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Might & Magic: Heroes VI - Danse Macabre Game Guide by gamepressure.com

Might & Magic: Heroes VI - Danse Macabre Game Guide

Table of Contents

Mission 2 - Map 3 (M3) | Maps Heroes VI - Danse Macabre Guide

Last update: 11 May 2016

Item map - surface

1 - Alma-Zeri Castle (start location) - Mission 2 - Map 3 (M3) - Maps - Might & Magic: Heroes VI - Danse Macabre - Game Guide and Walkthrough

1 - Alma-Zeri Castle (start location)

2 - Sawmill (two units of wood per day)

3 - Ore pit (two units of ore per day)

4 - Stone of Enlightment (+2,500 XP; you can visit it only once)

5 - Arcane Library (select: +1-3 to magic/protection against magic; you can visit it only once)

6 - Artifact merchant

7 - Shipyard (allows for building ships; cost: 2,500 gold, 10 units of wood)

8 - Blind Maiden (+5 to destiny; you can visit her once before the battle)

9 - Crystal of Power (+1 to might; you can visit it only once)

10 - Shipyard (allows for building ships; cost: 2,500 gold, 10 units of wood)

11 - Fort

12 - Crystal mine (crystals - one per day)

13 - Crystal mine (crystals - one per day)

14 - Dragon Nexus (doubles maximum of mana points; you can visit it once a week)

15 - Telal-Gamil Castle

16 - Shipyard (allows for building ships; cost: 2,500 gold, 10 units of wood)

17 - Crystal of Power (+1 to might; you can visit it only once)

18 - Stone of Enlightment (+2,500 XP; you can visit it only once)

19 - Crypt

20 - Ore pit (two units of ore per day)

21 - Barra-Nadin Castle

22 - Crystal of Power (+1 to might; you can visit it only once)

23 - Stone of Enlightment (+2,500 XP; you can visit it only once)

24 - Sawmill (two units of wood per day)

25 - Shipyard (allows for building ships; cost: 2,500 gold, 10 units of wood)

26 - Magic Menagerie (allows for recruiting Timber Wolves, Dire Wolves and Mermaids)

27 - Crystal of Power (+1 to might; you can visit it only once)

28 - Shipyard (allows for building ships; cost: 2,500 gold, 10 units of wood)

29 - Magrod Ruins (award for defeating Sanctuary)

30 - Pyramid (award for defeating Necropolis)

31 - Ore pit (two units of ore per day)

32 - Centaur statue (+5 move points, damage cast by units using distance weapon increases by 10%; you can visit it once a week)

33 - Crystal mine (crystals - one per day)

34 - Demonic Shrine (+5 to attack and destiny until the end of week; you can visit it once a week)

35 - Ninurta-Sin Castle

36 - Sawmill (two units of wood per day)

37 - Arcane library (select: +1-3 to magic or +1-3 protection against magic; you can visit it only once)

38 - Sigil of Arkath (+5 to defense and protection against magic until the end of week; you can visit it once a week)

39 - Arcane library (select: +1-3 to magic or +1-3 protection against magic; you can visit it only once)

40 - Fort

41 - Reverie Shrine (+10 to initiative and +5 to attack during the next battle)

42 - Lighthouse (increases morale before the battle; you can visit in once before each)

44 - Angelic Shrine (+5 to magic and morale until the end of week; you can visit it once a week)

45 - Lighthouse (more move points while on sea)

46 - Souls Well (+10 to magic until the end of week; you can visit it once a week)

47 - Shipwreck (award after defeating Ghosts)

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