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Might & Magic: Heroes VI Game Guide by gamepressure.com

Might & Magic: Heroes VI Game Guide

Table of Contents

Buildings | Sanctuary M&M: Heroes VI Guide

Last update: 01 February 2017

Walls

Name

Level

Requirements

Cost

Description

Basic Fortification - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Basic Fortification

1

1st level city

2000 gold

5 wood

5 stone

Walls around the city, increases population

Advanced Fortification - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Advanced Fortification

2

2nd level city

Basic Fortification

5000 gold

10 wood

10 stone

Upgrade walls, adds moat and central tower, increases population.

Superior Fortyfication - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Superior Fortyfication

3

3rd level city

Advanced Fortification

10000 gold

20 wood

20 stone

Adds two corner towers, increases population.

Hall

Name

Level

Requirements

Cost

Description

Village - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Village

0

None

None

500 gold per turn

Town Hall - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Town Hall

1

1st level city

2000 gold

2 wood

2 stone

1000 gold per turn

City Hall - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
City Hall

2

2nd level city

Town Hall

5000 gold

5 wood

5 stone

2000 gold per turn.

Capitol - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Capitol

3

3rd level city

City Hall

10000 gold

10 wood

10 stone

4000 gold per turn.

Units:

Name

Level

Requirements

Cost

Description

Reef Bareer - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Reef Bareer

1

1st level city

1000 gold

4 stone

Let recruit shark guard.

Rampart Bareer - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Rampart Bareer

1

1st level city

Reef Bareer

1500 gold

2 wood

6 stone

1 crystal

Let recruit Wanizame

Coral Sanctuary - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Coral Sanctuary

1

1st level city

1750 gold

4 wood

5 stone

Let recruit coral priestess.

Pearl Sanctuary - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Pearl Sanctuary

1

1st level city

Coral Sanctuary

2000 gold

5 wood

4 crystal

Let recruit pearl priestess.

Enchanted Pond - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Enchanted Pond

1

1st level city

2000 gold

6 wood

2 stone

Let recruit Kappa.

Blessed Pond - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Blessed Pond

1

1st level city

Enchanted Pond

3000 gold

2 wood

3 stone

3 crystal

Let recruit Kappa Shoya

Sacred Source - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Sacred Source

2

2nd level city

4000 gold

6 wood

8 stone

6 crystal

Let recruit spring spirit.

Sanctified Source - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Sanctified Source

2

2nd level city

Sacred Source

2500 gold

4 wood

5 stone

9 crystal

Let recruit Mizu-Kami.

Frost Shrine - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Frost Shrine

2

2nd level city

5000 gold

10 stone

8 crystal

Let recruit snow maiden.

Frost Miya - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Frost Miya

2

2nd level city

Frost Shrine

3000 gold

5 wood

7 stone

5 crystal

Let recruit Yuki-Onna.

Sunken Arena - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Sunken Arena

2

2nd level city

5000 gold

5 wood

11 stone

5 crystal

Let recruit Kenshi.

Sunken Dojo - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Sunken Dojo

2

2nd level city

Sunken Arena

5000 gold

8 stone

7 crystal

Let recruit Kensei.

Misty Mountain - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Misty Mountain

3

3rd level city

12500 gold

25 wood

25 stone

15 crystal

Let recruit Kirin.

Cloudy Mountain - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Cloudy Mountain

3

3rd level city

Misty Mountain

17500 gold

15 wood

15 stone

25 crystal

Let recruit Sacred Kirin.

Special:

Name

Level

Requirements

Cost

Description

Pagoda of the Great Challenger - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Pagoda of the Great Challenger

2

2nd level city

2500 gold

5 stone

5 wood

5 crystal

If battle takes place on the terrain not controlled by the player, his units blows increases +15 racial ability with each hit. Excludes Shrine of the Ever-Flowing Water

Shrine of the Ever-Flowing Water - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Shrine of the Ever-Flowing Water

2

2nd level city

2500 gold

5 stone

5 wood

5 crystal

If battle takes places in the control zone in which this building is constructed, each Sanctuary unit obtain an ice armor ability. Excludes Pagoda of the Great Challenger.

Pagoda of the Master Duellist - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Pagoda of the Master Duellist

3

3rd level city

5000 gold

5 stone

5 wood

10 crystal

Heroes visiting this city obtain bonus to initiative, might attack and magic power in the next battle. Excludes Shrine of the Celestial Waters.

Shrine of the Celestial Waters - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Shrine of the Celestial Waters

3

3rd level city

5000 gold

5 stone

5 wood

10 crystal

Water and Air spells are 15% more effective for a week. You can use it once a week. Excludes Pagoda of the Master Duellist

Others:

Name

Level

Requirements

Cost

Description

Marketplace - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Marketplace

1

1st level city

2000 gold

2 wood

2 stone

You can trade resources here. The more marketplaces we have, the better prices we get. Additionally, it generates 500 gold per turn.

Upgraded Marketplace - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Upgraded Marketplace

2

2nd level city

Marketplace

3000 gold

5 wood

5 stone

5 crystal

You can trade also artifacts now. Also, there are promotions every week.

Hall of Heroes - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Hall of Heroes

1

1st level city

2000 gold

You can recruit heroes here

Basic Town Portal - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Basic Town Portal

2

2nd level city

2500 gold

5 wood

5 stone

5 crystal

Lets your hero teleports to your custom city.

Advanced Town Portal - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Advanced Town Portal

3

3rd level city

Town portal

5000 gold

10 crystal

Heroes can teleport to this city from adventure map (they gain proper spell).

Shalassas Frozen Breath - Buildings | Sanctuary - Cities - Might & Magic: Heroes VI Game Guide
Shalassa's Frozen Breath

4

4th level city

Tear of Asha

15000 gold

20 wood

20 stone

20 crystal

5000 gold per turn, +50% to population. Chill effects, used by heroes and units, changes into a Frozen spell (-20% to fire resistance, lose of all movement points by an enemy).

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