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Might & Magic X: Legacy Game Guide by gamepressure.com

Might & Magic X: Legacy Game Guide

Table of Contents
Might & Magic: Legacy - The Crag
Might & Magic: Legacy - The Crag
Exit - To the ravaged lands
Training Center Expert: spear, Magic Buffing, Endurance, Bow, Club, dagger, Shield, Two-handed weapon
Master: Air Magic, Axe
The Smith - sells weapons to travelers and fixes weapons.
Fast Travel - Sorpigal, Karthal
tavern - offers place to rest, thanks to which you can regain your strengths. The innkeeper can sell you 12 units of supplies.
Ulagan Gives the "Promotion ot Grasant" quest.
Mojo's house - sells his scrolls and potions to travelers and identifies them. Apart from that, teaches spells. Training: Arcane knowledge.
Healer's house - The shaman will offer to heal your ailments
The Fort - Master: Water Magic
Gives the "Curse" quest.
Armorer Sells his armors to travelers and fixes them.
Tao's House Grand Master: Club
Kei Gives the "Water Magic Grand Master"
Big House
Archmaster: "Mysticism" (after quest: "Liberation")
Give the "Promotion to the Archmage" quest
Enlarge this map

Crag Map | Act II - Seahaven MMX: Legacy Guide

Last update: 11 May 2016

Exit - To the ravaged lands

Training Center Expert: spear, Magic Buffing, Endurance, Bow, Club, dagger, Shield, Two-handed weapon
Master: Air Magic, Axe

The Smith - sells weapons to travelers and fixes weapons.

Fast Travel - Sorpigal, Karthal

tavern - offers place to rest, thanks to which you can regain your strengths. The innkeeper can sell you 12 units of supplies.

Ulagan Gives the "Promotion ot Grasant" quest.

Mojo's house - sells his scrolls and potions to travelers and identifies them. Apart from that, teaches spells. Training: Arcane knowledge.

Healer's house - The shaman will offer to heal your ailments

The Fort - Master: Water Magic
Gives the "Curse" quest.

Armorer Sells his armors to travelers and fixes them.

Tao's House Grand Master: Club

Kei Gives the "Water Magic Grand Master"

Big House
Archmaster: "Mysticism" (after quest: "Liberation")
Give the "Promotion to the Archmage" quest

Crag is a city located at the Western side of the peninsula. At the beginning of the game, nobody will want to take you there, because it is a pirate city, full of scum of this soil. Only after you receive the "Pirate Truce" quest from Jon Morgan, you can go there, for the leader of the city to consent to the truce. After you have completed this quest, you will be able to take a ship to this port.

When it comes to the city itself, it is not too big and the number of quests that you can receive there, is small. You can encounter various trainers there, who may even offer you a Grand Master training. The only long quest that you can receive there is "The Curse".

You need to remember that the shaman there, in the Healer's Hut, is not capable of reviving your dead party members.

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