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Neverwinter Game Guide by gamepressure.com

Neverwinter Game Guide

Table of Contents

Statistics and hero chart | Hero Neverwinter Guide

Last update: 11 May 2016

You can open your hero sheet by pressing

You can open your hero sheet by pressing "C" key, you'll find all there is to know about your character here, his abilities, statistics, items equipped, talents and companions

In Character tab you can find your hero preview and right under it tools for zooming and rotating hero and switch between town cloth and armor. Over your character is his name, title and guild and on the bottom of this window his class, level and chosen Paragon Path.

On the right side of this window is collection of all most important statistics of your character::

Armor class: increases your base damage resistance

Health points: how much life your character have

Ability Scores: six basic abilities

Gear Score: your equipment evaluation used to give basic orientation how well you will play in harder areas

Ratings: on a list right under Gear Score you'll find additional statistics of your character, those come from equipment mostly: Power, Critical Strike, Armor Penetration, Recovery, Defense, Deflect, Regeneration, Life Steal, Movement.

Below Ratings is a list with various values calculated from all other sources. Those are final calculations.

 

Ability Score

In Neverwinter main statistics (Ability Scores) are not increased by equipment, you can only roll initial values of AS and then add few points while leveling.

There are six Ability Scores and each class benefits from them in different way:

  • Str, Strength
  • Con, Constitution
  • Dex, Dexterity
  • Int, Intelligence
  • Wis, Wisdom
  • Cha, Charisma

Each class have one primary ability and two secondary, remaining 3 won't have much impact on gameplay.

When creating new character notice that primary AS will have most points, secondary will also be high but not that much, and remaining AS will be lowest.

On levels 10, 20, 40 and 50 you will get 2 points to distribute among 2 AS of your choice and on levels 30 and 60 you will be awarder with 6 AS , one for each stat.

Power points

Every class have its own unique combat powers you can use. After each level you will be awarded one Power Point which could be used to buy new skill or upgrade already bought.

Excluding class mechanic each skill can have maximum 3 ranks, first is earned when skill is bought, next two you can buy for additional points (buying rank 3 is available after reaching level 20).

Upgraded skills can have stronger damage or healing, faster recharge, longer duration - Statistics and hero chart - Hero - Neverwinter - Game Guide and Walkthrough

Upgraded skills can have stronger damage or healing, faster recharge, longer duration. It's worth investing additional 2 points in skills you are often using.

On level 30 you will have to choose one of Paragon Path which will determine what skills you will have available later.

Heroic and Paragon Feats

After level 10 you can start buying Feats, that is talents with passive enchantments to your character.

You can spend maximum 5 points in each Feat, to level 30 you will be getting Heroic Feats you can spend in basic talents (on the left), and after level 30 you will have to buy Paragon Feats (on the right) - Statistics and hero chart - Hero - Neverwinter - Game Guide and Walkthrough

You can spend maximum 5 points in each Feat, to level 30 you will be getting Heroic Feats you can spend in basic talents (on the left), and after level 30 you will have to buy Paragon Feats (on the right).

Each Feats tree have one very powerful passive talent at the end you can buy for only 1 Paragon Feat Point.

Skills

Skill bar in Neverwinter have only few buttons and indicators - Statistics and hero chart - Hero - Neverwinter - Game Guide and Walkthrough

Skill bar in Neverwinter have only few buttons and indicators:

1: Two Daily powers, hexagon with Action Points, and stamina bar above it

2: Class mechanic skill

3: Class Features

4: Three Encounter powers, and two At-will skills

5: Quick use items (health potions, scrolls of teleportation etc)

6: Health bar and mount icon on the right

At-Will

At-will powers are basic skills without the cooldowns fired when clicking or holding left/right mouse button.

At-will skill are not too strong, but 2-3 hits from such power should kill regular foe, those abilities are great to fill up wholes between using stronger powers, often At-wills enchance other types of skills

You will unlock first at-will skill slot at level 1 and second at level 2.

Encounter

Three much stronger powers than At-will, those skills in most cases have at least 10 second cooldown and often in addition to damage or healing encounter skills can have some additional effects like increasing damage after use, marking enemies, kicking them, allowing you to jump or teleport etc

You will unlock encounter power slots on levels 3, 5 and 7.

Class Feature

Passive skills enchancing your hero in many different ways. Wisely selected Class Features can change your gameplay completely (they are often modified by Feats).

First Passive skill will be awarded to you upon reaching level 4, and you can learn another one on level 15.

Daily powers and Action Points

Daily skills fortunately can be used more than once per day, they are simply the most powerful skills your character have and their use requires 100% of Action Points (hexagon in the middle of the skill bar), using daily power empties Action Points hexagon.

You can refill Action Points by attacking, healing or taking damage (depending on your class), because Action Points refill rather slowly think twice before using Daily Power.

Daily Power slots are unlocked at levels 4 and 19.

Class mechanic

Class mechanic is unlocked on level 10, it's different from typical skills because in most cases it will affect your other actions and powers. You have only one mechanic, you can't change it.

For example Great Weapon Fighter have Unstoppable. When he is doing damage he collects "determination" and can use Unstoppable at 50% or more of determination meter. Using this mechanic will remove any CC and make GWF immune to CC, he will attack much faster with slightly less damage and will receive less damage. This mechanic will last until determination meter will hit 0.

Each class in Neverwinter have different tactic skill allowing to dodge or mitigate incoming damage - Statistics and hero chart - Hero - Neverwinter - Game Guide and Walkthrough

Class tactic

Each class in Neverwinter have different tactic skill allowing to dodge or mitigate incoming damage. You can activate tactic by pressing or holding "Shift", this will make your character dodge, sprint, block, teleport etc (depending on class). Time you can sprint or uses of dodge for example is determined by your stamina, each use of class tactic will use part of it and you won't be able to use tactic if you don't have enough stamina. Stamina refills itself.

Only Guardian Fighter doesn't have stamina, instead he uses guard meter.

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