Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Neverwinter Nights 2: Storm of Zehir Game Guide by gamepressure.com

Neverwinter Nights 2: Storm of Zehir Game Guide

Table of Contents

Adventurer's Guild | Basics NWN2: SoZ Guide

Last update: 11 May 2016

At Crossroads Keep there's a building called Adventurer's Guild. At first, it will be closed, but soon it will open up. You can buy teamwork feats here - feats that affect each character in your party. The guild has four trainers at your disposal: Candril, Daerred, Maxil and Juen. The number of feats you can learn is limited, however, and is equal to 1/3 your current level, rounded down - i.e. on level 12 you can have a maximum of four teamwork feats.

Map of locations with teamwork feat quests.

1 - Adventurers Guild - Neverwinter Nights 2: Storm of Zehir - Game Guide and Walkthrough

1. Umber Hulk Cave (Foe Hunting) - Volo

2. Elven Tower (Group Trance)

3. Ruined keep (Missile Volley) - Volo

4. Goblin camp (Team Rush)

5. Destroyed camp (Camp routine)

6. Mere of Dead Men (Improved Camp Routine) - Volo

7. Sintalpandax's Lair (Steadfast Resolve) - Volo

8. Dom (Awareness) - Volo

9. Illefarn Outpost (Circle of Blades) - Volo

10. Cemetery (Superior Flank) - Volo

Candril

Foe Hunting

Cost: 1000 $

Benefit: Party gains +2 damage bonus vs favored enemy.

Leader requirements: Favored enemy, base attack bonus +4

Requirements for the party: Survival 1+, base attack bonus +4

Quest: You need to go to the Umber Hulk cave, near Leilon and kill all of the monsters inside.

Group Trance - Adventurers Guild - Neverwinter Nights 2: Storm of Zehir - Game Guide and Walkthrough

Group Trance

Cost: 1000 $

Benefit: Resting takes 4 hours instead of 8.

Leader requirements: Elf, Half-elf

Party requirements: Concentration 1+

Quest: You need to visit the Elven tower and meditate there.

Missile Volley

Cost: 1000 $

Benefit: Party members get a +1 to their attack with missile weapons when a previous party member attacks with a missile weapon.

Leader requirements: None

Party requirements: Point Blank Shot

Quest: You need to visit the Ruined keep east of Thundertree and kill the golem that lives there.

Daerred

Buying experience points

You can buy experience points for an NPC companion here, provided that he has less exp than any of the four characters created by you. One experience point costs 1 $. This way you can level up your support characters - it's really useful when you meet an NPC with level lower than your party's.

Fearsome Roster

Cost: 1000 $

Benefit: Enemies with at least three levels less than you will run away from you on the world map.

Leader requirements: Intimidate 8+

Party requirements: Intimidate 1+ or Charisma 13+

Quest: You need to tell Daerred, about one of your achievements.

Improved Fearsome Roster

Cost: 1000 $

Benefit: Enemies with at least two levels less than you will run away from you on the world map.

Leader requirements: Intimidate 12+

Party requirements: Intimidate 2+ or Charisma 14+

Quest: None

Team Rush

Cost: 1000 $

Benefit: Each character in your party will move about the world map as fast as the fastest character in your party.

Leader requirements: Survival 8+, Toughness

Party requirements: Survival 1+

Quest: You will need to visit the goblin camp, north of New Leaf. Inside, you will encounter one enemy, whom you need to kill in order to complete the quest.

Maxil

Camp Routine

Cost: 1000 $

Benefit: During rest chances that you will be disturbed are lowered by 25%.

Leader requirements: Survival 8+

Party requirements: Survival 1+

Quest: You need to visit the Destroyed camp.

Improved Camp Routine

Cost: 1000 $

Benefit: During rest chances that you will be disturbed are lowered by 50%.

Leader requirements: Survival 12+

Party requirements: Survival 2+

Quest: Head to the Mere of Dead Men, north of West Harbor. Start the fire near a tree and deal with Ghostly Druids, who will interrupt your rest.

Steadfast Resolve

Cost: 1000 $

Benefit: Party receives +2 bonus to will saves vs fear.

Leader requirements: Concentration 8+, Iron Will

Party requirements: Will save +2

Quest: You need to kill a young red dragon in his lair north of Neverwinter.

Awareness - Adventurers Guild - Neverwinter Nights 2: Storm of Zehir - Game Guide and Walkthrough

Juen

Awareness

Cost: 1000 $

Benefit: Each party member receives +2 bonus to Listen and Spot

Leader requirements: Listen and Spot 12+

Party requirements: Listen 2+ or Spot 2+

Quest: You need to play hide and seek with three halflings. Visit the house south of Highcliff and find them.

0 - Adventurers Guild - Neverwinter Nights 2: Storm of Zehir - Game Guide and Walkthrough

0. World Map

1, 2, 3 - Halflings

Circle of Blades

Cost: 1000 $

Benefit: Attack vs flanked enemy receive a +2 damage bonus.

Leader requirements: Weapon specialization, base attack bonus +6

Party requirements: Weapon Finesse or Sneak attack +1d6

Quest: South of Leilon you will come across a Illefarn Outpost. Go there and kill the necromancer. Residing inside

Superior Flank

Cost: 1000 $

Benefit: Attacks vs flanked enemy receive +2 attack bonus.

Leader requirements: Sneak Attack +4d6

Party requirements: Base attack bonus +3

Quest: Head to the Cemetery north of Neverwinter. Inside, deal with the assassins.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Atari or Obsidian Entertainment. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.