MultiVersus: Morty - how to play? MultiVersus Guide, Tips
On this page of the guide to MultiVersus you will read about how to play a character with the class of a bruiser, Morty, while getting acquainted with his best perks. He is a character from the Rick and Morty universe.
Last update: Monday, September 19, 2022
Morty in Multiversus is of Bruiser class. He can rewind time, teleport, throw grenades and fire a laser gun. On this page of the guide, you can learn how to utilize him best when fighting other players or AI-controlled opponents.
There are many mechanics and interactions Morty players must master to be successful:
- When Morty approaches an ally, he'll automatically give them a grenade. Said ally will throw the grenade forward during their next attack. When allies receive a grenade, they also get some grey health.
- Shooting thrown grenades blows them up, creating large explosions. It damages enemies and has high knockback.
- Hitting grenades makes them fly further and deal damage on impact. The game considers them projectiles. They blow up after a short while or when you shoot them with a laser.
- Your Up Special creates a large platform. This move works great against enemies close to the ceiling. You can also use it to save your team from falling off the arena.
- Your Down Attack, cleaning the floor with the Plumbus, can weaken enemies and cleanse allies all at once.
- Hitting a grenade with your Side Special splits it into two smaller grenades.
- Morty's best move is Down Special. It creates a so-called save point. A moment after setting it up, you'll rewind time and return back to the save point. You'll also leave a grenade at the exact spot you were before time rewinded. Its most important feature, however, is the ability to save your allies from ring outs. If your ally falls off the map while the save point is active, they'll appear in it instead of dying.
Morty has access to 3 Signature Perks. The first is I'm More Than Just A Hammer. The third hit of your Side Attack combo is a hammer swing. The perk replaces the swing with a spin, letting Morty hit enemies several times.
The second is Extra Fleeb Juice. Clearing the floor with your Down Attack lets you destroy traps set up by enemies.
The third is Oh That's Still A Grenade. The longer you charge your grenade, the greater its blast radius will be. Moreover, all grenades thrown by your allies always have the maximum blast radius.
Oh That's Still A Grenade is Morty's best signature perk. Your team will be using grenades very frequently. More Fleeb Juice is the weakest option, as removing traps isn't too useful. I'm More Than Just A Hammer sounds intriguing, but the hammer spin has too much knockback to hit the same enemy a few times, the attack animation is slow and can be easily interrupted.
This build focuses on reducing cooldowns and throwing grenades:
- Deadshot - an offensive bonus that will increase your team's projectile damage by 5%, and if your ally chooses it, the bonus will be 10%.
- Coffeezilla - a utility perk, allowing 10% lower cooldown times. Bonus is increased to -15% once an ally chooses the same perk. Many of Morty's moves come with cooldowns, making this his most important perk.
- That's Flammable, Doc! - an offensive bonus that allows your team to set fire to the enemy with a basic attack for 1 second, within 3 seconds after knocking back an enemy with a projectile. If an ally stacks this perk with you, the effect lasts for 2 seconds.
How to win as Morty?
At the very beginning of the battle you should approach your ally to give them a grenade and some grey health. Then chuck a few explosives of your own with your Neutral Special. Try to knock enemies into the grenades as they're about to blow up, or detonate them yourself by shooting them with your lasers.
If you create a portal with your Aerial Side Special, shoot through it with your gun. This increases damage dealt. The portal is also useful for moving around and backing away from enemies. Remember you can use this move twice. You'll reset it by landing on a platform.
During aerial combat remember to use your Up Special. It will reset your aerial moves, and there's a chance it will take an enemy off the map and kill them.
Though Morty is a scared, nervous wreck, many of his moves can still let him hold his own in melee. Your Side Attacks can be chained into a combo of punches. The third hit in that combo is a hammer swing, with long range and high damage.
Use your Down Special wisely. This is your most valuable move by far. It can save you from trouble if used right. If an ally is close to death, your Down Special can save them as well, as they'll return to the save point after dying (save point pointed out with a yellow arrow on the picture above).
Inflicting Weakened onto enemies is important, as it lets you deal more damage and knockback. You can apply it with your Down Attack, destroying their armor as well.