit; casts Confusion on hit), bracers (armor bonus +4), magic Cloak (+2 armor bonus vs evil characters), Magic Ring (Freedom of Movement), magic amulet (Will Saves +3)
Chest - Potions, 900 $, Arrows +2, longbow +2, Studded Leather +3, magic amulet (bonus AC +2)
There is only one resident in this cabin - Skullsmasher. There are two ways you can deal with him: one is to talk about his past and get a magic scroll and the other is to simply attack him. If you decide to do the latter be sure to take Skullsmasher's equipment and search his chest. You might also want to disarm the traps which trigger at the beginning of combat. There's quite a lot of them here, which means lots of extra experience.
10. Worg Cave (V)
1. Den Mother
2. Ulweth's Body
3. Shredded scroll
Quest: Enraged Worgs
Received: during first encounter with the worgs or upon reaching the cave
Head inside the cave and kill the Den Mother. Be sure to search her body and take the skins. In the cave you will also find Ulweth's body and a mysterious scroll.
11. Eldreth Veluuthra Outpost (V)
Enemies: Rangers and a Cleric
Loot: Chest - magic scroll, Potions
12. Undead Barrow (V)
0. World map
1. Coffin - Recipes
2. Sarcophagus - Boots (reflex saves +2)
3. Coffin - magic scroll, Recipe
4. Sarcophagus - magic belt (immunity to Finger of Death and Power Word, Kill)
5. Arcane Nexus
This barrow is haunted by the undead. Kill them and search the coffins and the sarcophagi. Be sure to collect the Arcane Nexus energy if you're doing (Neverwinter): A Knot in the Weave.
13. Parrum Rock (V)
See Quest (Conyberry): Parrum Rock.
14. Ruined Keep (V)
Loot: Damaged Bookcase - Recipes
Chest - Recipe, Magic Ring (Hide +6), mace +1 (once per day casts Greater Heroism and Mass Cure Serious Wounds)
Start off by looting the bookcase, then destroy it - after it's gone you will see a chest. Take its contents and head back towards the entrance. Gargoyles, that were lining the walls calmly until this moment will now attack you. Kill them and go outside.
15. Illefarn Ruin (V)
Enemies: Spider, Drow
Loot: Drow bodies - Plate armor +2, Cloak (fortitude saves +2)
16. Hunter's Cabin (V)
Enemies: Mad druid and his boars
Loot: Bodies on the ground - Gold, Composite shortbow (mighty +4)
Bookcase - Recipe
17. Banite Enclave (V)
0. World map
1. Statue - Shoots rays at you; can be destroyed.
2. Gold and Chest - 45 $
3. Chest - 142 $, alchemists fire, greater shadow remains
4. Gold and Chest - 642 $, Potion
5. Timothy Arneson - prisoner
6. Banite leaders
7. Arcane Nexus
Quest: Banite Enclave
Received: Upon finding the Enclave
You need to kill all the banites in the Enclave. Expect some heavy fight in a northern room, as the leaders reside there. Before getting there be sure to check the room warded by a magic statue. Destroy it, take the gold and loot the chests. After dealing with all of the banites and their leaders go to release the prisoner. Be sure to collect some energy from the Arcane Nexus if you're doing (Neverwinter): A Knot in the Weave and leave.
18. Abandoned Mine (V)
Loot: Duergar bodies - Heavy Crossbow +2
Chest - Recipes
19. Foreign Temple
See Quest (Neverwinter): Fixing a Hole.
20. Forked Tongues Hideout
See Quest 12: Shortage.
21. Onyx Cave (V)
0. World map
1. Onyx door
2. Monks of the Dark Moon
3. Chest x 3: Adamantine katana, magic kukri +1 (Hide and Move Silently +2), 245 $, Jewels, Thieves' Tools +10, trap, magic stone (summons Earth elemental once per day)
4. Cell / Ribmasher - open the cell and release him, and he will join you.
5. Master of the Dark Moon and Divine Champion of Shar
Try to open the onyx door. A menu will pop up from which you should first choose "Read the inscription" and then "Use Darkness". The door will open and you will have to face some monks of the Dark Moon. Unless you manage to successfully Bluff them you will need to fight them. Head over to the west room where you'll find some interesting crates and open one of the cells - a man called Ribmasher is locked inside. Thankful for your help he will join you. Now you can leave the area or fight the monks of the Dark Moon and their master. The fight is rather challenging so you'll need all the buffs you can get if you want to stand a fighting chance against them. Once you deal with them search their bodies to find: Morning Star +2, magic gauntlets +2 (1d6 sonic damage), kama +2.