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Might & Magic: Heroes VII Game Guide & Walkthrough by gamepressure.com

Might & Magic: Heroes VII Game Guide & Walkthrough

Table of Contents
Might & Magic: Heroes VII - M16 Thoughts and Intentions
Might & Magic: Heroes VII - M16 Thoughts and Intentions
Ninurta-Gamil
Your starting city.
Rock
Defeat the Simurgh to unlock the passage.
Ziyad
Hostile Haven city.
Al-Amal
Hostile Academy city.
Obelisk
Reveals a part of treasure map and teaches the spell Reveal Treasure.
Thaqib
Hostile Academy city.
Nudhar
Hostile Academy city.
Altar of Arkath
It allows you to open the Seal of Arkath (09).
Seal of Arkath
You can open it using key from Altar of Arkath (08).
Altar of Ylath
It allows you to open the Seal of Ylath (11).
Seal of Ylath
You can open it using key from Altar of Ylath (10).
Al-Jamasht
Hostile Academy city.
Zenda
Elemental Forge
8 Fire Elementals, 8 Earth Elementals, 8 Air Elementals, 8 Water Elementals.
As a reward you will get 2 artifacts, 2 spells, 10 Shadowsteel, 10 Dragon Blood Crystals, 10 Starsilver and 10 Dragon Steel.
Crusader Commandery
100 Sentinels, 60 Legionnaires, 50 Crossbowmen, 30 Dire Wolves, 15 Guardians.
As a reward you will get 2 artifacts and 4000 gold.
Chest
Cloak of Malassa;
All friendly creatures receive 30% less Dark damage.
Haunted Ruins
450 Skeletons, 200 Skeleton Hoplites, 200 Ghosts, 10 Vampires.
As a reward you will get artifact, 5000 gold and 5 ore.
Chest
Pendant of Primal Rage;
+5 defence to friendly creatures without bloodrage.
Obelisk
Reveals a part of treasure map and teaches the spell Reveal Treasure.
Chest
Alchemist's Robe;
+1 duration to positive spells on friendly creatures; 1 Dragon Blood Crystal, Dragon Steel, Shadowsteel or Starsilver per day.
Chest
Cloak of Arkath;
All friendly creatures receive 30% less Fire damage.
Dragon Utopia
6 Green Dragons, 4 Bone Dragons, 3 Shadow Dragons, 2 Gold Dragons.
As a reward you will get 3 artifacts, 2 spells and 25 000 gold.
Obelisk
Reveals a part of treasure map and teaches the spell Reveal Treasure.
Dangerous Cave
10 Sand Wyverns, 1 Behemoth, 1 Cyclops.
As a reward you will get artifact and 2000 gold.
Shipwreck
150 Sea Elf Pirates, 6 Water Elementals.
As a reward you will get 1 artifact and 10 wood.
Shantiri Ruins
480 Shantiri Golems, 10 Shantiri Titans.
As a reward you will get 2 artifacts, 2 spells and 15 000 gold.
Chest
Armour of the Forgotten Hero;
+2 Might, +2 Defence, +2 Spirit, +2 Magic.
Obelisk
Reveals a part of treasure map and teaches the spell Reveal Treasure.
Obelisk
Reveals a part of treasure map and teaches the spell Reveal Treasure.
Obelisk
Reveals a part of treasure map and teaches the spell Reveal Treasure.
Derelict Ship
1 Bone Dragon, 10 Liches, 80 Ghosts, 120 Skeletons.
As a reward you will get artifact and 10 wood.
Obelisk
Reveals a part of treasure map and teaches the spell Reveal Treasure.
Enlarge this map

Thoughts and Intentions M16 | Necropolis Heroes VII Guide

Last update: 11 May 2016

Key points of Might & Magic: Heroes VII - M16 Thoughts and Intentions

Red number - cities

Yellow number - important places

Units you can add to your army

Strong enemies

Treasures and chests with gold

Whirlpools / Passages between levels

Red number - cities

1Ninurta-Gamil
Your starting city.

2Rock
Defeat the Simurgh to unlock the passage.

3Ziyad
Hostile Haven city.

4Al-Amal
Hostile Academy city.

5Obelisk
Reveals a part of treasure map and teaches the spell Reveal Treasure.

6Thaqib
Hostile Academy city.

7Nudhar
Hostile Academy city.

8Altar of Arkath
It allows you to open the Seal of Arkath (09).

9Seal of Arkath
You can open it using key from Altar of Arkath (08).

10Altar of Ylath
It allows you to open the Seal of Ylath (11).

11Seal of Ylath
You can open it using key from Altar of Ylath (10).

12Al-Jamasht
Hostile Academy city.

13Zenda

The above map presents the fourth mission of the Necropolis campaign. As a matter of fact, there is only one simple mission that you have to complete here, so in this case it resembles a regular battle against the computer AI. At the beginning, you only have one city and one hero, where you have four enemies. It is on your swiftness and speed of action that depends whether you manage to build a mighty army and conquer all. Your opponents are heroes of Academy and of Haven.

Skull of Sorrows - main mission

This mission becomes active the moment you start the fourth Necropolis mission. The main goal here is to seize the enemy city of Al-Jamasht (M16,12). First of all, expand your city and harvest nearby resources. Then, go West and defeat one Simurgh (M16,2). This will open your way deeper into the map. Go North-East, where you can seize mines and a fort, among others.

After you destroy Al-Jamasht, the city disappears. - Thoughts and Intentions M16 | Necropolis - Necropolis - Might & Magic: Heroes VII Game Guide & Walkthrough
After you destroy Al-Jamasht, the city disappears.

You now have the outpost for your next expeditions. The entire mission should consist of seizing more buildings, resources and cities. Ultimately, you reach the North-Western part of the map, where you find Al-Jamasht. For destroying it, you will be rewarded with Vein's Skull.

On the Run - main mission

This mission starts after you seize the city of Al-Jamasht (M16,12) and complete Skull of Sorrows. As Adar-Malik, you need to reach the South-Eastern end of the map (M16,13). There you meet Zenda and the mission ends in a success.

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