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Might & Magic X: Legacy Game Guide by gamepressure.com

Might & Magic X: Legacy Game Guide

Table of Contents
Might & Magic: Legacy - Seahaven
Might & Magic: Legacy - Seahaven
The City's exit
The house Expert of: dodges, endurance
Entrance to the Lost City - you can only unlock it from the other side
The Astronomer's Lab Gives the "Escaping Horizons" quest.
The Smith Sells weapons to travelers and fixes it. Gives the "Fallen Star" quest
The tavern Offers rest, thanks to which you can regain your strengths. The innkeeper may sell 13 units of supplies to you.
Expert: Dark Magic
Heame - Gives the "Haart has his reasons" quest.
Haart estate - Sword Grand Master
The Temple The priest offers the following services: Rejuvenation, Healing, Restoration.
Master: Light Magic
Gives Quests: "The Forbidden Saga"
Temple Library - The priestess teaches spells, Expert: magic buffing
Runes and Rites - sells scrolls, potions and crossbows to the travellers and also identifies them. Master: Crossbow
Bank Naga Expert: two-handed weapons
Master: Clubs
Seahaven Dojo Expert: Mysticism, Arcane knowledge, sword, medium armor, dual weapon fighting
Expert of magic: Water, Air, Ancient
Armorer Sells his medium armors to travelers and fixes them for 50 gp. Master (there is a bug in the game): Medium Armor
Eldgrim's House Master: Spear
Gives quests: "Promotion to the Rune Lord"
Quick travel - Sorpigal, Karthal
City Garrison in Seahaven Expert: Shield, Spear, Medium Armor;
Master: Two-handed weapon
Enlarge this map

Seahaven - map and quests | Act II - Seahaven MMX: Legacy Guide

Last update: 11 May 2016

The City's exit

The house Expert of: dodges, endurance

Entrance to the Lost City - you can only unlock it from the other side

The Astronomer's Lab Gives the "Escaping Horizons" quest.

The Smith Sells weapons to travelers and fixes it. Gives the "Fallen Star" quest

The tavern Offers rest, thanks to which you can regain your strengths. The innkeeper may sell 13 units of supplies to you.
Expert: Dark Magic

Heame - Gives the "Haart has his reasons" quest.

Haart estate - Sword Grand Master

The Temple The priest offers the following services: Rejuvenation, Healing, Restoration.
Master: Light Magic
Gives Quests: "The Forbidden Saga"

Temple Library - The priestess teaches spells, Expert: magic buffing

Runes and Rites - sells scrolls, potions and crossbows to the travellers and also identifies them. Master: Crossbow

Bank Naga Expert: two-handed weapons
Master: Clubs

Seahaven Dojo Expert: Mysticism, Arcane knowledge, sword, medium armor, dual weapon fighting
Expert of magic: Water, Air, Ancient

Armorer Sells his medium armors to travelers and fixes them for 50 gp. Master (there is a bug in the game): Medium Armor

Eldgrim's House Master: Spear
Gives quests: "Promotion to the Rune Lord"

Quick travel - Sorpigal, Karthal

City Garrison in Seahaven Expert: Shield, Spear, Medium Armor;
Master: Two-handed weapon

Morgan's Eyes and Ears

Kilburn's tower - Seahaven - map and quests - Act II - Seahaven - Might & Magic X: Legacy - Game Guide and Walkthrough
Kilburn's tower

This quest becomes available right after you complete the "Rocky Road to Portmeyron" quest. You receive it from Governor Jon Morgan and he asks you to find out who is behind the attack on the castle.

You simply need to find Kilburn, who is hiding in the forest (in the levitating tower), to complete this quest. You can check out the exact location on the map for the "Hunt for Montbart" quest.

Search for Kilburn

Jon Morgan wants to learn the identity of the Highwaymen leader, to be able to destroy them all afterwards. The only one to recognize this style of handwriting is Lord Kilburn.

He is in the forest, to the West of the Seahaven, in the levitating tower. During the conversation, you will also receive a new "Hunt for Montbart" quest.

