This page of the Mr. Prepper guide contains tips that will help you at the beginning of your playthrough.
- Animal traps
- Remember about the blueprints
- Option: Always run
- Keyboard shortcuts
- Locker by the door
Don't stock up and use up your resources on an ongoing basis - if you accumulate too much food, it will spoil. If you buy too many resources of one type, you may not be able to afford more crucial materials or story items. Processing food will restore its storage-life. Adding fresh fruit "to the pile", too. Keep them in the fridge. Process unnecessary items - materials do not weigh anything!
At the beginning, small animals traps that you can set up in the woods are the best possible investment.
The number of traps is not limited - what's more difficult is getting a large number of baits. However, when you earn the Huntress's trust, you will gain access to new baits. Traps can be set only in spots with a "traps area" sign. You'll need about a day to catch a prey; it will be slightly less if you use a fast bait.
Remember about the blueprints
When you acquire an axe / a pick / a knife, disassemble them once you use them up.
This will allow you to get the blueprint and you will be able to make the tool yourself instead of overpaying for it at the merchant's.
Option: Always run
Select the Always run option in the game settings to make the character move faster at all times.
When the option is not selected, you must double-click the object to make the character run up to it. Otherwise, it will walk extremely slowly, especially between successive levels of the base and during exploration.
Use the keyboard: during clashes with enemies, the quick access keys (1-4) [only after obtaining a backpack] will be useful for healing, using grenades and changing weapons. These items must be equipped from the inventory level (click RMB on weapons/food and then Equip). Next to the weapon icon, the equipped item icon with the assigned number will appear. It's recommended to memorize the frequently used buttons, especially Crafting and Inventory (e.g. Tab and F).
Locker by the door
Locker for storing materials - it is a good idea to put a cabinet by the door, where you will keep things for trade and exploration trips. Optionally, you can put a second cabinet for the stuff you bring in. This way you won't have to go down to your basement every time. Moreover, you're less likely to forget any item, for example, an axe while heading to the forest.
Use your back garden as a vegetable garden. You will not use electricity for their lighting or space for construction, moreover, they'll be watered for free when it rains. Just collect them to your inventory the day before or on the day of inspection. You can fit 10 gardens there (after moving the workbench).