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Might & Magic: Heroes VI - Shades of Darkness Game Guide by gamepressure.com

Might & Magic: Heroes VI - Shades of Darkness Game Guide

Table of Contents

Shadow Dragon / Black Dragon | The Dungeon units Heroes VI - Shades of Darkness Guide

Last update: 11 May 2016

Shadow Dragon

Statistics - Shadow Dragon / Black Dragon - The Dungeon units - Might & Magic: Heroes VI - Shades of Darkness - Game Guide and Walkthrough

Statistics:

Attributes - Shadow Dragon / Black Dragon - The Dungeon units - Might & Magic: Heroes VI - Shades of Darkness - Game Guide and Walkthrough

Attributes:

  • Withering Breath: the Shadow Dragon attacks dealing 100% from Dark Magic and additional 15% systematic damage each time the attacked enemy makes a move, until the fight ends or he dies. With each turn the systematic damage rises by 1% of the base level of the Shadow Dragon's attack, up to the maximum level of 20%. Cooldown time: 3 turns.
  • Heart of Darkness: each Shadow Dragon increases the damage and duration of all dark skills by 0,5%, up to the maximum amount of 5%.
  • Terrifying Presence: enemy groups standing by the Shadow Dragon have a 20% chance of begin catatonic and a 80% chance of lowering the morale by 15 points.
  • Disciple of Malassa: gives 10% resistance to Dark Magic, but also lowers the resistance to Light Magic by 10%. Healing spells deal damage to enemy Dungeon units.
  • Living: this unit can be healed and revived. It's resistant to morale-influencing effects.

Black Dragon

Statistics - Shadow Dragon / Black Dragon - The Dungeon units - Might & Magic: Heroes VI - Shades of Darkness - Game Guide and Walkthrough

Statistics:

Attributes - Shadow Dragon / Black Dragon - The Dungeon units - Might & Magic: Heroes VI - Shades of Darkness - Game Guide and Walkthrough

Attributes:

  • Withering Breath: the Black Dragon attacks dealing 100% from Dark Magic and additional 15% systematic damage each time the attacked enemy makes a move, until the fight ends or he dies. With each turn the systematic damage rises by 1% of the base level of the Black Dragon's attack, up to the maximum level of 20%. Cooldown time: 3 turns.
  • Heart of Darkness: each Black Dragon increases the damage and duration of all dark skills by 0,5%, up to the maximum amount of 5%.
  • Terrifying Presence: enemy groups standing by the Shadow Dragon have a 20% chance of begin catatonic and a 80% chance of lowering the morale by 15 points.
  • Immunity to Magic: the Black Dragon cannot be influenced by magic. Damage from spells aimed at him are lowered by 30%
  • Disciple of Malassa: gives 10% resistance to Dark Magic, but also lowers the resistance to Light Magic by 10%. Healing spells deal damage to enemy Dungeon units.
  • Living: this unit can be healed and revived. It's resistant to morale-influencing effects.

Description:

The strongest Dungeon unit makes a return. The Shadow Dragons and Black Dragons are very powerful airborne units useful for both "guerrilla" and fighting in the first line. Their high resistance is additionally enhanced by Terrifying Presence, capable of blocking enemy movement. The basic attack of the dragons is Withering Breath - the enemy will receive dark magic damage until the end of the battle. Apart from that the presence of dragons increases the effectiveness of all dark skills. If that's not enough, Black Dragons have Immunity to Magic and receive much lower damage from magic.

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