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Neverwinter Nights 2: Storm of Zehir Game Guide by gamepressure.com

Neverwinter Nights 2: Storm of Zehir Game Guide

Table of Contents

Trade | Basics NWN2: SoZ Guide

Last update: Wednesday, May 11, 2016

Trade is the main source of profit in game. You start off as a unimportant figure and slowly climb towards the top. Towards the end you will grab the reins of a powerful organization bringing a profit of hundreds of thousands gold pieces. Your can start trading as soon as you complete quest 4: Samargol - Job Application, which you are given at the very beginning of the game. From this point on you will be able to buy resources at one city and sell them in another. Early in the game you will only be able to carry 10 resources. Once you reach the Sword Coast the limit will rise to 15. You can buy resources for trade bars. In turn, bars you earn can be exchanged for gold. 1 bar is worth 15 gold pieces. You can make the exchange with Osi Tchaluka (Samargol), and later with Variel (Crossroads Keep). Trade gets interesting once you reach the Sword Coast - resource prices are the same in all cities in Samarach so you can't really trade between them.

Resources

There are 11 resources available in Storm of Zehir:

Basic:

Ore, Timber, Skins

They are the most common resources, but for this reason their price is the lowest

Rare:

Cold Iron, Darksteel, Mithril, Adamantine, Zalantar, Ivory, Mead, Salt

Rare and thus expensive.

Prices in towns

 

Samarach

Leilon

West Harbor

Phandalin

Conyb.

New Leaf

Port Llast

Highcliff

Thunder.

Ore

8

6

9

9

15

9

15

6

9

Timber

4

12

6

6

6

3

6

12

3

Skins

10

5

3

1

5

3

5

5

3

Cold Iron

80

80

40

40

40

40

80

80

40

Darksteel

50

50

50

50

50

50

50

50

50

Mithril

200

200

80

80

80

80

200

200

80

Adamantine

300

300

50

50

50

50

300

300

50

Zalantar

130

130

70

70

70

70

130

130

70

Ivory

200

200

100

100

100

100

200

200

100

Mead*

80 / 60

80 / 60

45 / 20

45 / 20

45 / 20

45 / 20

80 / 60

80 / 60

45 / 20

Salt

75

75

50

50

50

50

75

75

50

*There are two kinds of mead, available depending on your choices during West Harbor - Dragon Hunt. If you decide to cooperate with the dragons use the second value.

Trade Outposts

All throughout Sword Coast you will be able to set up trade outposts from which you will be sending caravans. The more outposts and caravans you have, the more profitable your company will be. Profit, generated in trade bars can be collected from Variel (Crossroads Keep). Be sure to check in with her every once in a while to collect your share. Setting up an outpost in a city may be expensive and may sometimes be tied to some quest. Below you will see the requirements for each of the cities:

Leilon - 300 trade bars and 5 skins

West Harbor - you need to complete West Harbor - Dragon Hunting and kill the monsters

Phandalin - 200 trade bars and 5 ore

Highcliff - 100 trade bars and 5 lumber

Neverwinter - you need to complete (Neverwinter): Trade Outpost

Thundertree - 100 trade bars and 5 ore

Port Llast - 100 trade bars and 5 ore, complete (Neverwinter): Under New Management and get rid of Luskan forces

New Leaf - 800 trade bars and 10 ore, Quest 12: Shortage

Conyberry - 500 trade bars and 10 skins

Caravans

Caravans can be sent from one trade outpost to another. They generate profit which can be collected by talking to Variel (Crossroads Keep). Caravans can be upgraded to make them more resilient to bandit attacks and more profitable. It pays off to create as many caravans as possible and upgrade them when possible, the expenses you take should be covered pretty quick. If a caravans gets looted by bandits you can approach it and repair it by giving it the amount of resources or trade bars. Below, you will see a table containing the costs for creating caravans (in gold pieces), upgrade costs and the income they produce:

Leilon

To:

Build cost

Profit

First upgrade cost

Profit

Second upgrade cost

Profit

Highcliff

3750

75

7500

112

11250

150

West Harbor

6000

120

12000

180

18000

240

Crossroads Keep

4000

80

8000

120

12000

160

West Harbor

To:

Build cost

Profit

First upgrade cost

Profit

Second upgrade cost

Profit

Leilon

6000

120

12000

180

18000

240

Highcliff

5000

100

10000

150

15000

200

Phandalin

To:

Build cost

Profit

First upgrade cost

Profit

Second upgrade cost

Profit

Crossroads Keep

3500

70

7000

105

10500

140

Conyberry

2500

50

5000

75

7500

100

Crossroads Keep

To:

Build cost

Profit

First upgrade cost

Profit

Second upgrade cost

Profit

Leilon

4000

80

8000

120

12000

160

Phandalin

3500

70

7000

105

10500

140

Highcliff

1000

20

2000

30

3000

40

Thundertree

2500

50

5000

75

7500

100

Neverwinter

2000

40

4000

60

6000

80

Highcliff

To:

Build cost

Profit

First upgrade cost

Profit

Second upgrade cost

Profit

Leilon

3750

75

7500

112

11250

150

West Harbor

5000

100

1000

150

15000

200

Crossroads Keep

1000

20

2000

30

3000

40

Neverwinter

1000

20

2000

30

3000

40

Thundertree

To:

Build cost

Profit

First upgrade cost

Profit

Second upgrade cost

Profit

Crossroads Keep

2500

50

5000

75

7500

100

Neverwinter

3000

60

6000

90

9000

120

Conyberry

8000

160

16000

240

24000

320

Neverwinter

To:

Build cost

Profit

First upgrade cost

Profit

Second upgrade cost

Profit

Highcliff

1000

20

2000

30

3000

40

Crossroads Keep

2000

40

4000

60

6000

80

Thundertree

3000

60

6000

90

9000

120

Port Llast

4500

90

9000

135

13500

180

New Leaf

10000

200

20000

300

30000

400

Port Llast

To:

Build cost

Profit

First upgrade cost

Profit

Second upgrade cost

Profit

Neverwinter

4500

90

9000

135

13500

180

New Leaf

To:

Build cost

Profit

First upgrade cost

Profit

Second upgrade cost

Profit

Neverwinter

10000

200

20000

300

30000

400

Conyberry

8000

160

16000

240

24000

320

Conyberry

To:

Build cost

Profit

First upgrade cost

Profit

Second upgrade cost

Profit

Phandalin

2500

50

5000

75

7500

100

Thundertree

8000

160

16000

240

24000

320

New Leaf

8000

160

16000

240

24000

320

Organization upgrades

You can also increase your profits by upgrading your organization. Those upgrades can be performed with Variel (Crossroads Keep). Such an investiture is best performed when you have trade outposts in most or all of the cities. Each investiture costs a set amount of trade bars:

1 investiture - 500 trade bars

2 investiture - 500 trade bars

3 investiture - 1000 trade bars

4 investiture - no costs

5 investiture - 5000 trade bars

Possible upgrades:

Propaganda - costs 5 ore, 5 lumber and 5 skins

Chapel upgrade - costs 5 lumber and 5 mithril / Opens the temple at Crossroads Keep.

Greycloaks weapon upgrade - costs 5 zalantar and 5 cold iron

Greycloaks armor upgrade - costs 5 mithril and 5 adamant

Portal upgrade - costs 5 adamant and 5 darksteel / After the upgrade you will be able to teleport from Crossroads Keep to your trade outposts. The travel, however, is still one way.

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