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Need for Speed Carbon Game Guide by gamepressure.com

Need for Speed Carbon Game Guide

Table of Contents

Other game modes NFS Carbon Guide

Last update: 11 May 2016

So you did the career in 100% and you're still hungry for racing? It means that you have the rights to call yourself a maniac, but it's not bad while Carbon is a great game :) Also the main gametype is quite short and can be not as satisfying as it should. But the EA guys made few else interesting things for virtual racers. Let's take a look on the list below.

Challenge series

A pack of twelve challenges with three difficulty levels each: easy, medium and difficult. As it's easy to count, it gives us extra 36 races. Completing the easy race gives us bronze medal and an access to the medium one, which completing equals silver medal and an opportunity to fight for gold and the reward. They are maybe not very precious, but it's always nice to have bonus stickers or spoilers. In challenge series we cannot choose the car. Also in this mode there are several race types available: pursuits, toolbotchs, canyon duels, race wars, etc. Everyone will find something for him :) Some of the challenges - team challenges - can also be completed online.

Quick race

Nothing to say about this. Simply a single race on a chosen track in chosen mode. We can set the number of laps, opponents, traffic and such. I didn't do it previously, so now it's time to describe the game modes.

  • Toolbotch (single player only) - a race in which our rival is not the opponent's car, but the time, traffic and police. Our goal is to reach the finish line with completing toolbotch within the time limit. It can be held on any track or on one build especially for it.
  • Sprint(single / multi) - classic sprint done in the same way as it was in first The Need for Speed. A race from point A to point B, the first player to reach the finish line wins.
  • Circuit (single / multi) - here we have a race on a closed track made in a circuit on which we have to complete various number of laps. The fastest one wins, of course.
  • Drift (single) - popular sliding on a chosen track. There are two types of drift: one is held on track, and the second one is "organic", taking place in canyon. If we choose the track, then we can also set up the number of laps. There are no opponents not police and traffic here.
  • Canyon (single / multi) - a duel in canyon with one opponent, single or online. We have to complete the track twice: first as a chaser behind our opponent, then the roles are reversed. We score points for driving as close to our rival as it's possible or, when we are escaping, for leaving him behind. We can win the race instantly by leaving the opponent for 10 seconds or passing him and stay in front for 10 seconds while chasing. Also, we can loose in the same way :) The last method to win or lose a canyon duel is falling out behind the barrier.
  • Pursuit tag (multi) - this mode is available only in multiplayer and is played on entire district. One of the players has a "tag" and escapes while rest of the competitors are the police chasing him. The one, who stops the driver gets his "tag" and start to escaping. The one, who avoids being arrested for the longest time wins.
  • Pursuit with knockout (multi) - a variation about classic knockout. The player, who crosses the line last is not knocked out, but becomes a policeman, who has to stop the racers and score points.

Reward cards

It's another new element in NFS: Carbon. The reward cards have replaced Most Wanted's Challenges, but the idea is very similar. We have twenty "cards" with four challenges to be completed on each. To gain a card (and a reward from it) you have to complete its challenges. They are very different and have different difficulty levels. A challenge can be very easy, but also hell tricky. The level basically depends on the reward from the card - it's easier to gain extra spoiler than a car. Also, there are Online reward cards. This is an extra set of 10 Reward cards, which can be completed only when playing online.

Multiplayer

The multiplayer scheme is a little different in Carbon than it was in Most Wanted. We still have the room and invites system, but now we can't choose the game in which want to play from the list. If we choose the Quick game option, we will be put automatically into a room chosen randomly by the server. The option My games allows us to create a race manually and then invite players from our buddylist or use the Search players option to play with random people. The maximum players number has increased to 8, so the races are now more interesting. We can also choose whether we want or don't want our game to be a ranking game. Our statistics are being held on Electronic Arts' servers, so you can always see how you match with the fastest guys. The Unranked mode can be an occasion to practice and also gain some Online Experience points. You have to know that for every race you complete you receive some EXP and making it to 50 level will unlock a bonus car - Lotus Europa S.

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