This guide page contains the most important information about the combat in Monster Hunter Rise. Here you will find basic questions about the controls, tips on Hunter's Notes, and skillful use of monsters' ailments.
In MH Rise, you can fight monsters in a variety of ways. From simple sword-waving to complex tactics. The key to success in a fight with an opponent is to avoid blows efficiently, recognize the monsters' states, and exploit their weaknesses.
When you start hunting, you will see icons of large monsters on the minimap. The question mark is for a monster you haven't fought before. Large monsters that are not the target of the quest will leave the hunting area after some time - they can be replaced by other creatures.
You will also find monster thumbnails in the upper right corner of the screen. By pressing the right analog, select the monster you want to focus the camera on - the game will begin to guide you in its direction.
When you get close to a large monster, it can immediately attack you. Some monsters will remain non-aggressive until they are attacked.
Each type of weapon has unique combos. You will find them in Hunter's Notes. With your weapon drawn, you can attack enemies with Wirebugs. When you sheath your weapon, the Wirebugs will help you move away from the monster or avoid damage.
Attack a monster enough times with a Wirebug to be able to mount it. You will be able to climb onto the beast's back, inflict massive damage, take control of it and force it to fight other monsters. Read more about this on a separate page of the guide: Wyvern - how to ride?
The item bar, located in the lower right corner of the screen, will help you to quickly drink the right potion or use an item during the fight. The action bar is located next to the items bar, giving you quick access to actions such as ordering your companions to stop or go.
You can recognize that a monster is weakened or unable to fight by the blue icon under its thumbnail in the upper right corner of the screen. This monster will run away from the battlefield to rest and regenerate health. This is an opportunity for you to renew your life or sharpen your weapons, you can read about it on a separate page of the guide: Weapons - how to sharpen?
Weakened monsters will also be easy to capture. Read more about this on How to capture a monster? page.
Rotate the camera
Reset the camera
Silkbug attack (with weapon drawn)
Silkbug attack (with weapon drawn)
Silkbug attack (with ranged weapon drawn)
Silkbug attack (with ranged weapon drawn)
Item bar and radial menu (hold)
Select item (hold L)
Use item (when weapon is sheathed)
Select ammo or coating (hold L)
Select a shortcut from the radial menu (hold L)
Scroll the action bar
Activate/deactivate action from the action bar
Monsters' weak points
All monsters have the so-called weak points. After the first battle with the monster, check Hunter's Notes to find detailed information about the resistance and ailment to the elements for each body part.
When you hit a monster's weak point, the damage numbers will be orange. Purple numbers indicate that a given body part is resistant to attacks.
Weapon damage is divided into 3 main categories:
Some weapons also have elemental damage, which can be divided into:
The key to exploiting monsters' weaknesses is to understand the value of their hit zone, as outlined in Hunter's Notes. The highest numbers under the weapons and elements icons indicate the greatest vulnerability of the monster's body parts to specific damage.
When fighting Arzuros, the best tactic is to attack its back with a blunt- or sever-type weapon. Similar effects will be obtained by inflicting damage with a ranged weapon to the upper half.
Using a weapon with an elemental will increase the damage. If, for example, you use a long sword with a fire element on Arzuros' head, you will deal the best damage.
After familiarizing yourself with the weak points on a monster's body and preparing the right weapons, no opponent should be a problem for you.
In addition to dealing elemental damage, some weapons and ammunition can also inflict negative effects. Elemental attacks have immediate results, negative effects can be applied only after dealing enough damage. Each monster has different immunity thresholds for such effects.
- Initial Resistance means the innate resistance of the monster to a given effect. The higher the value, the less resistance to the effect;
- Next Resistance Threshold determines the amount of damage needed to trigger the effect;
- Maximum Resistance means a gradual increase in the monster's vulnerability to a negative effect. The higher the value, the more often you will be able to trigger the effect;
- Natural Buildup Degradation means the disappearance of accumulated damage needed to cause a negative effect. The higher the value, the slower the buildup degradation;
- Total Damage shows the amount of damage dealt to a monster from the negative effect, while Effect Duration specifies how long the effect will last.