Pirate Truce

Jon Morgan quests you with an errand to the Pirate King, whom you need to deliver a truce-propagating letter . The addressee is at the fortress called "the Crag".

To get there, you need to keep going Westwards of the Seahaven, until you reach the ravaged Plains. Around the sea, you will find a fort that Orcs dwell in.

You need to enter the building at the very top and wait for the leader to stop reading. Without major problems, he will agree to truce and you are free to go.

Peninsula Incognita

The tower that the Lord is in - Seahaven - map and quests - Act II - Seahaven - Might & Magic X: Legacy - Game Guide and Walkthrough
The tower that the Lord is in

Kilburn will ask you to answer several questions, concerning the surrounding areas. The answers are (the letter-case does not matter):

1.Tirya bay

2.Navea

3. The Eye

4. Menthil

5. Irisus

6. Malyn

7.Shadow Woods

8. Wyslin Jungle

Thanks to these answers, you will obtain a relic in the form of a shield.

Fallen Star

Irnel from the Silver Blade shop, learned that a meteorite fell nearby, and that it contains the lunar silver. She asks you to bring it to her, so she could forge the perfect sword.

The Meteorite - Seahaven - map and quests - Act II - Seahaven - Might & Magic X: Legacy - Game Guide and Walkthrough
The Meteorite

It turns out that it is not that close, and you need to the Ravaged Lands, which are full of Orcs and Goblins. As you exit the city, go South-Westwards, until the landscape turns to slightly desert-like. To the South of this area is where you should be looking for the meteorite. It is a big red and black orb which can be interacted with. As you can see in the screenshot, there is an obelisk around, you can use it as your landmark.

Once you have obtained the metal, return to the Elf and she will forge an item out of this piece resource. The only thing that you need to do is wait for a week. The quest will be updated automatically, as soon as the moment is right.

Receding Horizons

Edwin, the astronomer, will ask you to escort him to the old imperial watchtower. He will Take the slot for an accompanying character and off you go.

The entrance to the watchtower, paid for with blood. - Seahaven - map and quests - Act II - Seahaven - Might & Magic X: Legacy - Game Guide and Walkthrough
The entrance to the watchtower, paid for with blood.

You need to go far to the North-West. You need to know that you are going to need blessing from the Air god (see: the "Forge of Heroes"). Once you have already obtained it, keep going to the West of the Seahaven. Try to get into the jungle, above the Crag fortress.

The watchtower is in the Jungle, the blue frame marks its location (above the Crag) - Seahaven - map and quests - Act II - Seahaven - Might & Magic X: Legacy - Game Guide and Walkthrough
The watchtower is in the Jungle, the blue frame marks its location (above the Crag)

Once you are there, find the teleport. Thanks to this, you will get higher and, at the Southern part of the path, you will find a white tower. Edwin will start a conversation then, after which, he will leave.

The Grand Master of Water Magic

Kei, Who is standing in Crag, is willing to teach you the Grand Mastery of water Magic, if only you can walk 100 steps over the surface of water. The easiest way to do that is in Crag itself, because of big stretches of water. It is enough to walk along this water path several times, back and forth, to complete this mission, and you will be able to gain the master the Water Magic.

For that, you need the blessing of the Water God, from the "Forge of Heroes" quest.

Bow Grand Master

Yumiko, a renowned archer, who is standing in the Ravaged Lands asks you to find her bow, and she will be willing to teach you to the Grand Master of Bow.

The siren that stole the bow - Seahaven - map and quests - Act II - Seahaven - Might & Magic X: Legacy - Game Guide and Walkthrough
The siren that stole the bow

It turns out that the bow has been stolen by the Siren Queen and she has retreated to the Skull Rock. The location has been provided in the description of the "Sword of the Bounty Hunter" quest. The siren herself is at the second level of the complex: password Swordfish. The battle with her is an easy one, as long as you have a paralysis protecting spell on you.

Once you defeat here, you will receive the bow that you can return to the owner.

