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Might & Magic X: Legacy Game Guide by gamepressure.com

Might & Magic X: Legacy Game Guide

Table of Contents
Might & Magic: Legacy - Karthal
Might & Magic: Legacy - Karthal
Entrance - Agyn Peninsula
Inn - offers rest, thanks to which you can regain your strengths. The innkeeper can sell food to you.
Expert: Water Magic
Fast Travel - Sorpigal, the Crag
Fast Travel Sea Harbor, Sorpigal
Entrance - the Slums
Praetorian Garrison
Grand Master: Spear
Blacksmith - sells weapon to travelers and repairs weapon
Master: Bow
Entrance - Falagar's estate
Chapel in Karthal - the priest offers the following services: Rejuvenation, Healing, Resurrection
Library - teaches spells
Master: Primordial Magic
Entrance - Karthal Sewers
Cosmic Circle - sells scrolls, potions and wands to travelers, as well as repairs them.
Armorer - sells his armors to travelers and repairs armors.
Master: heavy Armor
Meleagers House Receives the "Naga Tea" quest
Entrance - the Agyn Peninsula
Entrance - the Harbor District
Black Guard Training Center Expert: Axe, Art of War, Crossbow, Mysticism, Light Magic, Dark Magic, Earth Magic, Fire Magic.
Inn - offers rest, thanks to which you can regain your strengths. The innkeeper can sell food to you.
Master: Art of War
Sylad's House - Master: Fire Magic
Hospice - Kaspar will offer to heal your ailments.
Blackfang hideout - Expert: dodge
Master: Mysticism
They deal in stolen goods
You can purchase here the last frogment of the disc for the "Promotion to Paladin" quest
Entrance - Karthal sewers
Arcane Library Master: Dark Magic
Teaches spells
Tamina - Expert: Dual weapon fight
Enlarge this map

Karthal - map and quests | Act III - Karthal MMX: Legacy Guide

Last update: 11 May 2016

Entrance - Agyn Peninsula

Inn - offers rest, thanks to which you can regain your strengths. The innkeeper can sell food to you.
Expert: Water Magic

Fast Travel - Sorpigal, the Crag

Fast Travel Sea Harbor, Sorpigal

Entrance - the Slums

Praetorian Garrison
Grand Master: Spear

Blacksmith - sells weapon to travelers and repairs weapon
Master: Bow

Entrance - Falagar's estate

Chapel in Karthal - the priest offers the following services: Rejuvenation, Healing, Resurrection

Library - teaches spells
Master: Primordial Magic

Entrance - Karthal Sewers

Cosmic Circle - sells scrolls, potions and wands to travelers, as well as repairs them.

Armorer - sells his armors to travelers and repairs armors.
Master: heavy Armor

Meleagers House Receives the "Naga Tea" quest

Entrance - the Agyn Peninsula

Entrance - the Harbor District

Black Guard Training Center Expert: Axe, Art of War, Crossbow, Mysticism, Light Magic, Dark Magic, Earth Magic, Fire Magic.

Inn - offers rest, thanks to which you can regain your strengths. The innkeeper can sell food to you.
Master: Art of War

Sylad's House - Master: Fire Magic

Hospice - Kaspar will offer to heal your ailments.

Blackfang hideout - Expert: dodge
Master: Mysticism
They deal in stolen goods
You can purchase here the last frogment of the disc for the "Promotion to Paladin" quest

Entrance - Karthal sewers

Arcane Library Master: Dark Magic
Teaches spells

Tamina - Expert: Dual weapon fight

Last Wish

Before he dies, Montbard asks you to find his daughter. At the beginning, you need to take his journal from the Southern part of the Chamber.

Now, you only need to go to Church of Elrath in Sorpigal and ask Rosalie to tell you her story. This is when you show her Montbard's journal, which ends this quest.

Morgan's Informer

Jon Morgan tasks you with going to Karthal, to find out what fate befell his informer. To do that, you need to meet up with another agent who is waiting for you in Karthal sewers.

The entire quest has been described in chapter "Morgan's Informer".

The Great Escape

Once you get to know, from Dunstan, that Hamza, the rebel leader, can help you free Falagar. You decide to find him, straight away. Since the city gates are open, you can walk around the city without any limitations.

The best way to find Hamza is to listen to gossips. And there is no better place for that than the inn.

The entire quest has been described in chapter "The Great Escape".

Sewer Keys

For the break into the garrison to be successful, Hamza expects you to steal the key from one of the Black Guards named Theron. Without the key, you can forget all about sneaking your way into the prison. Hamza only knows his name, but he does not know where to find him.

The entire quest has been described in chapter "Sewer Keys".

Partners in Crime

Apart from the keys, Hamza is also going to require information about the garrison itself. You need to go to the Blackfang's HQ and convince them that you should work together. He does not know, however, what they are going to want in exchange so, you are on your own when it comes to that.

The entire quest has been described in chapter "Partners in Crime".

Liberation

With all the information that you require, and the key to the sewers, you are ready to break into the local garrison and free Morgan's Informer. Your allies are to divert the soldiers' attention for the time being.

Go to the Slums and start a conversation with the black guard captain there, It does not matter what you tell him, sudden fire will attract their attention.

The entire quest has been described in chapter "Liberation".

Dunstan

After you have completed the quest whose aim is to free Falagar, Morgan asks you to find out, everything that you can, about Dunstan. He is said to be above Marcus, who is currently the sovereign in the city to the South.

You will receive the first hint in Karthal, in the inn located in the harbor district.

The entire quest has been described in chapter "Dunstan".

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