Negative effects can also be inflicted by the local life forms living in the hunting areas.
Below you will find an explanation of each negative effect:
Poison - poisoned monsters will slowly take damage. The amount of damage depends on the monster's resistance to this effect.
Stun - a stunned monster will fall to the ground and be defenseless for a moment, exposing itself to your attacks.
Paralysis - paralyzed monsters won't be able to move, allowing you to safely deal damage.
Sleep - a sleeping monster falls to the ground and sleeps for a while. Sleeping monster takes more damage from your attacks.
Blast - the amount of damage from the blast depends on the monster's resistance to this effect.
Exhaust - this effect will immediately deprive the monster of its strength. The exhausted monster will begin to wobble on its feet and salivate profusely, making it vulnerable to being captured or mounted.
Fireblight - a monster infected with this effect will receive fire damage for a period of time.
Waterblight - this effect will soften the monster's skin, making it more vulnerable to regular weapon damage.
Thunderblight - this effect will temporarily render the monster immune to being stunned by any weapon. The best way to stun a monster inflicted with Thunderblight is to attack its head.
Iceblight - the movements of the monster become slow, making it an easier target. This is a good way to deal with a very fast and aggressive opponent.
Monsters also have special attacks that can cause negative effects. If you are infected with a negative effect or have a boost to statistics, a corresponding icon will appear next to your name.
Negative statuses disappear after a while, but can cause a lot of damage and expose the hunter to a monster's attacks.
Below we explain each negative effect and give advice on how to deal with it:
Fireblight - slowly reduces the health of the hunter for a certain period. Eating a Nulberry or performing a few rolls (B and left analog) will nullify this effect. Rolling in water will give the best results.
Waterblight - reduces hunter's speed of stamina regeneration. Eating Nulberry, performing a few rolls (B and left analog) or Wiredash will nullify the effect.
Thunderblight - makes the hunter more prone to stun. Eating Nulberry, performing a few rolls (B and left analog) or Wiredash will nullify the effect.
Iceblight - reduces the speed of Wirebugs' regeneration. Eating Nulberry, performing a few rolls (B and left analog) or Wiredash will nullify the effect.
Dragonblight - eliminates damage from the elements and other harmful effects of your weapons. Eating Nulberry, performing a few rolls (B and left analog) or Wiredash will nullify the effect.
Blastblight - if a hunter is infected with this effect and is knocked down or a sufficient amount of time passes, the character will explode and take damage. Using deodorant, performing a few rolls (B and left analog) or Wiredash will nullify the effect.
Hellfireblight - if a hunter is infected with this effect and is knocked down or a sufficient amount of time passes, the character will explode, receiving serious damage. Using deodorant, performing a few rolls (B and left analog) or Wiredash will nullify the effect.
Poison - slowly reduces the hunter's health for a limited time. Eating an antidote or herbal medicine will negate the effect.
Stun - makes you impossible to move for a limited time. Rotating the left analog or taking damage from the monster will negate the effect.
Paralysis - an immobilized hunter takes more damage from attacks. Rotating the left analog will nullify this effect.
Sleep - puts the hunter into sleep, which makes it impossible to move and exposes you to potential damage. Drinking an energy drink before you fall asleep will nullify this effect. Taking damage from an attack during sleep will awaken the hunter.
Defense down - you take more damage from attacks. Eating an adamant seed or an armorskin will negate the effect.
Resistance down - reduces resistance to all elements for a limited time. Eating a Nulberry will nullify this effect.
Stench - prevents the use of items that restore health and strength for a limited time. The use of deodorant will negate this effect.
Bubble - bubbles start growing on the hunter's body. If the bubbles become too large, your character will lose its mobility. Use a cleanser to negate this effect.
Webbed - makes the hunter unable to attack or evade for some time. Use a cleanser to negate this effect.
Leeched - slowly sucks the health out of the hunter. Using kunai, performing a few rolls in a row (B and left analog) or Wiredash will nullify this effect.