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Might & Magic: Heroes VI - Shades of Darkness Game Guide by gamepressure.com

Might & Magic: Heroes VI - Shades of Darkness Game Guide

Table of Contents

Map 4: underground, locations | Mission 3: The Quest of the Unknown - maps Heroes VI - Shades of Darkness Guide

Last update: 11 May 2016

1 - Stone of Enlightment (Gives the hero 2500 EXP - Map 4: underground, locations - The Dungeon campaign, mission 3: maps - Might & Magic: Heroes VI - Shades of Darkness - Game Guide and Walkthrough

1 - Stone of Enlightment (Gives the hero 2500 EXP. The hero can use it only once)

2 - Ice Pearl Shrine (+10 initiative to the end of the week. The hero can use is once per week)

3 - War Ancient (Increases the hero's Leadership and Destiny by 5 in the next battle, additionally gives 5 movement points. The hero can use it once per battle)

4 - Shrine of Focus (A magic shrine using the power of the lake, connected with a mission)

5 - Dragon Vein (Regenerates the hero's mana completely. The hero can use this object once per week)

6 - Seat of the Invaders (Owner of this building received gold after each battle)

7 - Shrine of the Seventh Dragon (This shrine lets the hero advance to the next level after paying 7 crystals and 11000 gold. The hero can use this object once per game)

8 - Arena (After defeating the guards, gives a permanent +2 bonus to might power or might defence. After the fight, the units that the player lost are revived)

9 - Mother Earth Shrine (Increases the health of all units in the hero's army by 10%. The hero can use this object once per battle)

10 - Observatory (Unveils a big area around the building)

11 - Ominous Chasm (Increases the weekly creature growth rate)

12 - Stable (Increases the hero's movement points by 5. Can be used once per week)

13 - Dark barrows (Increases the weekly creature growth rate)

14 - Armoursmith (Gives the hero a permanent +1 defence bonus. The hero can use it only once)

15 - Weaponsmith (Permanently increases the hero's might power by 1. The Hero can use this object only once)

16 - Crystal of Power (Gives a permanent +1 bonus to magic power. The hero can visit this object only once)

17 - Arcane Library (Gives the hero a 1-3 bonus to magic power or magic defence. The amount of points depends on the level of the hero [1-10: 1, 11-20: 2, 21-30: 3]. The Hero can use this object only once)

18 - Reverie Shrine (Gives a +10 initiative and + 5 might bonus for the course of the next battle. The hero can use this object once per battle)

19 - Artifact Merchant (lets you buy artifacts for your heroes)

20 - Blind Maiden (increases the hero's destiny by 5 during the next battle. The hero can use this object once per battle)

21 - Soul Venom pot (Enemy units start the battle being poisoned. Therefore, they will receive 50 damage each turn and their initiative will be lowered by 5. The effect lasts for 3 turns. The hero can use this object once per week)

22 - Revelation Crystal (Gives the hero a permanent +1 magic defence bonus. The Hero can use this object only once)

23 - Conflux Orb (lets you leave messages for other players)

24 - city

25 - Fort

T - Sawmill (Gives 2 wood per day)

R - Ore Mine (Gives 2 ores a day)

K - Crystal Mine (Gives 1 crystal a day)

Z - Gold Mine (gives 1000 gold a day)

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