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Mortal Kombat Game Guide by gamepressure.com

Mortal Kombat Game Guide

Table of Contents

Instructions - Terms Mortal Kombat Guide

Last update: 11 May 2016

Definitions of terms and abbreviations

A combo is a sequence of moves, which cannot be blocked during its duration. If the attack which starts combo will hit an opponent and won't be blocked, then your opponent won't be able to block further attacks until the end of a sequence of moves. Combo can be interrupted only with a "Breaker".

Basic combos are short sequences of moves contracting in the chain of attacks. These are defined in the game mechanics.

Complex combos are moves combined into one long chain of attacks: combos, special moves and basic moves. Such combos typically are more difficult than basic ones but also inflict more damage to your opponent.

Juggle means moves or combos which juggle your opponent out of the air. A time after he is able to get back to the fight (and start blocking your attacks) is long enough to approach to him and perform further attacks.

Left and right arrows - all moves in this guide are given for a character standing on the left side, so "the right arrow" means Forward and "the left arrow" means Back.

"+" between two buttons indicates that you have to press them in the same time, in any other case you have to press them one after another.

Low means a move to be blocked when you crouch.

Mid means a move to be blocked while you stand.

High means a move to be blocked while you stand or crouch.

Numbers at the end of each combo mean a percent of a damage this sequence of moves inflicts.

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