Warfare Grand Master

Sandor, who lives in the Dissolated Lands can train you to the level of Grand Mastery of Warfare, as long as you pass a test set by him. The best idea is to cast all of the buffing sp[ell onto self, before starting the conversation.

Once you agree, you will be cast outside and you will be attacked by the first wave of Goblins and Plunderers. At level 20, you should have no problems dealing with them The second wave consists of Dreamwalkers and Jaguar Warriors. These are stronger but, the only thing you need to fear here is the regeneration of the Dreamwalkers. It would be best if you had, on you, something that blocks off this process.

The third wave is the worst one, because you will face two Cyclopes. Of course, you can deal the most damage with the spear, and the best defense is Regeneration. After you have defeated all three waves, return to the tent, where Sandor will be ready to teach you.

Arcane Discipline Grand Master

Mizuki, who is meditating at the water - Seahaven - map and quests - Act II - Seahaven - Might & Magic X: Legacy - Game Guide and Walkthrough
Mizuki, who is meditating at the water

Mizuki, who is staying and meditating at the ravaged Lands can teach you. However, she asks you to wait for one day.

The best idea is to rest several times, next to her, and talk to her again. Once you talk to her again, she will ask you for a week's time.

Return to the Crag and take a week's rest. It is enough that you keep pressing "1" on the keyboard.

When you return to her again, she will have you wait for another month! Now, the choice is yours - you can spend the whole month pressing "1", or wait for it the regular way. Anyways, after you return to her after a month, you will receive experience and she will, finally, agree to teach you to the Grand Master level.

The secret of obelisks

The quest is about finding all the Obelisks scattered all around the world. The quest activates after you find the first one.

Treasure coordinates: 129,53. - you will not wind the treasure, before you find all 7 obelisks.

The entire quest has been described in the "Secret of Obelisks" quest.

The curse

In the Crag fort, you will learn that the captain is very sick and only a Necromancer can save him from death. You are asked to go to Karthal and find Kaspar there, who can heal the Pirate King.

It is best to start this quest after you have completed the "Morgan's Informer" quest, because the city gate is open then.

The entire quest has been described in "The Curse" quest.

Elemental Forge

Jon Morgan is asking you to find out what has happened in the Elemental Forge. Reportedly, elves that have been spotted there, started firing at the scouts. You will be taken there by Lev - a Griffin Rider, who is standing on the castle's rooftop, on the 3rd level.

The entire quest has been described in the "Elemental Forge" quest.

Forge of Heroes

One of the Forge's bosses - Seahaven - map and quests - Act II - Seahaven - Might & Magic X: Legacy - Game Guide and Walkthrough
One of the Forge's bosses

After the fight with the Grand Master of earth, in the Elemental Forge, he explains the meaning of this place to you. It turns out that you can receive here the blessings of various Gods. However, for that to happen, you need to find elemental Shards that fit the barriers. Once you have done that, you are still up for a test.

The entire quest has been described in chapter "Forge of Heroes".

Haart has his reasons

Heame, a knight of the Seahaven, will, tell you that Lord Haart is keeping some dark secret. He himself does not know what this might be and he asks you to follow that man, when he leaves his house at night. You concede to that and go towards Haart's house.

The entire quest has been described in chapter "Haart has his reasons".

Hunt for Montbard

Montbard, who is not as evil as he seems to be - Seahaven - map and quests - Act II - Seahaven - Might & Magic X: Legacy - Game Guide and Walkthrough
Montbard, who is not as evil as he seems to be

Lord Kilburn recognized the handwriting sample that you provided him with and states that, undoubtedly, it is Montbard's. After a longer consideration you come up with an idea that he may be hiding in the forest.

Without further delay, you decide to go to search for the Lost City where the Highwaymen leader allegedly is staying.

The entire quest has been described in chapter "Hunt for Montbard".

Forbidden Saga

While visiting Seahaven, pastor Umberto will ask you to find all nine heretical books that the Inquisition wants to burn. These books are scattered all over the world and you can complete all of them only in act 4.

The whole task is described in chapter "Forbidden Saga".

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