MultiVersus: Iron Giant - how to play? MultiVersus Guide, Tips
On this page of the guide to MultiVersus we give the most important tips for playing with the Iron Giant, who has the class of a tank, while describing his best perks. It is the largest character in the game.
Last update: Monday, September 19, 2022
In MultiVersus, Iron Giant is a tank character. Though lacking a double jump, he makes up for it with a huge attack range and being very difficult to ring out. On this page of the guide, you can learn how to utilize him best when fighting other players or AI-controlled opponents.
The Iron Giant's size can be a positive and a negative, so we recommend reading those tips to take advantage of it.
- He is the heaviest character in the game. This makes him very difficult to ring out by knocking him away sideways or upwards. A more plausible way of defeating him is attacking him so he falls down a pit.
- Unlike other characters, he can't double jump. He can fly with his rocket boots instead. He can't do so forever though - watch out for the fuel level as to not eliminate yourself by accident.
- Collecting items is very important when playing as the Iron Giant. He eats every item he picks up, gaining additional bolts. The more bolts you have (five at most), the more grey health your allies will receive from you. You can grant grey health by activating a shield with your Neutral Special.
- Replenishing bolts always takes the same amount of time, so don't use any perks reducing cooldowns.
- Your Up Special lets you spin a car around yourself. Unfortunately, due to the Giant's size, this move can usually only hit enemies high up in the air. It is possible to aim it lower though. While inputting the Down Special button combination, quickly tilt the analog stick down to spin the car lower.
- The Giant can enter rage mode during battle. His rage bar fills up by dealing damage or when your ally takes damage. Once it's full, use your Neutral Special to transform and gain a new moveset. You exit rage mode after a few seconds or once you run out of grey health.
- The Iron Giant interacts with walls a bit differently than other characters. Instead of sliding down, he sticks to walls and can serve as a temporary platform for his allies. This can sometimes save your allies while resetting their aerial capabilities.
- Giving your ally grey health rewards you with thorns. If an enemy attacks you while they're active, they'll take some damage as well.
The Iron Giant has access to 3 Signature Perks. The first is Afterburners. Your rocket boots (Aerial Down Attack) set the ground on fire, creating two firewalls.
The second is Wrong Side of the Bed. When entering the arena (at the start of the battle and when respawning) you start with the rage meter partially filled.
The third is Static Discharge. You can now stack thorns for each unique grey health source. This means each time you grant grey health to an ally in a different way than before, you'll receive more thorns which will deal more damage to every enemy who hits you.
Afterburners is the most reliable of these perks, as you'll be using your Aerial Down Attack often and it increases its damage potential. Wrong Side of the Bed doesn't give you enough rage to be worth considering. Static Discharge rewards you for taking damage, but the extra thorns don't do that much.
This build bolsters your defenses, making the Giant more difficult to hit. It also increases your damage thanks to Afterburners:
- School Me Once... - a defensive perk, which grants you a projectile block buff for 2 seconds after being knocked back by a projectile. The duration increases to 4 seconds when stacked. The Iron Giant is huge, slow and a very easy target. This perk lets you defend yourself against their ranged attacks.
- Slippery Customer - a defensive bonus thanks to which your team gains 10% longer dodge invulnerability window. When an ally chooses this bonus, this bonus will increase to 15%. This perk is important due to how easy to hit the Giant is. A longer dodge window is thus an excellent choice for him.
- Fancy Footwork - a utility perk, which increases dodge distance by 5%. The bonus increases to 10% when stacked with an ally. This perk increases your dodging capabilities, just like Slippery Customer, making it very useful.
How to win as the Iron Giant?
Your Side Attack can effectively counter enemy pressure. It executes a combo which is difficult to get out of. It also has a lot of range, making it relatively safe to use.
When keeping your distance you can fire projectiles (Up Attack) which turn into bolts when they hit the ground. Try to pick the bolts up to enhance your Neutral Special.
The more bolts you have, the more grey health your ally will get when they touch you. These are not the only advantages of this move. Each bolt acts as additional armor. Armor breaking attacks don't work against it either. After activating your bolts you should immediately start playing aggressively.
Your Aerial Down Attack will come in handy too. Use it to set enemies on fire, dealing damage over time. With the Afterburners signature perk you can create two firewalls. Enemies standing in them or passing through them will be seriously hurt.
Your Down Special braces the Giant for a powerful jump. After a short moment you'll land in the indicated place on the arena (pictured above). The enemies can also see where you'll land. Use this to your advantage, as you can steer the Giant in mid-air to change where you're going to land.
Once your rage bar is full, use Neutral Special to enter rage mode, granting you an entirely new moveset.
In this form you have grey health and automatic bolt armor. You can fire plasma missiles which stun enemies after hitting them.
The Iron Giant in rage mode has access to many different projectiles with short cooldowns. You can also use Up Special to electrify yourself. Enemies that touch you will receive damage over time.