Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Might & Magic: Heroes VI - Shades of Darkness Game Guide by gamepressure.com

Might & Magic: Heroes VI - Shades of Darkness Game Guide

Table of Contents

Kingdom of Fire | Mission 4: A Dream Which Was Something More - main quests Heroes VI - Shades of Darkness Guide

Last update: 11 May 2016

Objective: reach the heart of the volcano and defeat Uriel

Prize: 10000 XP, +3 might power

NOTICE - Kingdom of Fire - Mission 4: A Dream Which Was Something More - main quests - Might & Magic: Heroes VI - Shades of Darkness - Game Guide and Walkthrough

NOTICE! Be sure to save your game! The trial of fire can be started by speaking with the Maiden (M1, 12). Your task is using the received Fire Elementals and reaching the heart of the volcano with them. On your way you will come across a couple Inferno groups, fighting which is inevitable. Fire Elementals are creatures which fight at a distance, but deal considerable retaliation damage. The most important however will be Vein's attacks which should reduce the enemy forces considerably and let the Elementals finish them off.

At your destination you will come across Uriel (M1, 13) - Kingdom of Fire - Mission 4: A Dream Which Was Something More - main quests - Might & Magic: Heroes VI - Shades of Darkness - Game Guide and Walkthrough

At your destination you will come across Uriel (M1, 13). Just like the other demigod creatures, fighting him will also require the help of legendary creatures. Luckily right before the fight you will get back your favourite units. Uriel will call in a group of Guards - unfortunately you will have to defeat both the angel and his underlings. I'd recommend taking care of the main enemy in the first place and then eliminating the weaker ones. It's worth using life regenerating spells (regeneration or life drain) to reduce losses. Just like with the two previous bosses, you will receive an artefact and the Fire Elemental Essence which you have to take to the elemental gate (M1, 14).

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Ubisoft or Virtuos. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.